1 person found this review helpful
Recommended
0.0 hrs last two weeks / 39.8 hrs on record (33.5 hrs at review time)
Posted: 22 Jan, 2024 @ 9:08pm

Early Access Review
You can't be a simple concept executed elegantly. In my opinion, it's the enemies that give Lethal company its strong replayability factor. The way enemies' strengths and weaknesses compliment each other and force the players into tough situations is well executed. Different combinations of enemies beget different experiences each time.

An example: eyeless dogs react to sound. If you talk or move too fast, they hear you and pounce. So it's best to be quiet and crouch walk. But there are two other dangerous enemy types that can spawn outside: forest guardians and earth leviathans. Forest guardians can spot the player from quite a distance and will book it to your location. Earth leviathans are giant worms and will detect so much as the slightest vibration: standing still or crouch walking will do no good. If you encounter an eyeless dog and either of those two enemies, the player is suddenly forced into a tough situation. Either stay quiet and slow to avoid the dogs, or book it and pray for the best. And that doesn't touch what's possible inside the facilities.

There's plenty more to Lethal Company, like the atmosphere and ambience, but the enemy design is what really makes Lethal Company lethal.
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