Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Roster - Empire
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Tags: mod
File Size
Posted
Updated
32.239 MB
30 Mar, 2024 @ 7:43am
16 Dec @ 12:43pm
17 Change Notes ( view )

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Expanded Roster - Empire

In 1 collection by Decomposed
Expanded Roster Series (WH3)
13 items
Description



DESCRIPTION

This series of mods aims to complete and expand the rosters of various races by adding loreful units while taking some liberties and artistic licence in the process. We try to choose the best units based on variety, usefulness on the battlefield and overall fun.



ROSTER

The full roster can be found here.

COMPATIBILITY

- It should be compatible with everything as it is just a units mod.
- All units are balanced for vanilla.
Current submods:
Tabletop Caps Compatibility
Sigmar's Heirs Compatibility
Expanded Lord Skills Addon
French Translation
Chinese Translation



NOTES

- Only the Bright Battle Wizard Lord is available at the moment. I will add more lores soon. Variants made by Snek.
- Nuln Ironsides (Repeater Rifles) are available at Nuln Gunnery School.

CREDITS

The full credits can be found here.



You can catch me at the #expanded_rosters channel for a chat:
Modding Den[discordapp.com]

If any kind person wants to donate, they can do so below:
Patreon[www.patreon.com]
Paypal[paypal.me]
Ko-fi[ko-fi.com]





Popular Discussions View All (1)
0
30 Mar, 2024 @ 9:26am
Roster Discussion
Decomposed
161 Comments
Decomposed  [author] 18 Dec @ 2:36am 
Thanks. It seems CA removed the repeater animation from the data files at some point. This affects the shots fired (and apparently overwrites the projectiles table where I set the number to 4). I'll dig into it more to find a solution.
Saruwatari 18 Dec @ 12:09am 
I started a new Karl Franz campaign to test the repeater rifle ironsides and I can definitively say that they fire only 1 shot per volley instead of 4 as they're supposed to, thus doing very little damage. They fire very fast (4 seconcs reload time when blackpowder discipline kicks in), but it IS just the one shot per volley. I don't know if that's an intentional choice to simulate a high fire rate for their guns or they're just bugged. Hope this helps. Cheers.
Decomposed  [author] 16 Dec @ 12:44pm 
- Updated for patch 7.0.2
- I tried to fix the performance of the repeater rifles, but more tests are needed
Saruwatari 11 Dec @ 11:55pm 
The nuln ironsides (repeater rifles) perform worse than free company milita for some reason, probably something to do with their very low dmg per shot. I've been looking at them really closely and I'm still not sure if they actually fire 3 shots per volley, but given the numbers I'm seeing post battle, I'd say probably no. The halbers with shields are really good though, "I can't believe they're not a vanilla unit" good.
PaPa' SamBuBu 11 Dec @ 8:51pm 
I don't even have the repeaters
why are repeater rifles so useless??
why is the nuln ironside repeater so weak??
ivnn11 6 Dec @ 5:51am 
its working?
Decomposed  [author] 13 Nov @ 3:24am 
Glad you like them! I am currently updating most unit cards as well to represent the actual visuals better.

My Greenskins and Chaos Dwarfs packs also add generic lords and heroes. For Empire specifically I am thinking to make a separate pack for the wizard lords because besides the mod you mentioned, there is another popular by Xoudad that adds them. So people can choose my pack for units only and add the wizards through other mods (or mine if I release them separately).
AI-Man 13 Nov @ 12:47am 
i see, i believe it's the only added lord/character from your compilation right? seeing that you'd want to add the other lore battle wizard lords eventually, i'd suggest making it it's own separate mod like the one i linked, then people can choose which one they like better.
Love the units btw i almost always have your compilation mod on, adds lots of variety :steamthumbsup: :WH3_skragHapp: