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Recent reviews by KillGoddessRin

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
64.4 hrs on record (59.2 hrs at review time)
Early Access Review
The game that should wake up players to what we lost.

OK but seriously, the game is good. Gunplay feels fun. You will die twenty times in a row to a M4A1 with a red dot from 200 meters away. But I'm not lying about how fun it is. TTK is closer to CoD on a map sized for Battlefield. If you ever even remotely enjoyed Hardcore in BC2, BF3 or BF4, then please throw $15 USD at four developers who poured love into a mic spam simulator.
Posted 25 June, 2023.
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No one has rated this review as helpful yet
449.9 hrs on record (200.4 hrs at review time)
A unique experience and breath of fresh air in the stale, boring game meta. Very rarely does a game just decide to let you become an arbiter of death, much less break every conventional function of the core game design. A choose your own adventure game disguised as a roguelike shooter. An episode of Hoarders where storing gasoline strapped to your thigh lets you instantly kill entire swarms of enemies. A game where the high of an invincible build is crushed by the low of an enemy you thought you were ready for. I could (and might) type more into this later.

Buy this game if you enjoy gamey games, or freebase jumping while holding silly string.
Posted 14 March, 2022.
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2 people found this review helpful
8.7 hrs on record (3.4 hrs at review time)
So I got Rebirth during the last dale. 1/2 off a X series game? Sure, why not? I knew well in advance of purchasing the game the gripes others had about the game, and to be honest I was fully expecting to play it once and never again.

But it's suprised me. I can see how some people get anoyed at it. It's very easy to see the cut/paste interiors and the "ambience" ships. But that's okay. Because my biggest gripe with the previous games has been fixed.

I get my cockpit back.

It has some issues. Like the fact that someone put targetting info over the RADAR screen (it could be GRAVIDAR, to obscured to know). And no SETA was originally a pain. But then I started to slow down. I'm not focused on GOTTA GO FAST. I'm actually finally flying my ship instead of using it as a robot courier.

The Skunk is also a decent ship. I really miss jumping into my capitol and watching the main cannons disintegrate targets, but the Skunk shoves you right into the action and even on the harder difficulties it's pretty easy to survive.

So would I recommend this game? It's made space gorgeous again. People keep talking about Freelancer, but I'll stick with X for as long as I can.
Posted 25 May, 2014.
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No one has rated this review as helpful yet
29.7 hrs on record (12.0 hrs at review time)
Before I start on Rebellion, Some things need to be said about Sins of a Solar Empire in general:

1. SoaSE is a pretty old game.
2. The original was really limited.
3. And certain things were really broken.

Oh, and 4. None of that matters.

For people who skip the intro cutscenes (because that's literally all the story you get), the Vasari, hyper-advanced aliens, have been fleeing from something they created for a loooong time. And now they've stumbled into human, peaceful space. Oh, and this long-forgotten cult called the Advent has apparently decided NOW is a good time to take revenge on the humans for something.

The humans quickly reorganize into the Trader Emergency Coalition, or TEC. by this point, however, much of the human space has been gobbled up by the Vasari and Advent.

Gamewise, the races play very different. The TEC are still industrial titans, so you'll be losing ships quicker than the Advent or Vasari, but rebuilding much quicker and cheaper. The Vasari are mondo expensive on all their ships, but that expense meens even the scouts can operate as main flight forces. And the Advent are all about subversion and abilities, so they primarily employ drone swarms mixed with capitol ships.

Of course, that was only the FIRST iteration of Sins. Entrenchment, the first expansion, added large starbases that operate essentially the same as a WW2 machine gun emplacement: throw enough firepower into the enemy and they don't follow that line. Diplomacy, the second expansion, made allies out of staunch enemies, and actually gave some depth to the computer controlled empires.

So now, we are in Rebellion. The races have been fighting for so long that divisions in them have formed. Each race now has a Loyalist and Rebel facton, and they are not the same at all. Oh, and now, we have these things called Titans. Think like if you took the starbases I talked about earlier, and added more guns, and made them mobile.

TL;DR, if your looking for a strategy game with crazy strategy, give Sins: Rebellion a chance. There is enough content in this wonderful little jewel to make any strategy fan extremely happy. Oh, and with mods, you can play in almost any universe you can think off.
Posted 5 January, 2014. Last edited 5 January, 2014.
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Showing 1-4 of 4 entries