127
Products
reviewed
714
Products
in account

Recent reviews by ltcodename

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Showing 1-10 of 127 entries
1 person found this review helpful
2 people found this review funny
1.7 hrs on record
The game is amazing. I drooled all over the prologue and was ready to dedicate my remaining life to the Emperor, but there’s no way to play the game solo. Online co-op only. And okay, if that was the design, if that was the goal - fair enough. But still… You had the stats from both Vermintides, and there’s no way I’ll believe they didn’t show the demand for a solo campaign playthrough. There’s just no way.

So again, the game is awesome. And the community, surprisingly (for an online game, no offence), is amazing. I posted a couple of noob questions on Reddit and, for the first time in years, no one tried to tear me a new ♥♥♥♥♥♥♥. People engaged, recommended changing servers to unpopulated ones to have a better chances playing with bots, recommended mods (but the game stops recognising progression this way), and overall acknowledged my need to not rely on real people and just have my own experience.

So this review is for the devs. Please? Maybe as the last thing you’ll do for the game before moving on? Thanks.
Posted 15 March. Last edited 15 March.
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1 person found this review helpful
0.3 hrs on record
It's a 20-minute experience, but it started Amanita Design's journey into what ended up being a 20-year (and counting) adventure in the point-and-click world, where they are now one of the steady pillars supporting the whole genre.
Posted 13 March.
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1 person found this review helpful
1.6 hrs on record
Had to Google how to pause this damn game. ESC just brings up the stupid phone-or-whatever-it-is interface while you're getting pummeled by zombies. They assigned a pause function to the… Pause button. Which is fair enough, but what about TKL keyboards?

Overall, the UI and default key assignments are wild. You open doors with V, you heal with 1, you pick up items with R. The game decides when you can and can’t run. There’s a standard aim reticle, but the actual aim is offset by the laser sight position (for Leon, anyway), so I had to ignore the reticle altogether and constantly move the mouse around to make the laser pop up (not centered on the reticle). It’s just super broken.

Then there's the save system. You have checkpoints, but they don't save progress between sessions. Actual saves are 30-40 minutes apart, especially if you play slowly and explore every corner (which I do).

I ain't got time for that. Will wait for a remaster in 2035.
Posted 12 March.
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2 people found this review helpful
1 person found this review funny
16.8 hrs on record
It's cheesy, simple, and nothing to really write home about, but the whole experience together didn’t feel too bad. The shooting’s pretty decent, enemy types are constantly mixed up with new ones introduced, and you’re never stuck in one place for too long. Definitely a one-and-done adventure, but I was never bored or frustrated enough to drop it.

Oh, and there are plenty of cringe and sexist moments that didn’t age too well, so be warned.
Posted 11 March.
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2 people found this review helpful
20.0 hrs on record
What a sleeper hit this turned out to be for me. I've been playing rally games since the early Colin McRae Rally days, and art of rally definitely makes my top 5.

It's a great little sim-inspired arcade racer. I wouldn’t call it a pure arcade game because the driving model clearly has a lot of care put into it. Yes, I know the “sim racing” crowd will probably start ♥♥♥♥♥♥♥♥ their pants hearing that, but their weak colons usually can’t even handle the mention of a controller in a conversation, so what do they know.

The game models several real rally driving concepts: suspension movement, weight transfer, turning radius, different surfaces (including puddles), drivetrain types, and the usual understeer/oversteer dynamics. There’s far more depth here than the minimalist presentation suggests. The result is a driving model that’s incredibly satisfying and just plain fun. There’s also a damage model, but it’s pretty bare-bones.

The audio is solid too. The game doesn’t use real recordings of the cars (obviously), but the engine sounds are synthesized and modeled to resemble different engine types (down to the car models), with details like induction noise and turbo characteristics helping sell the illusion.

And then there are the graphics. I originally started the game on a Steam Deck, expecting a simple before-bed arcade racer, but quickly realized there’s more going on under the hood than the art style suggests. Getting a stable 60 FPS on a Deck required low-to-medium settings. With everything cranked up on PC, though, it’s a proper visual monster.

I had to pull myself away after the 20-hour mark because it’s incredibly addictive, gorgeous to look at, and deeply rewarding to drive.
Posted 8 March.
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3 people found this review helpful
1 person found this review funny
17.0 hrs on record
I don't remember a thing, but I played it in 2016. Judging by the achievements, I made my way through all 12 chapters, so the game must not have sucked. I just sat through a 20-minute story recap and still didn't recognize a single thing apart from the final boss. What a memorable game.
Posted 6 March.
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2 people found this review helpful
11.4 hrs on record
The positive review is strictly for the time I played it originally back in 2009. It was my first RE, and the memories it left are extremely vivid even now.

Decided to replay it. Started on a Steam Deck, but the aiming was so slow and weird that I gave up and continued on a PC. The first 20 minutes were amazing, and then I started getting a pretty severe headache and nausea. I never get that kind of stuff - not from IMAX, not from VR. But the camera movement and constant auto-adjustment when I'm trying to look down just killed my brain. Shame, I really wanted to see the game through once again.
Posted 6 March.
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3 people found this review helpful
1 person found this review funny
3.0 hrs on record
A pretty good spin on the roguelite/bullet hell/top-down shooter formula, with the addition of some light base building. Currently my favorite “meeting game” on the Steam Deck.
Posted 5 March.
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2 people found this review helpful
2 people found this review funny
0.4 hrs on record
Region locked to CIS. No way to change the default language from russian to anything else.
Posted 3 March.
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2 people found this review helpful
31.7 hrs on record
I mean… it’s what started it all. A legend. A genre-defining classic. And no matter how much fun I have with anything that came after, I always come back.

There’s just something about it. The simplicity. The chaos. The dopamine flood when the build clicks and the entire screen turns into a light show of destruction.

So many games tried to iterate on the formula. Some added depth, some added complexity, some added production value. But this is the pure strain. The original hit.
Posted 3 March.
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Showing 1-10 of 127 entries