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Not Recommended
0.0 hrs last two weeks / 12.6 hrs on record
Posted: 4 Apr, 2021 @ 7:02pm

Unfortunately, the execution fails to land this cracker of a concept.
Tasked with constructing an evil lair behind the cover of a casino, you must build a global network of spies and villany, tackle intrusions from the forces of justice, and construct a doomsday weapon to bring your plans of world domination to fruiting.

However this turns out to be a good base-building game laden with opaque mechanisms, tied to a idle-clicker-style "world map" that has you continuously hunting for which of the 24 zones needs a new mission, with no overview of what's going on unless you zoom up close (please, you couldn't update the icon at the maximum zoom), tied to a freemium-style timer that is the minion recruiting (a timer that cannot be upgraded throughout the entire game - you can manually spend cash to do so, making another "cliker"button you have to hit). Made the mistake of "upgrading"the mission zone? contratulations! you now have to spend more resources to get marginally more cash back. It's actually more cost effective to not do quests and rely on passive income.

The "side-quests" that unlock research (itself painfully slow) are mandatory, one-at-a-time "missions"that basically consist of grinding minions and interrogations in the hope that the "special mission"will be in a region you've unlocked, upgraded enough, and affordable enough in terms of "intel" - one of several resources which are poorly explained through the "story mode "with "four unique characters"- unique characters that basically say the same lines and don't change at all through the story.

Avoid until patched, or unless it comes out as a mobile-style "idle clicker"which is basically what it ends up boiling down to
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