6
Products
reviewed
398
Products
in account

Recent reviews by Fru.

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
1,626.9 hrs on record (1,566.0 hrs at review time)
If I wrote this review 10 years ago, I’d be ranting and raving about how cool it is to be a space ninja. Sneaking around ships and assassinate unsuspecting enemies.

In 2026, I still assassinate unsuspecting enemies - I just do it from several tile sets away and let lots of flashy numbers dump dopamine into my bloodstream.

The game is best played with friends who you can compare yourself to. They’ll push you to grow in ways that game difficulty can’t. You can kill everything… but can you kill everything better than your buddy?
Posted 23 February.
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1 person found this review helpful
168.6 hrs on record (140.3 hrs at review time)
There was a serious lack of transparency regarding the forced linking of a third party account.

Helldivers 2 started out amazingly strong and, I believed, had a great deal of further potential.

All of that potential is for naught following the recent news concerning a completely unnecessary account linking.


Edit: Fixed for now
Posted 3 May, 2024. Last edited 19 June, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
1,023.6 hrs on record (73.1 hrs at review time)
It’s good
Posted 28 February, 2022.
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1 person found this review helpful
144.0 hrs on record (67.3 hrs at review time)
TLDR; The simplest way to describe this game is a Soulsborne title if it were developed by the Destiny development team. Buy it.

This is not the game for you if you like a powerful, narrative driven story. The story is pretty predictable, and there aren't very many impactful dialogue decisions. No choice you make will impact your gameplay, save a boss fight here or there.

What this game offers is entirely different. It lives and dies by the gameplay. The mechanics are fluid, and refreshing. The PVE is challenging, the boss fights rewarding. The worlds are fleshed out enough to provide a sense of exploration, and it rewards that exploration with a plethora of items, consumables and materials that will help you throughout the game. There is another secret around every corner and just one more thing that you feel compelled to do.

Remnant: From the Ashes was designed around multiple playthroughs. One drawback to this is the RNG involved in world generation. There is no telling what you will get this playthrough, and it may not be that one single item you're hoping for. What you do get in return though is an entirely new campaign. New items to find, new dungeons to crawl, new bosses to pull your hair out to. Taking your items with you into a new game, and taking your experience into the next new experience is a massive part of why this game is so fun. What caused you so much grief in your first few hours is behind you, and you're now faced with a new challenge.

Boss fights are just fun. There is a lot of pushback on the way that bosses are handled. On their own, they are all mechanically different with many, many different approaches that leaves a lot of room for creativity in your character build. It's known, however, that many bosses are just giant pools of health. That's what makes it a boss after all. The issue that arises is that this is a shooting based title, and your ammunition is limited. There are consumables that you can use to offset this, but to replinish your ammunition without spending your in-game currency, boss fights have the tendency to swarm you with ADS (additional enemies). This can, to an extent, make it feel like they're tacked on to artificially inflate the difficulty. Many times I find that the hardest part of a boss fight isn't the boss itself, but the swarm coming around the corner. It forces you to multitask, to use sounds clues and to learn the core mechanics of the game. The ADS are annoying, but feel like a necessary evil. The challenge can be fun, and finally dropping that boss is extremely rewarding.

Difficulty makes the game. I spent the first 40 hours of gameplay on normal difficulty. It was essential to learn the mechanics, to learn the fights and to prepare myself for hard mode. Remnant does hard mode correctly. It is challenging, and forces you to think quickly. It trains you more than you know for the next difficulty. Nightmare mode is for those of you that hate yourselves. It's definitely doable, and it is very rewarding if you can manage it. It makes you feel like you've just completed the tutorial again, and it will punish you if you haven't prepared. It's fun.
Posted 11 September, 2019.
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No one has rated this review as helpful yet
0.5 hrs on record (0.5 hrs at review time)
I have been clicking sodas for team Corgi for a while now.
Posted 1 July, 2019.
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No one has rated this review as helpful yet
483.2 hrs on record (23.9 hrs at review time)
TF2 is an amazing pastime, and I highly reccomend it to everyone
Posted 21 May, 2014.
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Showing 1-6 of 6 entries