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Recent reviews by Fighting Man

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
102.8 hrs on record (25.8 hrs at review time)
A beautifully stylish and well-crafted game. Both the art style and mechanics deserve much praise. Game play will be familiar to those acquainted with metroidvania games and the 'souls-borne' series.
Posted 2 December, 2019.
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No one has rated this review as helpful yet
273.0 hrs on record (90.0 hrs at review time)
A phenomenal game with satisfying aesthetics, a well thought-out combat system, and a rich and immersive atmosphere! Fans of games that offer significant challenge and punishment will enjoy this dark fantasy RPG.
Posted 1 June, 2019.
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1 person found this review helpful
196.0 hrs on record (54.7 hrs at review time)
Early Access Review
Good, honest zed-smashing fun! KF2 doesn't mess about when it comes to murdering the equally murderous hordes of the genetically modified undead, and every round you'll be fighting for your life and the lives of your squadmates.
The game isn't without its flaws of course. Enemies can feel a bit bullet-spongey sometimes, glaciers probably move faster than the XP bar, and for a game that requires teamwork, many games I have played where me team mates were trying to be everything BUT that. However, the game is still monstrously good fun and there's a certain level of satisfaction to going it alone sometimes and coming out on top. Guns feel like guns, the firebug perk releases some terrifying primal love of fire and nothing quite beats a full squad of warriors with passion for unspeakable, earth-shattering violence against the undead kicking, shooting, bashing, burning and hacking their merry way through a horde.

All in all, I would reccomend this game to anyone who is a fan of first person shooters, horror and zombie killing. In my opinion, Call of Duty has nothing on this, for the new players and the die-hard veterans Killing Floor is where it's at!
Posted 16 November, 2016.
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1 person found this review helpful
41.0 hrs on record (18.8 hrs at review time)
This game is so incredible. The staggering diversity of stuff you can build and customize is beyond fantastic! 10/10 - Best game I've played in a LONG time!
Posted 18 February, 2014.
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6 people found this review helpful
27.7 hrs on record (13.8 hrs at review time)
I asked a lot of people about this particular game and I recieved mixed reviews ranging from 'Great!' to 'God-awful'. So to see for myself I bought it. I was pleasantly suprised. So to sum it up I'm gonna go over a few points. (WARNING: SPOILERS)

Context: The game is set on the last days of December of the year 1899, with it finally turning to 1900 at the end of the game. You interact with a Victorian environment that's very steampunk-y in it's design. Expect cogs, pistons, sliding factory doors, conveyor belts and industrial blast furnaces. Throughout the story you will encounter early telephone devices on the walls and recieve calls from a strange and omnipresent voice belonging to a character known only as 'The Engineer'.
Amnesia differs from the first game by introducing an outside element to the game, especially towards the end where you must run through the streets of Victorian London whilst the mass murder of it's populace occurs around you.

Aesthetics: For me this was a beautiful game. The artwork was fantastic. This may have been because I'm a sucker for the steampunk genre but ho-hum. I enjoyed every single bit of this game and genuinely appreciated the time and effort gone into making this stunning environment. The visual appeal ranges from the ornate and flamboyant house that is Oswald Mandus's stately mansion to the grimy, grim and grotesque lab areas, slaughtering floors and the rightly feared animal holding pens.

Play-style: Like it's older counter-part the Dark Descent; Amnesia: AMFP is a first-person survival horror in a steampunk-y, spooky environment full of beasts that crawl throug the sewage pipes, ventilation shafts and walkways of varying factory levels, storage warehouses and even a church at one point! The decision to remove the inventory was a brash and somewhat unexpected and occasionally unwanted move. But as contreversial as it was it did help the game flow and also removed the average Dark Descent player's favourite hiding spot! There is also an infinite lantern an the removal of Daniel's nyctophobic anxiety disorder; AKA: the fear of the darkness. These combined made it so that there was no need for a finite lantern fuel system. Many players would be very happy to run around in the darkness as there would be no pyschological consequences, unlike the Dark Descent where the other threat was passing out due to lost sanity from being in the dark too long.
Instead the lantern now acts as a rough early-warning system in relation to the monsters proximity to the player. Watch for the flickering lantern!

So in conclusion I think that the game deserves a solid 7/8-10. It's beautiful environment and chilling storyline following the plot of Oswald Madus slowly losing his mind in anger towards the harsh and unforgiving capitalist society only intersted in personal-gain and greed. I really enjoyed walking/running/hiding through the levels and thought that they really added towards a creepy atmosphere within the game. The music whilst beautiful is also deeply unerving and goes towards the horrific feeling of being within the bowels of this immense machine. It's only shortcoming is it's lack of really, genuinely terrifying points becuase of tension. Don't get me wrong there's tension but not the spine-chilling, brain-bursting tension that would make Chuck Norris weep in his seat. Despite this; overall, definately worth a look! Especially if you like steampunk. If you need further convincing look at some of the playthroughs on Youtube, there are plenty of intersting videos to watch! Enjoy and have fun!

Regards ~ MetalMethod357

P.S. I'd love some feedback on this. I'm thinking of writing reviews for a lot of games, so tell me what you think.
Posted 2 January, 2014. Last edited 10 March, 2014.
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Showing 1-5 of 5 entries