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Recent reviews by trains are my favorite food

Showing 1-7 of 7 entries
1 person found this review helpful
0.8 hrs on record
doing my part o7
Posted 24 May, 2023.
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No one has rated this review as helpful yet
8.9 hrs on record
"competitive" physics game with leaderboards has non-deterministic physics
Posted 30 October, 2022.
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2 people found this review helpful
55.0 hrs on record (44.8 hrs at review time)
wtf why are they all depressed i thought gay means happy?
Posted 13 October, 2022.
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5 people found this review helpful
4 people found this review funny
1
4.0 hrs on record
There are mods for everything, yet no option to change the measurements to metric.
The store page says the game supports the languages French, Italian, German, Spanish (Spain), Polish, Portuguese (Brazil), Russian, Simplified Chinese. But that's not true, because all those languages are used with the metric system, as a customer I feel lied to.
=> mutt game, don't buy. Just play Minecraft instead, it even has three dimensions
Posted 10 August, 2022.
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5 people found this review helpful
1 person found this review funny
115.1 hrs on record (110.5 hrs at review time)
Features that tf2 has to offer:
  • bots
  • messy menus, the ui consists of layers of spaghetti code.
  • more bots
  • many bugs, gameplay consists of layers of spaghetti code.
  • squads/platoons of bots
  • cheaters (wallhacks)
  • cheaters (force crits)
  • bots that micspam and chatspam
  • terrible map design, had to be compensated by placing invisible walls everywhere.
  • countless glitchy spots for hidden sentries. Devs don't even bother fixing, let alone banning glitch abusers. In most games bugusing is frowned upon, but in tf2 the community encourages this.
  • bots on both teams who don't shoot or kick each other but everybody else.
  • no proper matchmaking, teams are usually unbalanced and most matches are one-sided roflstomps.
  • "pro players" modify their config to see less clutter (no ragdolls, cleaner ui) in ways that aren't offered by the ingame settings. (In most other competitive multiplayer games, modifying your game files with third-party programs would be considered cheating)
  • players who don't know how to kick bots, or even kick you instead.
  • more bots.

As you can see, after 15 years of development, this game is sh󠀠it. It's not like the game is abandoned though, the devs still regularly release new updates (which mostly consist of new cosmetics, to milk the dead cow even more). The only people who still play this game are old players who are blinded by nostalgia, non-gamers who don't even know what a cheater is, and bots (especially at night your matches will mostly consist of those).

Maybe the game was great, maybe the game used to be fun. I don't know, because I only recently started playing. I can only review the game in its current state and the current state is terrible.

Update: I tried out this new Versus Sexton Hale mode (which for some reason can't be selected in the game mode menu, but instead has to be selected by deselecting all non-VHS maps) and the game just keeps crashing. Don't recommend
Posted 3 August, 2022. Last edited 22 July, 2023.
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10 people found this review helpful
2 people found this review funny
204.6 hrs on record (134.7 hrs at review time)
TL;DR: pretty overrated imo. Not really a bad game but nothing special either. Theres a lot of similar but better games, so go play those instead.
The game is mostly cutscenes, followed by melee sequences. You can also explore the city and complete side-quests (aka "sub-stories"). There are no gunfights and no cars. It's basically a walking and punching simulator. Story is good but has some major plotholes.
The controls are clearly optimized for consoles so with mouse and keyboard you are basically screwed.

combat:
All the fighting sequences are the same: You confront a group of opponents and you have to beat them up. You can access different melee weapons to make beating up enemies easier. There are also a couple of guns but they basically act like melee weapons (you aim the gun by controlling your character in 3rd-person perspective to face in the direction of the enemy, you don't see any crosshairs). The player can unlock different abilities like special melee attacks but these are very situational and thus mostly useless. If you have problems with an enemy the easiest solution is to simply buy more healing items instead of spending hours on "training" to learn more useless moves.
Overall the combat system becomes repetitive and boring after a while. The game throws enemies at your face all the time, not only during the main story or sub-stories but also when you are just walking through the city.
There a very few autosaves, most of the saving has to be done manually at a limited number of save points throughout the city. Given that cutscenes are long and fighting sequences are many one can easily lose 30min of progress by dying or having the game crash. Luckily there is a way to enable saving anywhere

Story
The game has quite a long story. Overall it is an interesting story and I found myself wondering what may happen next. But sometimes the story makes very little sense. For example the game can make a big deal about the death of some unimportant character, followed by you killing more enemies.
The game features quite a lot of long cutscenes - most of which is just people standing and talking, sitting and talking or walking and talking. The main problem is that for the Japanese, short and precise sentences are considered rude, so communication is made through metaphors and vague sentences which makes conversations (and therefore cutscenes) very long. But that might just be my inferior western 外人 mindset.

Visuals & Atmosphere
The graphics are okay. Not too bad but definitely not good compared to other modern games.
The game spawns and despawns NPCs all the time while you can see them. For example, if you start a fight with some goon on the street, all uninvolved NPCs next to you will just despawn. A couple of new NPCs will spawn and form a line to limit the fighting space and prevent you from escaping. And whenever a cutscene takes place on the street, NPCs that get in the way of the camera will despawn as well, by slowly becoming more transparent, until they are completely invisible.
Furthermore, there are few NPC animations, so seeing groups of them performing the same action all the time makes them look like robots and not like humans.
Finally the atmosphere is ruined by the omnipresence of invisible walls.

Controls
Absolutely suck. srsly. If you have a gamepad, go use it, but if you only have a keyboard (#PCmasterrace) then you are basically screwed. There are so many things wrong with the controls, so let me name the most important ones: 1) fixed vertical camera angle: You want to look on the ground? You want to look up? Haha no, that doesn't work. 2) restricted horizontal camera movement: The camera is far away from the character and cannot be moved into a wall. So in a small alleyway you can't look behind you because there isn't enough space to rotate the camera. Other games solve this by just having the camera move closer to the character to avoid the camera clipping inside the wall, but this game "solved" it by just not moving the camera at all! 3) fixed joystick deadzone: Yes, the deadzone cannot be adjusted or turned of. That means that if you move your mouse slowly because you want a slow cursor movement you simply get no cursor movement at all. 4) Mouse acceleration: is sometimes turned on and sometimes turned off. You cannot change it. 5) restrictive key bindings: A key can have multiple functions: In combat it does one thing, in a minigame it does another thing, and when navigating a menu it does yet another thing. But the game only allows you to set one key that combines all those functions. This may work on a controller where keys are limited but not on a keyboard.
There are way more problems with the controls, for example there is one mission where you actually do get a gun that you can aim. But you do the aiming with the fuc󠁡king WASD keys instead of the mouse. For controller users with two joysticks this makes sense but not for keyboard users. The game is completely incompatible with keyboards.

Open World aspects:
Many people would call this game an "open world game". There are tons of sub-stories at every corner of the city and 2 extra storylines where you can learn more melee styles. However most of these side-quests are very poorly made: the cutscenes have text instead of voice acting and the stories are very simple and involve beating up even more enemies. There are also minigames like rythm games, bowling, darts and several traditional japanese card games. Most minigames are a slow grind and dont really add anything to the main story. The only thing you get out of the minigames and substories is more money that you can spent on more useless combat moves.
Also it should be mentioned that other open-world games allow you to drive cars or rob stores or at least beat up random people on the street. But Yakuza0 doesn't have any of that.

Freezes:
This is such a major bug that it deserves its own section. Every now and then the game requests all the CPU power which will freeze the game and most other programs for 5-20 seconds. Most of the time this happens in the middle of a melee fight. It's not that hard to fix but I don't understand how such a massive bug can exist in the PC version of the game.

Comparison:
There are many 3rd-person open-world combat games with better controls, shorter cutscenes but also guns and cars. Here are 3 of them:
Sleeping Dogs takes place in Hong Kong, has a great story with normal length cutscenes. SD also has cars that you can drive and guns you can shoot while Y0 just doesn't have any of that. However SD has less sub-stories and minigames than Y0. The melee system in SD is simpler but still challenging. Graphics of SD are as good as those of Y0 but at least the NPCs don't commit mass despawns.
Mafia II takes place in the USA but it has a great story nevertheless. Graphics are better than Y0, guns and cars are available however the melee combat is very limited and there are very few open world activities. In my opinion the awesome story still places MafiaII above Y0
GTA V I don't have to explain this one, do I?
Posted 2 July, 2019. Last edited 21 November, 2023.
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10 people found this review helpful
4 people found this review funny
90.8 hrs on record (26.9 hrs at review time)
Aaaaaaaaaaaaaaa,
schreit der Dummy und landet unsanft auf der Straße, während das Auto beginnt, sich in seine Bestandteile aufzulösen.
So läufts halt in FlatOut 2. (Fast) alles kann zerstört werden. - Und das muss auch so sein, denn das macht ja so viel Spaß an dem Spiel. Neben den normalen "Rennen", gibt's "Derbys", wo in Arenen acht Wagen versuchen, sich gegenseitig zu Schrotten, und nur einer kann überleben, oder die "Stunts", wo man z.B. Bowlen geht (mit Dummy statt Bowlingkugel).
Es muss aber auch klar gesagt werden, das die Fahrphysiken miserabel sind und die Wagen viel mehr Kollisionen aushalten, als es in echt der Fall wäre. Wer also Wert auf Realismus legt, der ist hier definitiv falsch. Aber Realismus ist auch gar nicht der Sinn des Spiels, sondern der reine Spaß am Zerstören. Fährt man z. B. durch einen Tunnel, stehen da (rein zufällig) sehr, sehr viele Baugerüste rum, die alle sehr instabil sind.
Die Grafik sieht ganz gut aus, aber ist natürlich nicht perfekt. FlatOut2 ist ja auch kein NextGen-Spiel.
Im Radio laufen viele Lieder von u.a. "Audioslave", "Yellowcard" oder "Wolfmother". Die Lieder hören sich recht rockig an und sind auch nicht zu sehr "Heavy Metal". Wenn man das Spiel etwas länger spielt, wiederholen sich die meisten Lieder jedoch.
Am Anfang ist das Spiel recht einfach, wird aber immer schwieriger. Trotzdem wird das Spiel auf Dauer am Ende irgendwann mal langweilig. Eigentlich ist dieses Spiel mehr so "für zwischen durch" gedacht wenn man mal ordentlich was zerstören will, weshalb man sich die Strecken frei aussuchen kann. Man kann sich aber auch an einer Karriere mit vorgegebenen Strecken versuchen, um weitere Wagen freizuschalten.
Man kann auch im Multiplayer-Modus spielen. Dazu benötigt man lediglich mindestens zwei PCs mit FlatOutII und ein Lan-Kabel. Ein Kritikpunkt ist jedoch, das man im Multiplayer nur gegen Menschen fahren kann, und keine Bots – wie sie in der Singleplayer-Karriere vorkommen – hinzufügen kann.
FlatOut 2 ist eine gelungene Fortsetzung von FlatOut. Wer einen Nachfolger sucht, sollte es aber nicht mit FlatOut 3 probieren (da dieses nicht von Bugbear ist), sondern mit "FlatOut: Ultimate Carnage" oder "Next Car Game". Bugbear hat die Rechte für den Namen "FlatOut" nämlich verkauft.
Posted 4 August, 2014. Last edited 3 December, 2019.
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Showing 1-7 of 7 entries