1 person found this review helpful
Recommended
0.0 hrs last two weeks / 197.4 hrs on record (21.7 hrs at review time)
Posted: 31 Jan, 2025 @ 2:52am
Updated: 2 Feb, 2025 @ 5:28am

Some people are complaining that there are not enough barriers and the maps are too big and open and so the game is impossible to play. They are wrong. You've traded in the ability to purchase 1000 barriers for 22 (on single player) that are a part of your basic starting kit and are FREE. Instead of creating elaborate deathmazes that can handle absolutely everything, you've gotta use your wits and your limited barriers to funnel the enemies into chokepoints where your traps are most effective. And if you're nice, there's some seriously gross optimisations you can make.

It's a nice reprieve from the tried and tired formula that OMD had been sticking with for the past 3 games, though I can see why diehard fans would be soured by the new roguelite format, it is a pretty different game overall. While the same traps are there from the previous games, this feels more like a spiritual successor by a new studio seeking to replicate the feel and style of OMD while putting their own spin on things.

If there's one major issue with the game right now, it's that the first level is a little too easy (contrary to what some may complain with), while being as long as every other level. The game gets real tricky later on for sure, but veteran players like me are going to go in feeling mighty bored sitting through level 1 over and over again. It's the drawback of roguelikes in general, where the first level is either feast or famine in terms of difficulty. But I'd rather the first level be nice and chill instead of immediate punishment for sure.

Maybe an option to skip straight to stage 2 and getting all the threads you would have gotten, at the cost of losing out on the skulls you could have earned would be nice to speed things along. The developers have shown that they're listening and are implementing balance and qol changes based on player feedback, so I wouldn't be surprised if this gets added in a later patch.

EDIT: actually disregard that, there's an option to handicap yourself by increasing the enemy stats early. It really does make the game hell to complete solo esp in the longrun lol, so I'm still not a fan. Great for challenge co-op runs for sure. Also the curse that makes your next mission a bossfight is actually completely terrible, since it works like normal bossfights and ends the mission early and you earn NO threads for it, while giving you the option to continue playing. Your powerlevel as a result is much lower than what it's supposed to be on the next mission, which will brick your run potentially and screw you out of skulls. All other curses are fine, just this one is borked.

Yeah this games good. Also the bear is cute.
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