RimWorld

RimWorld

4,633 ratings
Vanilla Apparel Expanded — Accessories
5
7
17
5
4
4
4
2
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.846 MB
19 Jun, 2021 @ 8:41am
2 Jul @ 10:52am
21 Change Notes ( view )

Subscribe to download
Vanilla Apparel Expanded — Accessories

In 2 collections by Oskar Potocki
Vanilla Expanded
111 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]







This mod is CE compatible.



1.0.0 (19/06/2021): Initial release



Vanilla Apparel Expanded - Accessories is a new installment in the Vanilla Expanded series. This time, our sight fell onto the accessories system, which is quite heavily limited in vanilla game. Smokepop belt, or Shield belt - these are your only choices. Are you rich enough to sport Royalty in your game? You MIGHT be able to build jet packs too! And Broadshield generators.

Again, limited, isn’t it? Hence, we have decided it’s time to spice things up, and add some new equipment items for all technological eras of Rimworld - but as you all know, simply ‘adding X to Y skill’ isn’t the usual way we pick - therefor we tried to keep the bonuses and utility applications as varied as possible.

Your tribal archers will now be twice as efficient with quivers, while your construction crews will carry belts with tools to speed up work. Your military commandos might find themselves a new shoulder mounted friend, and if you’re lucky and ballsy enough to do quests, a resurrector belt will literally stop your pawn from dying.

Vanilla Apparel Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Weapons Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]

















Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Please check with the CE team. We do not do CE patches, Combat Extended team is kind enough to do them on your end. Any questions about CE in this mod will be swiftly removed.

Q: Do these belts spawn on enemies?
A: Not yet, but if it’s a popular request, we might make it so.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those belts?
A: They are spread all over the benches depending on what they are. Quivers, for example, can be made on crafting spots, whilst Ranged Shield belts on Fabrication bench.

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by xrushha.

Code by Smash Phil and Legodude17!

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



Check out our collection at:

Popular Discussions View All (12)
23
29 Mar, 2023 @ 10:31am
Soo... I found a bug
Rhunin
9
19 May, 2024 @ 6:32pm
Missing head after equipping a quiver
Jafex
0
30 May, 2024 @ 8:56pm
I found a fix for the backpack until the DEV fix it
goddling
847 Comments
RimWorld_Player 19 Dec @ 8:36pm 
i cant find the turret pack, any help?
Sumatris 12 Dec @ 1:06am 
Great mod, but please fix the typo with the "Ressurector belt". It's been around forever, plus the item description correctly spells it as "resurrector belt".
RequiredWolf 4 Dec @ 11:08am 
Explosive belts on drop pod raids make me sincerely wish that Oskar someday sees his entire family get brutally sodomized in front of him
MerLatus 1 Dec @ 12:43am 
Pawns can't go to sleep when wearing a mini-turret pack, with the constant sound and visual effects of shooting on them.
Oldest 27 Year Old 19 Oct @ 2:18pm 
am I misunderstanding how backpacks vs overalls work for carrying capacity? I equip a backpack and now my pawns can just have more max mass, meaning apparel and weapons/sidearms but the overalls dont seem to change anything other than work speeds
szmtex 16 Sep @ 3:46pm 
So I just realized that pawns dont automaticaly switch to better quality backpacks but simply take them at random. Would it be possible to add some defensive stat to backpack that would scale with quality so that they would start doing that? Even something like 0,1 should have been enough
Balthazad 20 Aug @ 2:07am 
https :// snipboard. io/7w2kHr.jpg

why are my quivers, tails & ponchos so mispositioned on view-switch?
JJININDER 19 Aug @ 1:47pm 
Why my backpack and ammo pack isnt working
Jet 15 Aug @ 1:24pm 
@vladorio does that mod automatically mark raiders with explosive belts equipped or do you gotta do it manually?
Jack Smythe 14 Aug @ 4:19am 
There's definitely player uses for the explosive belt. I use it on slave soldiers, send them into melee and it's win win either way.