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Recommended
24.1 hrs last two weeks / 243.3 hrs on record (73.5 hrs at review time)
Posted: 5 Mar @ 6:36am
Updated: 5 Mar @ 6:40am

Honestly when I first saw the game through the animated trailer I got hooked on the concept, and the soundtrack already sounded awesome. I got a little sceptical seeing it be a tactical grid-based game (despite having had a ton of fun with XCOM 2 and good memories of that Mario game with Rabbids I forgot the name of) but decided to give it a shot anyway. Almost 80 hours later, I think it's a certified banger. I mean, what other game's gonna let you fight God, on the moon, with a cat that heals itself by pooping and farting at it's own poops? :p

The highs:
Soundtrack is Ridiculously (get it, 'cause Ridiculon? The name of the band composing the tracks? Anyway '.w.) awesome, I don't think I can point to any stinker in the tracks that play, teasing you with an instrumental version of each area and hitting a climax at the boss, hitting you with lyrics that really compliment the fact you're fighting the boss .

I kinda thought that the game being confined to being a strategy would get stale eventually, but no! The game just keeps on surprising me still, 70 hours in, which is bonkers. There's so many skills and passives and synergies, even with disorders which always come with an explicit downside. Same goes for the mentioned before skills and passives, some of them have the capacity to screw you over more than anything, and that's okay with me. Not every experiment needs to be a success after all, and this game revels in the amount of experimentation it offers.

Story's a little bit on the cryptic side, basically nothing's explicit on the why you're doing anything of it, could be that I haven't reached the point where it's all explained (for context my save is at 60% completion and I only unlocked act 3 but I haven't been there yet) so I'm not gonna hold it against it since it doesn't feel important anyway. However, the dialogue and presentation is hilarious, each and every one of the people you send your cats to is funny in their own special way :p.

The lows:
While breeding IS undoubtedly rewarding, sometimes it's just quite frustrating with some factors not lining up (example that happened to me, a perfect cat that was Gay and I had to wait for a gender-fluid stray like 20 days, which almost ended the whole lineage I was building). I do approve of inbreeding being met with punishment 'cause that's realism and it does force you to not breed the same cats over and over again.

Sometimes the RNG can really screw you over, either in levelling up by giving you 4 skills/passives completely unrelated to what you're trying to build, or by sometimes having your cat die in combat before you could even move it (that last one is more of a speed issue on my part '.w.).

Some skills lack pretty critical information, particularly range, at most it'll tell you "adjacent", "in an x tile radius" or just "ranged", the latter still feeling a bit vague personally :/.

Overall:
Yeah this game's really, really good. No regrets on buying this one at launch.
It's a 9/10 though, a couple of stuff hold it back but I think they can get ironed out eventually -w-.
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