No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 6.6 hrs on record
Posted: 26 Apr, 2016 @ 5:08am

This left me with mixed feelings but since I played through it, I think it's recommendable.

This could have been a really great game but has a couple of issues
* Unreliable jump arc: You can't be 100% sure that the suggested path is really what happens. Stumble in an opponent and you will more or less stop there. Sometimes I got stuck at something and did move only a pixel. Most of the time this led to an unfortunate (and theoretically avoidable) death. This made up for about 50% of my deaths ...
* Limit system and special attacks: Stumbling into or killing an opponent gives you a combo point. You need those for your special attacks (like sword throw etc). However having 5 points deletes all of them for a free move. This sounds good but normally all special would have been better thant the free action. So you try to get not too many combo points ...
* Checkpoints: Most of the time the checkpoint system works fine. However there some of them are placed ... unconcenient.
* Bugs: It happened quite often that I got an enemy stuck in a wall meaning I couldn't kill them any more. Since you get only a skill point for killing all enemies this could be a problem. I haven't checked if they count as defeated at the end of the level but rather reset to the last checkpoint.

In the end it's a fun little game with some issues.
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