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Oh, in all that time I never once played the Stormcloak side. The Imperials weren't perfect but they ended up the default case. What I really wish the game had had was a "screw you, I'm taking the whole damn thing" option like Fallout: New Vegas, where you get to kick everyone else out and run the place yourself. She might have gotten into that.
And the game cheats. Or perhaps better, it makes free use of exploits. By this I mean it violates ordinary rules and expectations to give itself an advantage. Clipping issues are the most blatant contenders for the Hall of Shame here. You can be hit by projectiles even if you are behind ten feet of stone. Forget about using cover: both enemies and their weapons seem set on permanant noclip. I had a guy jump on me THROUGH a stone pillar once. If he'd been strong enough to knock the pillar down, that would have been my bad luck, but letting him casually noclip through it is cheating. No other word for it.
There are no boss battles, per se, in Elder Scrolls games. Yes, there are powerful enemies you have to deal with, but they aren't turned into gatekeepers. Often, they are trivialized, as anyone who has faced Alduin with a Level 80 character can testify. There are absolutely no battles of the sort that are unfortunately common in ESO, the painfully artificial two-scorpions-in-a-jar style that depends on nothing but relative DPS. These don't advance the story line; they block it. On top of that, most of them have been very poorly designed. Some are almost impossible to beat unless you have a particular build or go into the battle ten levels higher than recommended. Some are so gimmicked-up that their replay value is virtually nil. And most force you to fight alone, with the help, perhaps, of some of gaming's most incompetent and inept NPCs.
It's a beautiful game, there is a ton of things to do, the bugs are steadily being beaten out of it (I thought the gold bots would kill it, but one day they found the magic bullet and most are now gone), and crashes are only occasional now. The only thing wrong with it is the game design. And unfortunately, I think the error is fatal.
All of the design problems, I would contend, come from trying to bend the game to the wishes, or what they think are the wishes, of MMO players. I am a story player. Combat is a bore, and "achievements" something worse than a bore. I want a world that I can wander in and explore, and one where I have to do something breathtakingly stupid to get killed. Getting yourself killed half a dozen times to work out how to defeat a boss is inane. It's a fantasy game, I know. But death as a research tool is so stupid that it casts a pall over the whole exercise.
(And thanks, Valve, for the 1000 character limit on comments.... and no character counter. *bangs head on desk*)