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Moscow City, Russian Federation
signal object_change
@export var point:Node3D
@export var allowed_types:Array[R_SourceBuilding.Types]
var busy:bool = false
var object:SourceBuilding = null : set = set_object
func _ready() -> void:
object_change.connect(on_object_change)
func on_object_change() -> void:
if is_instance_valid(object):
object.tree_exited.connect(on_object_tree_exited)
func set_object(to:SourceBuilding) -> void:
object = to
object_change.emit()
func on_object_tree_exited() -> void:
if is_instance_valid(object):
object = null
busy = false