1 person found this review helpful
Recommended
0.0 hrs last two weeks / 1,120.6 hrs on record (11.0 hrs at review time)
Posted: 27 Mar, 2015 @ 1:09pm

This is my review of Dirty Bomb as of March 2015, chances are thing are likely to change within the coming months, so with that said lets get started.


So Dirty Bomb is from the guys who made Brink and Wolfenstein Enemy Territory, and it definetely shows. The gunplay feels GREAT, hard to learn but very very rewarding, and there's a ton of room for great players to demolish those aren't quite up to par. The Merc, or rather Class based system is also awesome, every class has a distinct feel and flavor to them, and they typically play very differently from each other. But the game does have some flaws that need to be ironed out.

For one, certain Mercs are more powerful than others, specifically Aura. She has the same problem most Medic classes do in games, with her healing station down she can pretty much tank just about everything you throw at her except nades and headshots. Compare it to TF2, the Medic + Pocket relationship works, despite people's issues, the Pocket, or person the Med is healing protects him while he keeps his Pocket alive, as the rest of his team. But in Aura's case, even though the healing station is immobile, it pretty much allows everyone within range to tank a large amount of damage. Personally I think Sawbonez setup is way better, because he has to heal each person individually, instead of just dropping an AoE that he and his team mates can exploit. I feel like Aura's ability would be better as some sort of Super, or something that you have to build toward, but then again that might make her useless so...idk.

Skyhammer is also a problem, he's just damn strong, he never runs of ammo, his airstrike is easy to use and very rewarding, and his rifles are typically pretty powerful per shot. But I'm hoping that the reason they seem so strong is because we're limited to the number of Mercs we have right now, as there's apparently 6+ others that are missing.


Also, the Loadout system leaves a rather bad taste in my mouth....you basically roll for a random Loadout card, and if it sucks, you're kinda stuck with it till you get something better, which I really do not like, I rather all the options be unlockable, and we pick and choose how we want out characters to be. With of course trade offs, like better damage but less health, more health less speed, etc.

Overall, the game is pretty much a Beta, there's a lot of work to do to get up to a level where it'd be direct competition with Team Fortress 2 or Overwatch, but the foundation for a successful shooter is here, when you give it a go you'll see what I mean. It's the sort of shooter we've been craving since Call of Duty became popular, and the industry tried to imitate it as much as possible. Dirty Bomb feels GREAT compared to those ♥♥♥♥♥♥♥♥, it's gets the adrenaline going and is addictive as all hell.

So, yea, I'd recommend this game to all my TF2 buddies for sure, if you're looking for something that's a medium between that game and Counter Strike, with a little bit of Wall Jumping and Free Running mixed in, this is THE game to play.
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