14
Products
reviewed
146
Products
in account

Recent reviews by ⋆ ѕняσ ⋆

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Showing 1-10 of 14 entries
114 people found this review helpful
1 person found this review funny
6
4
4
2
2
4
1.6 hrs on record
A great idea buried under an unfinished game

The concept here is genuinely exciting: build a datacenter from scratch, physically rack your servers, run cables by hand, and watch network traffic visualize in real time. If that pitch speaks to you, you are not alone. It spoke to me too. Unfortunately, the execution falls well short of what the idea deserves, and what is here feels closer to an early alpha than a finished product.

From a networking standpoint, the simulation is extremely thin. There are no VLANs, no real switching logic, no routing, no DHCP, no per-interface configuration, and no separation between networks. The highest port-count switch available tops out at 32 ports — for context, standard datacenter switches begin at 288 and can exceed 1,000. Bandwidth is technically presented as a constraint, but in practice a single rack will never come close to saturating it, making the whole concern moot. Without meaningful bandwidth limits, higher port-count options, or actual networking concepts to engage with, the design space collapses quickly.

The hardware layer suffers from the same shallowness. Servers have no configurable interfaces, no SFP slots, and no architectural trade-offs — they are essentially IOPS generators you place and forget. There is no virtualization layer, no hypervisor model, no overcommit or resource pooling of any kind. Each client gets dedicated hardware, which means "scaling" is just adding more of the same rack over and over. That is not datacenter design; it is copy-paste. The fact that the game also lacks any templating system makes this repetition genuinely tedious.

Client management barely exists. Once a client is acquired, they become a static fixture. You cannot reallocate resources, adjust services, manage SLAs, or evolve their setup in any meaningful way. This strips out one of the most interesting parts of running infrastructure.

The cabling system is the game's strongest idea, and it still feels unfinished. Cable supports are misaligned and visually inconsistent, and small interactions — like adding SFPs one at a time to a 32-port switch, 64 times over — become a chore rather than satisfying fiddly work. The UI is dated, the office environment feels largely empty and autogenerated, and the tutorial fails to explain even basic concepts clearly.

The result is a game that does not know its audience. It is too shallow for anyone with real infrastructure knowledge, and too poorly explained for someone trying to learn. The idea is excellent. The game, in its current state, is not. Come back in a year or two — but do not buy it today.

Score - Refunded 1.5/10
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 31 GB
AMD Radeon RX 7900 XT - VRAM: 20 GB
Posted 3 April.
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No one has rated this review as helpful yet
0.9 hrs on record
Have a hard time recommending this game. To start maybe my experience is skewed by the fact that I was playing as a group of 4. Nevertheless, the concept and idea is great. Think very payday esque in the gameplay.

Here are my issues.

Firstly, for a $90 game my screen shouldn’t be frozen for 30/60 seconds just to load into a cutscene of me in a helicopter with a countdown. How unoptimized of a game is this?

Secondly, the sense of direction. Unless you’ve played the maps a few times and actually understand the directives, this isn’t a game you can just jump into and understand what’s going on. There’s nothing guiding you, no map, no crouching no running. What swat team wouldn’t use crouch / jumping / prone / running ?

Thirdly. The maps are either extremely dark, or extremely bright. Every time I look to a new area I’m getting flash banged or not able to see a damn thing.

Maybe I didn’t give it enough of a chance but for someone who’s looking for something to pick up and play (unless you are a solo) communication in this game is extremely difficult, ironic considering the games premise is being a swat team

The good of the game also didn’t last long, 30 mins played and I was honestly already bored of it. Even as a team of 4, my friends and I maybe saw 10 enemies in a 15 minute long map. Just got stale, kinda boring going room to room having no dope.
Posted 25 March.
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187 people found this review helpful
3 people found this review funny
6
2
2
2
1.8 hrs on record
Had to refund this garbage lol. The ui might be the most utter pos thing i have ever experienced in a game. I usually only play for manager mode but the navigation is so ♥♥♥♥ that i cant even be bothered to play it. Theres about 10 menus for every option with no clear direction on what the f im actually even doing. + its EA slop. New game on a 70% sale should tell you all you need to know
Posted 18 March.
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1 person found this review helpful
35.0 hrs on record (6.5 hrs at review time)
actually a good battlefield game
Posted 11 October, 2025.
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No one has rated this review as helpful yet
26.6 hrs on record (15.6 hrs at review time)
Bought the game and played for 10 hours.

Worth it for sure, maybe GOTY honestly

Edit: Nominated
Posted 7 October, 2025. Last edited 24 November, 2025.
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No one has rated this review as helpful yet
9.0 hrs on record (8.9 hrs at review time)
Pretty good, active community and devs
Posted 28 November, 2022.
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1 person found this review helpful
1.5 hrs on record (1.5 hrs at review time)
Apex Better
Posted 28 April, 2022.
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128 people found this review helpful
68 people found this review funny
4
3
2
13
2.9 hrs on record
One of the worst games I think anybody could ever play in their entire life, a complete waste of money time and energy. I haven't played 2k since 16 and figured its been a few years since I last grabbed one of these copy paste games... wholy s*** when I was purchasing I figured it would have been better then 16 LMFAO boy was I wrong.

This game is complete dog a**. The shot meter is completely JANKED, literally you will never make a shot unless you green every shot (f*** sitting in training to learn how to green 30% of my shots). I doubt any casual player will do that. Not only is the shooting complete trash, but the ai does everything with ease. Even on lower difficulties you can't ever get the AI to peel off you, and yet when the roles are reversed (you on d and AI playing O) they blow right by you like you're a kid with downs in a f**k**g wheelchair.

DO NOT BUY THIS HOT A** GARBAGE

You will regret it
Posted 14 September, 2021.
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No one has rated this review as helpful yet
364.1 hrs on record (13.4 hrs at review time)
One of my favourite games

Edit: Still my favourite game
Posted 17 July, 2021. Last edited 26 November, 2021.
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No one has rated this review as helpful yet
98.1 hrs on record (40.9 hrs at review time)
Early Access Review
10/10 Game
Posted 20 February, 2021. Last edited 26 September, 2021.
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Showing 1-10 of 14 entries