3
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539
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Recent reviews by Netscape Navigator

Showing 1-3 of 3 entries
22 people found this review helpful
3.1 hrs on record (2.3 hrs at review time)
Coming to terms with the missed potential of Virginia is one of the most deflating experiences I've had in 25 years of gaming. Virginia is somehow completely narcissistic and utterly ashamed of itself at the same time.

- References that are this thinly veiled border on plagiarism, no matter how nostalgic they are.
- Lynch's metaphors and surrealism serve a purpose beyond obscuring paper-thin archetypes.
- Listening to a radio play in a cinema would be a frustrating experience. So is watching a film that that thinks it is a video game, especially when overwrought cinematic elements encroach so much on player control.

This game nails so many things that its fatal flaws are all the more painful. If you want to make a film, make a film. If you want to make a video game, embrace the medium - don't try and hide it behind film language. If you can't cope with the idea that a player might look in the wrong direction at the wrong time, it's time put down Unity and pick up a camera.

The only thing innovative about this game is the way it belittles and encumbers the medium.

I'll rewrite this review when I've calmed down.
Posted 6 October, 2016.
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No one has rated this review as helpful yet
0.3 hrs on record
If you can read, watch movies, or listen to music, you've probably experienced something where not everything was laid out explicitly for you. At this point you become an active participant - if you want, you try to make your own meaning from what you are given. Alternatively, you can walk away and go back to something that doesn't challenge you. The Steam community have alerted me to a third option - get really angry and leave a negative review. But the choice is yours - which is not something the DOTA2s and Team Fortresses of the world can offer.
In Antenna, the mechanics match the narrative impeccably, insofar as it's an experience of discovery and creation. It certainly does have a 'story' - you just have look for it. You don't have to like this game, but if you try, you actually might.

Pros:
- Step in the right direction for storytelling in games

Cons:
- Doesn't have trading cards, cross platform multiplayer, real-time weapon change, collectables, microtransactions or explosions

Note: the tone deaf might struggle with a couple of the puzzles - many solutions are based on tones.
Posted 17 April, 2016. Last edited 17 April, 2016.
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No one has rated this review as helpful yet
34.8 hrs on record (8.4 hrs at review time)
Among a slew of poorly realised, narrative driven indie games which critics praise for story, Kentucky Route Zero truly stands out as a masterstroke. Cinematic, literary, and 5 years ahead of its time, it is unique insofar as it is written by actual writers. Give it a couple years and this will be the seminal text in a new genre of literary study. If you want to write for games, play this first. Then read some books.
Posted 28 August, 2014.
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Showing 1-3 of 3 entries