Garry's Mod

Garry's Mod

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Content Type: Dupe
Dupe Tags: Vehicles
File Size
Posted
11.877 KB
14 Dec @ 9:28pm
1 Change Note ( view )

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Description
A heavy-arms drone that shoots explosives, inspired by the City Scanner's design.

Features:
- A Cannon
- Fixed Spotlights and Backlights
- A Half-Dome pod for the user
- A tail!
- Made with vanilla props and Wiremod

///// Initial Setup /////
1. Deploy the dupe

2. Press/Use the lever located at the side of the monitor

3. Unfreeze the entire thing(Hold with the physgun and press/hold R)
3.1. Why couldn't I just have unfrozen it and saved it like that? Well, it's kind of a dumb but realistic reason, as I wanted to simulate having to turn the machine on for it to fly and unfreezing it and saving it as is is not ideal, it messes up everything because of the janky physics, believe me I even tried making a 'holder' for it but it still messed up the cannon or misaligned the entire thing, etc.

4. Get on the chair, even after activating the drone, it won't work/not respond to your inputs if you're not seated, realism!

///// Controls /////

W and S - Moves the drone forward and backward respectively
A and D - turns the drone left and right respectively
Spacebar - Ascend
Left Alt - Descend
R - Load/Reload the Cannon
Left Click - Shoot the Cannon

///// Procedures /////

1. Aim with the red circle in front
2. Press 'R' to load the cannon
3. Left-click to shoot the projectile
Repeat

///// Technical Stuff /////

This dupe is quite complicated and I suggest that you do not tamper with the Wiremod components.
Due to GMod's janky physics, the accuracy of the shots are not always accurate, so the cannon projectile will have a random offset every time, to combat this, a 'laser' has been added to show accuracy and fall-off. It's just a lamp with a tight FOV.

In testing and giving myself BS estimates, the accuracy is as follows:

Pin-point shots: 10%
Inner Region(Inside the red circle): 60%
Outer Region(Outside the red circle): 25%
Not within bounds(Completely off shots): 5%

**Do note that distance matters as well, the brighter the red circle is, the more accurate your shots. The dimmer/more faded the red circle is, the less accurate your shots are. In hindsight, this also represents the damage fall-off, much like a bullet, the farther the target distance, the more air-resistance and gravity it experiences, so the projectile in far distance shooting may just do impact damage and not explode or let gravity take over and cause it to fall down, it's pretty much Demoman's grenade launcher.**

Moving while shooting will also introduce additional accuracy offsets, about 1-10% accuracy reduction for the first three approximates but add to the 'Not within bounds' approximate.

Insert nerd emoji