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Recommended
0.0 hrs last two weeks / 7,777.5 hrs on record (22.7 hrs at review time)
Posted: 17 Jul, 2016 @ 3:26pm
Updated: 8 May, 2021 @ 3:20pm

Two vikings attack. The two of us head out, one with a stun stick because I need a prisoner for, you know, teeeeesting funny green rocks on... o/` .... One has good stats, we shoot the other dead. The other turns to flee. While the guy with the stick is chasing him down, the raider pings a razorjack right beside his pursuer with a shortbow while fleeing, causing it to go manhunter and buy enough time for his escape. Now as much as I know he simply missed firing at the pawn and hit the critter, you can imagine it being a planned 'thick of the moment' thing that one could easily envision taking place as an action movie scene.

And that is why I love Rimworld.

So many things that happen that get you imagining scenarios actually playing out.

Time for a big review update. it's been so many years...

Despite the graphics having a dated, tablet-game look* to them, the game is amazing as far as a Dwarf Fortress semi-clone of a game goes. Currently, probably the easiest of them to get into. It can be seriously addictive. Older computers might start to chug as the population expands, but fortunately there are plenty of manhunting animals, mechanoids, and raiders to keep the place in check.

It may not have the intricate hundreds-of-year-long backstories of Dwarf Fortress, but each character's backstory lets you imagine the lives of your colonists before they ended up on this backwater little planet with you. You can play the game purely for the game, or by looking into things, you can almost use it as inspiration to write a novel. How you play is up to you.

You can go the high road, rescue stranded colonists out in the world, try to reach the best standings with all the other factions you can, or take the low road, raiding caravans and other settlements, capturing every able-bodied schmuck you can and pressing them into service, drafting them into a bandit army to take on the bigger, more advanced factions. And if they aren't cut out for that, can always surgically dismember them and sell their body parts in return for more weaponry.

The game's modding scene in the Workshop alone can improve and/or fundamentally alter the base game into pretty much anything you could wish for. Huge steps have been made by this community to make the game even better and more immersive, adding features that honestly should have been in the game to start with, or things that were perhaps too ambitious for the original release.

* - At least it's not Dwarf Fortress 'graphics'. :D
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