lan4ikdev
Moscow City, Russian Federation
Я навсегда забыл, как выглядит твоё ♥♥♥♥♥
Я всех тут ненавижу, и мне почему-то мало
Быть может, я сошёл с ума с тобой довольно рано
Я достаю эмоции с душевного подвала
Я навсегда забыл, как выглядит твоё ♥♥♥♥♥
Я всех тут ненавижу, и мне почему-то мало
Быть может, я сошёл с ума с тобой довольно рано
Я достаю эмоции с душевного подвала
Currently Offline
Favorite Game
3,159
Hours played
About me
╔► Nickname ═►lan4ikdev
╠═► Age ═►18 y.o
╠══► Language ═► Russian
╠═══► BIO ═► Game developer
╠════► Engines used ═►Godot Engine, Unity, Construct 3, Cry Engine, GameMaker

My setup
╔► PC ═► RTX 3060 + i5 11400F + 32GB RAM 💻
╔═► Laptop ═► -------------------------------------💻
╠══► Mouse ═► Logitech G Pro X Superlight🖱️
╠═══► Keyboard ═► CUSTOM. Plate -> Dark Project KD87A ⌨️
╠════► Microphone ═► HyperX Quadcast S 🎤
╠═════► Headphones ═► Logitech G435 | Airpods Pro 2 🎧

Rules Trade
═► My Trade Link 🛡️

1. Do not ask for free items - I won't give you them.
2. I will never accept lowballs/highballs, and as a result - block.
3. I know all types of scamming, so don't waste my and your time.
4. Before creating an exchange offer, write to me.
5. If you decline my rules - you will be deleted/blocked.
Rarest Achievement Showcase
3 May @ 10:52am 
кто ты и зачем мне кинул запрос
16 Feb @ 9:13pm 
скрыт инвентарь, возможно cheater:buzzed::buzzed::buzzed:
29 Jan @ 11:54am 
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10 Jan @ 3:00am 
-rep читер с midnight
4 Jan @ 1:23am 
wonderful
4 Jan @ 1:10am 
class_name BuildSnapPoint extends Area3D

signal object_change

@export var point:Node3D
@export var allowed_types:Array[R_SourceBuilding.Types]
var busy:bool = false
var object:SourceBuilding = null : set = set_object

func _ready() -> void:
object_change.connect(on_object_change)

func on_object_change() -> void:
if is_instance_valid(object):
object.tree_exited.connect(on_object_tree_exited)

func set_object(to:SourceBuilding) -> void:
object = to
object_change.emit()

func on_object_tree_exited() -> void:
if is_instance_valid(object):
object = null
busy = false