1 person found this review helpful
Not Recommended
1.5 hrs last two weeks / 65.9 hrs on record (60.7 hrs at review time)
Posted: 7 Jan @ 7:21am
Updated: 7 Jan @ 7:23am

Good for mindless fun with casual gamer friends, but that's about it. The combat mechanics are decent for a TPS, looting is fine. PvE is pretty neat until you learn everything and don't need the drops for progression. Compared to something like Tarkov, there's no insurance system holding you hostage and needlessly causing burnout. You can play when you want to. Oh, and there's no P2W stash and prison pocket upgrades lol.

That said, the 3rd person, while executed really well, is still not a good system for this genre imo. There are so many ways to abuse it and gain an advantage, and it turns standoffs into staring contests.

The progression feels inconsequential. It's mainly about upgrading your crafting stations to unlock new recipes, and finding blueprints for more. But most of the unlocks feel only slightly better than the basic tier of craftable gear. This makes it feel very not-hardcore. Whenever you die, all you really lose is a bit of money and some crafting supplies. In my experience, most of the time I've beaten geared players by using basic gear with no issue, gone out with their high level gear, and gotten my face caved in the exact same way.

Summary: If you like Tarkov, don't mind the insurance loop and don't have friends who refuse to play it, this is not worth your time. Overall I personally prefer the core gameplay, combat and looting of Tarkov way more, but the metagame aspects like insurance burn me out hard, not to mention the project leadership. This game is just way easier to get your casual friends to play.
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