6 people found this review helpful
1
Recommended
0.0 hrs last two weeks / 368.3 hrs on record (34.0 hrs at review time)
Posted: 24 Aug, 2022 @ 6:45am
Updated: 9 Sep, 2022 @ 2:48am

Super fun co-op restaurant management with rogue-like elements. Some of my friends were skeptical because of the simple graphics, but once they tried it (via remote play) they were hooked. "A way better Overcooked" was a common sentiment.

Replay value is high via random layouts and loading bay at startup, random daily rewards during play, kitchen customization, automation options, and franchising. And after more than 40 hours of playtime I'm still unlocking new types of main recipes, all of which have different quirks. Even the single-player mode is fairly fun. But the co-op multi-player mayhem is really where it's at.

One downside is that the early game of a new run can be a bit simple and repetitive, but it can be sped up or made more interesting via the booking desk, or by doing a franchise run (unlocked after reaching day 15), or with creative loading bay loadouts. The practice mode that can be launched at the beginning of every new day is a great way to make sure new layouts work the way you expect them to. But it would be even neater if it also simulated the number of customers, to let you practice your speed and cooking/serving efficiency with multiple tables. It's also unfortunate that you can only save the state of one game at a time.

But these tiny downsides can't detract from what is without a doubt a brilliant game. The developer has said he plans to continue working on and adding to the game, so it will likely just get better with time.

Edit: After more than 100 hours spent playing this amazing little game, I just wanted to point out the surprising amount of depth and replayability that can be achieved via infinitely tiered franchise runs, because I somehow managed to miss this until recently. The basic mechanic is that upon reaching day 15, the player can choose to franchise the restaurant, which means keeping 4 regular cards and 1 special golden franchise card. The golden card adds an unusually powerful or game-changing perk, usually at the cost of more customers. The brilliance of this system is that franchises also look to be infinitely upgradeable, meaning that once you get to day 15 with a franchise, you can pick a second set of 4 regular and 1 golden cards that stack on top of the old ones. This provides A LOT of variety and challenge. Aside from that, I'm still as addicted as ever, and having a blast playing this game. This game ticks so many boxes for me.
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