Europa Universalis IV

Europa Universalis IV

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Anbennar - Haless & Aelantir Monuments
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25 Jun, 2022 @ 7:41pm
17 Mar @ 4:33pm
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Anbennar - Haless & Aelantir Monuments

In 1 collection by Sorge_
Anbennar Monuments
3 items
Description
This is a submod for Anbennar: A Fantasy Total Conversion that adds 30+ new monuments for the continent of Haless, as well as a few (currently 6) monuments to Aelantir.

These mods are in maintenance mode: I do not plan any significant content updates, but still intend to fix any bugs and keep the mods up to date with the main Anbennar mod.

The vast majority of the monuments are inspired by actual built (or planned to be built) wonders, temples, monuments, projects, and buildings from the lore, idea descriptions, and mission trees of the nations within Haless and Aelantir.

I have generally decided that the best way to allow the monuments to be build and their effects to be received is to have them be restricted based on a culture or accepted culture basis, with minimal exceptions for a few monuments where it simply wouldn't make sense. I find this to be a good balance between extremely strict restrictions (such as requiring it to be a certain year, or a certain mission in a tree to be completed) and extremely light restrictions, aka nothing, which makes getting the effects of monuments alien to your own culture and religion too easy in my opinion.
This way, while it is still possible to gain the effects of around 80-90% of the monuments in game (some specific religious monuments are locked to certain religions), it comes at a cost of requiring the culture to be accepted, and the vast majority of empires will run out of accepted culture slots before they run out of monuments, therefore giving the player a (potentially difficult) choice of if they want to accept an otherwise low development culture for a specific monument, vs accepting a bigger culture that has a less desirable monument, and so on.

Monuments (in general, not just the ones from this mod) require a new game to be started for them to appear in their respective provinces.
MONUMENTS REQUIRE A NEW GAME. YOU CANNOT ADD THEM TO AN EXISTING SAVE.

The monuments tend to make the game *easier* for the player, as it adds more overall possible buffs. How significant the buff depends on the region and nation. I have tried to balance the monuments so that they are approximately as powerful as vanilla eu4 monuments. It is recommended (but by no means required) to either turn Great/Mythical conquerors on in the Anbennar setup, or to play on a harder difficulty.

If you have more specific or longform questions or comments about the mod, I am in the Anbennar discord as sorge_ feel free to message me personally or in the submodding channel.

The list of monuments is below. The name in parenthesis is the nation that owns the province the respective monument is in at the 1444 start date. It is not an actual part of the monument's name. The list of monument effects is too long to fit in steam's mod description, but a link to it is here: https://textuploader.com/t1yn7

Haless:
Tianlou, Jewel of Yanshen (Tianlou)
Xuezhefang Eunuch Academy (Tianlou)
Haoshitzi (Jiangdu)
Lanjin Hall (Lanjinhui)
Liusibao (Xiadao)
Szienlou (Jilin)
Library of Gundhaghidur (Vidvakhoka)
Hanging Temple of Aoshan (Aoshan)
Heiyukcheng, The Black Jade Citadel (Jinquiu)
Huangpo Academy of War (Bianfang)
The Cheng of Guhe (Guhe)
Citadel of the Dawn (Azkare)
Danon Dungcam Guild Headquarters (Kudet Kai)
Nha Nuhoanha Temple (Chien Binhrung)
Bazaar of Blood and Ivory (Prukakhin)
Phaemruk Shipyard District (Phaethmen Di)
The Saccharine Garden (Phaethmen Di)
Weapon Market of Lapnam Amrik (Lapnam Amrik)
Teplinbasiet Arena (Lapnam Amrik)
Khram Ptaa National Academy (Lapnam Amrik)
Necropolis of Bim Lau (Bim Lau)
Hajigaja Library (Daengun)

Bulwar:
Temple of Surael
Hanging Gardens of Bulwar
Fortress of Azka-szel-Azka
Fortress of Azka-Sur
Sun-Dial of Azka-Sur
Temples of the Sun
Port of Emperors
Mountains of the Moon
Stone Palace of Ekluzagnu
Eranil's Oddities

Rahen:
High Temple of Mindanan
Dye Markets of Sharaajaghal
Temple of Foresight
Dhujati League Headquarters
Lotus Court of the Dhenijanraj
Royal Library of Sarnihanpur
Khamayodi Training Camp of Sharaja
Ghankedhen Family Foundry
Sardhasi Silk Fields
Market of the World's Desire
Brass Palace of Sramaya

Aelantir:
Scol Mecynn, School of the Riverblades (Vels Bacar)
Hedge Gardens of Grebniesth (Grebniesth)
Golden Dome of Stanyrhrada (Stanyrhrada)
Nakar Koraim (Orenkoraim)

Kheonai:
Degakheion, City of Soldiers
Ormam, City of Merchants
Kherka, City of Iron and Smoke
Lokemeion, City of Scholars
Oktikheion, City of Ships, Silk, and Sugar
Arpedifer, City of Artisans

Eordand:
Gift of Spring
Gift of Summer
Gift of Autumn
Gift of Winter


Manual google drive download for GOG/Epic users: https://drive.google.com/file/d/1_zseP6McNVF_G39Ev_LFPZT-dhEnYIf7/view?usp=sharing
place in C:\Users\(Your Username)\Documents\Paradox Interactive\Europa Universalis IV\mod. While I try to make sure the manual download is the same version as the steam download, sometimes I forget, so forgive me if it's a version behind.

Feel free to make compatibility patches, translations, or to add this mod to a mod collection freely without my explicit permission. For more direct uses and/or integration into existing mods, please contact me directly to discuss further.
Popular Discussions View All (2)
6
14 Feb, 2024 @ 12:49pm
FAQ
Sorge_
0
25 Jun, 2022 @ 8:36pm
PINNED: Complete list of monument effects
Sorge_
162 Comments
Kiros 19 Feb @ 1:50pm 
Ah understood, thank you.
Sorge_  [author] 19 Feb @ 1:07pm 
@Kiros This mod doesn't touch the Ruby Gardens in any way, no update is needed.
Kiros 18 Feb @ 7:46pm 
Can you update the Ruby Garden monument? Since it was added officially, I think the submod overrides the new requirements for upgrading it. I.e. Unable to upgrade it as Suhan's Praxis even though it counts as a Raheni religion. Thank you!
Tyrgalon 18 Feb @ 6:09pm 
Just wanted to let you know I redownloaded the Anbennar public beta and now both monuments are present and working, no idea why XD
ᛣ Munin ᛉ 18 Feb @ 5:51am 
Does aelnar have 0 monuments? :SoraSmile:
Tyrgalon 17 Feb @ 8:04pm 
No worries :)
Sorge_  [author] 17 Feb @ 5:18pm 
That's very odd, I cannot replicate your issue as it works fine on my end. I don't know what the issue for you is. I apologize that I cannot help further.
Tyrgalon 17 Feb @ 1:36pm 
Yes no change on new save.
Sorge_  [author] 17 Feb @ 10:33am 
@Tyrgalon does the issue persist on a new save?
Tyrgalon 17 Feb @ 5:01am 
Hall of Endless debate can now be built but has no effects and a cost and time of construction of 1.
The "Ruby Garden" seems to be gone from my save.