9
Products
reviewed
416
Products
in account

Recent reviews by Dragon of the South Wind

Showing 1-9 of 9 entries
No one has rated this review as helpful yet
19.5 hrs on record (10.5 hrs at review time)
A wildly well thought out space combat game.

This is the crew-type game I've wanted for years, and they've delivered by solving so many micro aspects that often make space games or crew games suck:

1) The ships fly around on a 2D plane but with vertical movement. This makes gunning infinitely easier than a full 3D control scheme because even a dingus that cant ride a bike in a straight line can get the ship into a position where you can still be firing. This keeps gun combat constantly available regardless of how useless your pilot is.

2) The game isn't full of wind-up or slowdown mechanics and makes an effort to respect your time. Slotting in guns is instant, picking up stuff is instant, and you only need to make trips one way because you teleport back to the ship in an instant. Respawns happen in 10 seconds so you're never out the fight for long, and there's no dropping loot of any kind so you never need to struggle back to your body constantly like other similar games.

3) The local-instance-physics model is absolutely perfect. Meaning you can transition from the gravity on your ship, to the roof still in gravity, to the vacuum of space and then into someone else's ships gravity at the drop of a hat without any hassle.

4) The map is a horizontal slice of space with maximum and minimum height barriers of very reasonable size.

5) The project speed, damage and inaccuracy is perfectly balanced with ship speed and size to give a perfect cinematic realism.

6) Shields are easily breakable but recharge quickly too, meaning you can do real damage without some insurmountable ♥♥♥♥♥♥♥♥ in the way, but also as a pilot you can utilise the shields properly to reduce damage significantly if you're smart.

7) Ship to ship combat is just as important as Personnel combat and battles usually involve equal amounts of both, making it both expected, viable, and extremely fun. Just like a pirate movie.

It's damned good
Posted 12 June, 2025.
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3 people found this review helpful
13.4 hrs on record
A touching story about career burnout, and the difficulties of recovery.
Set to the gameplay of what you'd usually associate with a "cozy" game, but that label doesn't quite apply here due to the theme of the game - but otherwise, genuinely therapeutic.

The OST is written by C418, the composer behind the Minecraft score - so imagine that kind of powerful emotional writing coupled with a touching story, and you've got a profound and impact tearjerker.

About 13 hours to fully complete the game at a no-rush pace, exploring all the material.
Well worth the money, my best purchase for a while.
Posted 23 March, 2025.
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No one has rated this review as helpful yet
1
464.7 hrs on record (221.0 hrs at review time)
Absolute chaos with endless options. Best FPS on the market right now, and it's free - just install it already
Posted 15 June, 2024.
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1 person found this review helpful
0.0 hrs on record
Its ♥♥♥♥ dont bother.
Posted 1 March, 2023.
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1 person found this review helpful
36.6 hrs on record (2.6 hrs at review time)
Early Access Review
Super People looks like PUBG but plays better in every way.
Where PUBG was clunky, Super People is fluid.

Absolutely wonderful game, and without a doubt the best BR out there right now.

They launched with a fairly controversial store system, but within a day of the launch criticism they made a giant U-Turn and have announced they're going to redevelop the store into a much more conventional one, disabling the current one in the meantime (dated 12 October 2022). So for the moment all the negative reviews you see criticising the store are no longer apply until they release the new store model.

At the end of the day the game is fantastic and there's currently only really two forms of negative reviews:
1) People having trouble with SMS systems (as any game with SMS protection does) which is necessary to reduce hackers
2) People complaining about the previous store model which was valid yesterday, now no longer applies.

If you actually care about gameplay rather than controversy over what color shirt you can wear in a free game, then install it and have a blast.
Posted 12 October, 2022. Last edited 12 October, 2022.
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1 person found this review helpful
94.0 hrs on record (57.1 hrs at review time)
Early Access Review
Fantastic game overall.

TLDR:
Combat - Incredible, its Battlerite
Progression - meaty and substantial, somewhat grindy
Bosses - extremely fun an balanced
Bugs - few
Performance - great

Best suited to either duos or teams of up to 4, can't recommend solo.
The combat is directly ported from Battlerite, which was a great way to lay the foundations of their system.

As you unlock new weapons and spells, you gain further utility to frag in PvP and PvE.
But this doesnt directly correlate to whether you'll win combat, which is the genius of it.
At level 20 you could comfortably outfrag a level 30 (in PvP) by just being better than them at landing and dodging skillshots, despite them having a slight damage output advantage.
If you're good enough, you can even win 2v1s.

You beat bosses to unlock spells, crafting benches and recipes.
The bosses and the progression system have been so incredibly well designed that it just flows like water.
When you get to around the bosses level, you expect to fight them to get their rewards. This coincides with you needing their reward, whilst also being on level to have a fairly challenging but winnable fight. No boss fight is easy, no boss fight is impossible, but every boss fight is fun - what more can you ask for?

The progress all the way is a fair grind but not unreasonable.

The only downsides I really see are that you need to be there at the day the server is created in order to really enjoy this game fully. That way, you're progressing with everybody else, fighting for resources you both need and raiding each other only in the case of a severe vendetta, at cost of sacrificing a great many resources and time to do so at personal risk. The world grows around you, its a magical experience watching the whole server progress.
If you come in late, someone with everything and access to much more resources can simply obliterate you and your base and any hope you have of existing.
There doesn't seem to be any kind of system for this, other than a server implementing regular wipes.

Overall a fairly finished, polished, gem.
Posted 24 May, 2022.
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1 person found this review helpful
14.1 hrs on record (10.0 hrs at review time)
I am really hard to impress when it comes to singleplayer games, and this game blew my mind.
It's an absolute staple of what modern game design should be. The game is so chock full of new, fun and reliable game mechanics that you leapfrog from one type of enjoyment to the next with incredibly well laid out pacing.

Its akin to going to a fancy restaurant that has a taster plate of 100 different foods. It constantly surprises you with new flavours of fun you just wont expect. At one point there was just a pile of snowballs with the mechanic to pick up 3 snowballs at a time indefinitely, which lead to my duo and I having a 2 hour long snowball fight.

Its just a fantastic experience overall.

Also the business model is a rare gem, only one person has to buy and the other just joins with a free client.
This eliminates the guilt/awkwardness of trying to get someone else to buy a coop game to play with you.
Posted 19 September, 2021.
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47 people found this review helpful
2
4
13.4 hrs on record
Early Access Review
It's absolutely a hidden gem, and from the trailers I didn't expect it to be this good at all.
Played this game for 9 hours solid (so far) since it came on the free weekend.

So the trailers make this game look slow and honestly somewhat tedious, this isn't the case. It's a twitch shooter and every millisecond counts.

You have to be careful, if you fire grenade launchers randomly you might find in a later life you kill yourself.

You can Mr. President for yourself, because you know it's going to happen.

You can detonate an explosive barrel early, because you know it would kill your clone later otherwise.

It's a metaphorical mix of Quake, CS:GO, Terminator and Jenga and it works so well.


The time mechanic doesn't work like I thought it did, and what you're probably thinking:
So if you die, and then save that clone later, is it just an AI/bot? Answer: No, you actually play out all the time in your clones, so there's no AI in this game, its just you and your brain. You plan for that clone to not be dead at some point in the future.
So how does that work? You're essentially planning to save that clone later by killing that clones killer, so that when that clone is alive in another life, he can kill other clones that didn't die in any other timestream. Kinda trippy right? Once you're dead, you play as a "Ghost" where you are taking actions that currently don't matter because you're dead, but might later if someone saves your life.

You can make time streams more convoluted than Looper and Back to the Future combined, so winning this game isn't as simple as you'd think.
Something they don't tell you that really changes the dynamic of the game is THAT HEALTH PACKS LET YOU REVIVE. However, you can only take them once. Which means if you revived at one point during a round, you could steal that res pack from the enemy so everything they did after they revived no longer applies. That's the Jenga part.


Casual is simplified, so I'll show you how ranked 2v2 works, which should probably be the main mode:

There are 3 rounds. The only score that matters is if you are UNCONTESTED on the point in the final timestream, there is no other form of scoring.
-First round is a flat 2v2 brawl, usually centered around either sniping or rushing the first healthpacks and touching point. Same as any twitch shooter really.
-Second round, if you won the first round, is just to take out their current round players before they can kill your first round clones. If you didn't win, its visa versa, but again its not that simple.
-Third round, if you didn't do well in the first two, you're gonna have to frag up to all the other clones that touched point and live players. So third round, no matter how well you did before, always feel somewhat clutch as ♥♥♥♥. You can't rely on the fact you did well before, because they could pop off and ruin all previous work.

As of writing this comment, my duo and are I rank #1 and #2 on the leaderboards.



Posted 2 August, 2020.
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5 people found this review helpful
221.7 hrs on record (19.5 hrs at review time)
This game is CIV 5 but with magic and more movement. Also has little skirmishes whenever you fight something, unlike CIV (You zoom into a little battle, which is entirely identical to DnD but digital). Less focused on economy and city management, more focused on combat, which is perfect for me. If you liked Civ but wanted more combat, buy this.

Graphics are lovely, slightly more optomised than CIV. There are "Heros" which act as leaders, have extra spells and get an inventory in which to store loot (you get loot from raiding tombs, dungeons and ruins. Such as a musket, a staff, armour or a necklace). Theres a leveling system for all units, so fight with them and they increase in potency, which makes a good deal of effect on combat. There are parts of the game that you breese through, and some that you just get wrecked. Unlike Civ, cities dont fight for themselves, you need to put normal units in them, and any sieges against them are fought by them, with a wall being the advantage given to the defenders.

All in all, its a great game. £30 is a bit steep, so you might want to wait for a sale, anything over 10% off would seem like a decent deal to me.
Posted 24 July, 2014.
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Showing 1-9 of 9 entries