fnzombies
🟥🟧🟨🟩🟦🟪🟫⬛⬜🔳🔲
California, United States
Hi. :oogie:

I'm usually chill. Not really sure what else to say here. Sometimes I want to self-destruct whenever I see something I posted some years ago

For some reaosn I am extrmema skilled at both making and finding typso.

see, R E A O S N
E X T R M E M A
T Y P S O



[incomprehensible machine noises] :oogie:



☼@₧NÖ4☺I╚X}

:greenfrog::winterpenguin2023::oogie:
:cleandino:
:babyseal::lobstrosity:
:conwhat:
:greenny::steamthumbsup::billyblue:





















h




hh
h

h
h
h
h
h
hh






























Why are you still reading this :cyberpunkbird:

































here, have this cool thing i found: https://vector-graphics.github.io/periapsis/































🦐







Today we will be observing how the average mobile game works.
An average mobile game starts its existing when a being known as a Mobile Game Dev decides to create a mobile game.
After about half an hour, the Mobile Game Dev has """"""completed"""""" its game and releases it into the mobile game world.
Due to being created in about half an hour, the mobile game is extremely unstable, filled with glitches and other broken things.
In the event that a Person finds this mobile game, it will attract them and try to get the Person to watch ads and make questionable purchases to gain "nutrition" (for lack of a better term).
This particular mobile game is a multiplayer .io-style one, and only a few of the "players" are actual People playing the game.
Most of them are actually bots, only pretending to be people
though this makes sense, for without the bots there would be basically 0 other "players" around. Its singleplayer mode would be pretty much the same as its multiplayer mode without the bots.


















i am not sane _!-!-=!_=!_!+_!-+-!_!-=!_!=


















✨the inside of a digital taco✨
Hi. :oogie:

I'm usually chill. Not really sure what else to say here. Sometimes I want to self-destruct whenever I see something I posted some years ago

For some reaosn I am extrmema skilled at both making and finding typso.

see, R E A O S N
E X T R M E M A
T Y P S O



[incomprehensible machine noises] :oogie:



☼@₧NÖ4☺I╚X}

:greenfrog::winterpenguin2023::oogie:
:cleandino:
:babyseal::lobstrosity:
:conwhat:
:greenny::steamthumbsup::billyblue:





















h




hh
h

h
h
h
h
h
hh






























Why are you still reading this :cyberpunkbird:

































here, have this cool thing i found: https://vector-graphics.github.io/periapsis/































🦐







Today we will be observing how the average mobile game works.
An average mobile game starts its existing when a being known as a Mobile Game Dev decides to create a mobile game.
After about half an hour, the Mobile Game Dev has """"""completed"""""" its game and releases it into the mobile game world.
Due to being created in about half an hour, the mobile game is extremely unstable, filled with glitches and other broken things.
In the event that a Person finds this mobile game, it will attract them and try to get the Person to watch ads and make questionable purchases to gain "nutrition" (for lack of a better term).
This particular mobile game is a multiplayer .io-style one, and only a few of the "players" are actual People playing the game.
Most of them are actually bots, only pretending to be people
though this makes sense, for without the bots there would be basically 0 other "players" around. Its singleplayer mode would be pretty much the same as its multiplayer mode without the bots.


















i am not sane _!-!-=!_=!_!+_!-+-!_!-=!_!=


















✨the inside of a digital taco✨
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