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Recent reviews by HellsWind

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5 people found this review helpful
1 person found this review funny
76.4 hrs on record (3.8 hrs at review time)
Early Access Review
I was watching anime like Ghost in the Shell which is timeless and at a point also Avalon from 2001 and in GitS Major Motoko was hiding behind pillars in a building ready to assault and in Avalon, Ash was like also hiding in some abandoned building scanning the area for enemies and basically scouting the perimeter in this very like cloak and dagger premise and later I thought about these movies that I saw and some of their scenes and thought how in a game environment this experience would be so cool, and basically that's what Avalon is about, it's about like War-Games or scenarios enacted in a virtual environment and GitS is about the sort of technological environment in which scenarios play out but to be honest I never played such a game or at least not that I can remember but this idea always stuck with me and I was waiting until someone, sometime would make such a game like experience or such an experience like game and after being or becoming a fan of this sort of new genre of "extraction-shooters" I saw this game being advertised somewhere, like being played by someone on YouTube and I thought hmm, that looks good and sounds interesting as an idea for a game, and it was until I got to play it that I really got to experience it for what it is, and what it is is basically what I kind of wished for, now relatively some time ago but never really got.

Is it good? It's moody. It's atmospheric. It's dystopian and sort of ominous or foreboding and at heart it's an extraction shooter, a third person extraction shooter with first person elements where you get to and got to do objectives like scavenge for resources that you can sell or use and through gaining experience you can, in this game, upgrade various states and through spending money, your equipment too.

It might not be for everyone though, like not everyone will like it because I assume that people today would want flashy like polished and really stunning looking games (this game doesn't look half as bad neither) these days made by hundreds, maybe thousands of developers strong and from a AAA studio but this game, and I do not mean to be mean or needlessly insulting, which in this case what I am trying to say is more of a compliment than anything, this game feels like it's made by either one man (or woman) super-multitasking or by a few guys in a dorm. LoL

What I mean by that is that it doesn't necessarily have that AAA studio vibe, if anything it's more of an indie game but to me it's really good because it has some things going for it. I like the gameplay, it's pretty smooth and I like the idea behind the game itself like it's an extraction shooter set in a dystopian and destroyed world that is dangerous due to different factions, who wield dangerous weapons and technology or technologies and there are like monsters too like zombies of sorts that hunt you down or explode in your face... I like the atmosphere of this game so much and its world too, and to me it at all does not feel "cheap" but rather, as the banner on the store page implies: (it's) early access.

It's one of those games from Steam's EA program that to me feels really good and promising and I'm really glad of the games premise, because finally it's like someone took a peak into my mind and extracted a sort of a wish, which in this modern day and world, and I don't know how or why, kind of happens with some frequency in some regards, which I am of course glad and happy for but okay. That's more of a personal anecdote to finish off my sort of ♥♥♥♥♥♥ review and to share with the world, that I like this game and that you should try it too. Maybe it sticks.

For me this is an evolution of thought and gaming combined into one product and I am thankful for and to the developers for making this game. I hope with the final version it becomes epic (greater than it is now, with all due respect and I find it now already pretty epic myself) and that it gets a lot of success that it deserves.

Cheers!
Posted 15 April, 2025. Last edited 15 April, 2025.
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1 person found this review helpful
7.1 hrs on record (6.0 hrs at review time)
Game feels like the closest we'll ever get to Fromsoft's Bloodborne.

It's a really wonderful, slow and methodical survival horror game in the vein of Resident Evil games, namely 4 and I'd say 5 and it's obvious that these games are ported console games but that in essence doesn't take away from their value and gameplay because to me this is another wonderful gem really that I jokingly referred as Bloodborne or "Souls-Like'' which in essence if you played the first Dark Souls game you'll know exactly what I mean, the aesthetic is pretty much spot on but this game isn't necessarily a RPG nor is it a melee exclusive game, you don't have classes but you play as one guy who goes through this mysterious, dark and bloody world that is almost steeped in sort of an occultism we in PC gaming don't get to see all the time and but when we do it's really a sort of a treat because I myself love this game's aesthetic and atmosphere. It reminds me of various castles and villages of the Dark Souls games and I really love this setting, so much so that in the recent past I've been scouring for more of such games with such similar settings. Resident Evil: Vilage comes to mind.

It's a slow, methodical survival horror shooter and these games I think compared to the rest of the offering of general games are kind of a dime-a-dozen and I feel that I've really grown a fan over the years of the genre all, at least to me beginning with something like System Shock and other sort of RPG's that are similar to that. While this game again isn't necessarily a true RPG there are certainly upgrades present for your character, for the character's tools and weapons so in that way I really appreciate that we have something to work with that is RPG-like but not purely so.

The successor of this game had taken a different style at least in the approach of graphics so enjoy this game with its aesthetic from almost a bygone era because games like these are I think vastly becoming rarer and in that way of a thing being rare I think that this one is a real gem of a game that I enjoy playing, experiencing like seeing and hearing.
Posted 14 April, 2025. Last edited 14 April, 2025.
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5 people found this review helpful
1 person found this review funny
6.3 hrs on record (4.0 hrs at review time)
This is a really awesome Co-Op PvE game. It's also a singleplayer game and its gameplay is really enjoyable and sort of unorthodox because it's kind of over the top and takes itself very seriously but at the same time there is something about it that makes it just right and in that way I think that it makes sense to say it's a "mature" game.

Like I said gameplay, game modes, reoccurring challenges like what have you the content of the game is seemingly constantly refreshed and updated. It looks pretty decent and there are a lot of different monster variety types with their own strengths and weaknesses and you've got kind of a huge arsenal of weapons and deployables to tackle these monstrosities but I especially like it because it's PvE and personally for me it's been a sleeper hit and I hope that they bring more of these games to Steam because they are again very enjoyable. At least this one is.

So, Thumbs up, GG, Gl & Hf. This one's for you Gears 5.
Posted 13 April, 2025. Last edited 13 April, 2025.
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4 people found this review helpful
0.6 hrs on record (0.5 hrs at review time)
I have an old game which I couldn't play or didn't want to play because it was literally capped at 60 FPS. Even though I had tried and really liked the game, I just left it on the side, pondering if it was an impulse purchase. Whatever the case, my liking for the game made me get it, and when I did, due to the cap, I was kind of disappointed and thought I'd never get to play it.

Last day, I booted it up out of curiosity and decided to run Lossless Scaling with it, seeing as some of my friends did the same frequently. I was surprised to find that in that game, it actually worked, which I thought was impossible to go beyond the cap.

Here are my thoughts and understanding of this program, LS:

Lossless Scaling is a really great and valuable program that literally generates frames for you, meaning it increases your FPS if you have a supporting monitor that can render the extra frames. This is depicted as Hz or Hertz, like 60 Hz monitor equaling 60 FPS in your game, and beyond. I have a 144 Hz monitor, and with the use of native Nvidia Frame Gen technology (FSR for AMD) or Lossless Scaling's Frame Gen tech, my games often reach that limit and hold steady. This is why I noted that it’s a great and valuable program.

In my experience, having anything at or above 120 FPS in a game is literal heaven.

More frames provide smoother and more responsive gameplay. Frame Gen in general increases input latency somewhat, but Nvidia has developed Reflex technology to combat this downside, and AMD has developed a similar tech (Radeon Anti-Lag). This ensures frames rendered by your computer process more quickly, reducing input lag caused by Frame Gen. Lossless Scaling can make use of this tech if the game supports it. You can run LS and enable Reflex (if available) in-game for an optimal experience. If a game doesn't have Reflex natively, you can still tweak LS settings for optimal performance. Check online for the recommended settings for your GPU and monitor.

A few years back, people joked on forums and in social media comments about "downloading more frames for your computer" or saying, "Download more RAM." It was an ironic joke because that was basically impossible and the stuff of dreams. Now, advancements in AI models like Google's Gemini or Microsoft's Copilot have made it a reality. Nvidia originally utilized and implemented this AI into their 4xxx series GPUs through work on powerful servers. A few years later, this technology has become more widely available through other sources beyond GPU manufacturing giants.

Nvidia's Frame Gen tech is native to their GPUs, meaning developers must manually implement this tech into their games. Therefore, not all games, especially older ones, support this technology. The magic of Lossless Scaling is that it provides Frame Gen tech for almost all games. While I couldn't test all games, what I've seen so far is really impressive. LS just works, and it's fantastic because I'm picky about frame rates in games. In the past, we often missed our target frame rate by 10 or 20 frames. Now, with this app, they are working on perfecting it through constant updates, and it performs better with each update.

The magic of the program also lies in the following features:

Adaptive Frame Generation

Resolution Scaling akin to DLSS (Deep Learning Super Sampling) from Nvidia

Latency and Artifact Reduction

Compatibility with many GPUs and games

Every gamer should have this in their toolbox, and I wish you many frames for your gaming enjoyment. GG
Posted 9 March, 2025.
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3 people found this review helpful
3.0 hrs on record
This game has rekindled my love for the tank-control, pre-rendered background, 3D player and enemy model, BEAUTIFUL, slow paced-atmospheric survival horror games with really great gameplay and intertwined between the visuals and the story woven spectacles that they are.... but... There's a problem.

These games are like super rare and they all started with the Original and Classic: Resident Evil games.

Once you start to play these games you'll realize how beautiful they can be, both literally and figuratively, like Tormented Souls here is a prime example of beauty in a "rough" form I think, but also in terms of how compelling, engaging and immersive the gameplay can be. Coupled together with interesting and suspenseful storytelling and world building or "unveiling" thereof, I think these games got really something going for them in which way they almost feel sensual to grasp but like I said, they are so rare that you could put them into a museum and still the majority of the (gaming) public will have no idea of what they really are or why they are so special if just going off on the visuals of these and such games.

Like it's interesting to me to ponder how the first game I saw on a at the time: modern computer with 3D graphics; Windows 95, transitioning from DOS to Windows, would leave such an impact on my young and impressionable mind that I still to this day remember of that moment so fondly.

I never really got to play such games until much later in life compared to just observing when it was initially released was this acclaimed Resident Evil 1 game and I was awe stricken by the color palette used in the game and slow but meticulous gameplay watching it through a window on a CRT monitor in a computer store in a city where I used to live that in that moment everything around me kind of faded away and I just almost got obsessed by that which I saw because because I kept wondering what it was; from what far away place had it spawned but even then I knew back there that I was looking at something special.

Little did I know how fast that time would pass and how fast technological advances would layer on top of one another until these developments and the evolution thereof (first 3D accelerator graphics processor in '99) sort of buried that which was once so unique…

I never truly played Resident Evil 1, 2 and 3 because of this; the fact that I was busy back then and that time flew and before I knew it I and we were living in the 3D era of games which are still very cool and enjoyable but just different and different on such an artistic level that I sometimes wonder about this and ask, where did gaming as an art form really go astray?

Then I find a game like Tormented Souls which creates memories through playing it that I almost forget how rare these games are and that's why even stronger my joy is to discover that they might be gone, but not forgotten…

Tormented Souls might have its flaws but it harkens back to a more simpler (and maybe poorer) time but that's all right with me, since all I have to do is to play it and to remind myself that I'm not completely lost in the chaos of modernity that is like a quiet ocean wave collapsing within the storm that is raging.

The eye of the storm is like the future, for who knows what it will bring?

Tranquility or even more noise for the receivers?
Posted 7 March, 2025. Last edited 7 March, 2025.
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2 people found this review helpful
66.1 hrs on record (62.7 hrs at review time)
This is a game a bit like if Mad Max and Interstate '76 had a child together maybe combined with a little Carmageddon DNA but if Mad Max was replaced by Dale Earnhardt Jr and sprinkled with a bit of the Blues Brothers because the game itself, apart from how you can race and are encouraged to drive in it doesn't have weapons per se but it makes sense if you consider that you yourself are the weapon.

So the game has this vibe of like Death Rally that is more like something akin to the game Driver. As you can make out by now I reckon it's quite a Wreckfest… As a matter of fact that's what the game is called and not just because my endless puns about it.

Game has:

Beautiful tracks and atmosphere part due to the graphics which are appealing and crisp both for the cars and the game world. You race over day and visually it looks really nice because the sun gleams through the tree's branches as you race around and the tracks are really well made I think because they resemble realistic depictions of places that would be viable to race on in real life and so you can see like city vista in the background on some of them and other times it's just like a race track which is sometimes an oval and sometimes an arena because the game has different game modes that you can play and experience. Game itself doesn't have night-racing nor really like different weather conditions which would potentially make it even more immersive and beautiful but for what is there and for what it's worth it's a really nice game to experience through your controller or driving wheel. Car physics I found to be particularly enjoyable so the gameplay to me felt really rich and is one of the reasons why I grew to love the game over my playtime with it.

Game also has car destruction and sort of soft body physics although not always realistic because the car can get pretty battered up, the physics function well I think. Cars look good, at least when they're new when you start the race which they can degradate during the course of the race i.e. ramming other players and getting rammed or just crashing out because if you make a mistake which could cost you dearly because a mistake is easily made here, something your opponents be they human or AI will gladly take advantage of, and since all of the cars are rear wheel driven this means that it takes some skill to drive good, be consistent and fast or otherwise you'll end up wrecked on the road or on the side of the road like many souls who have attempted to master the game before.

Cars handle similarly but are subtly different as their weight, horsepower and torque do play a role in the game's physics and there's a rudimentary tuning feature where you can tweak the car in terms of suspension stiffness / softness and gear ratio as well as adjust the differential to be open or closed and breaking balance through different sliders representing the aforementioned properties.

So the game has really beautiful cars, tracks and physics or behavior of the cars is really nice. It's impressive even. You can modify your cars in a few ways through like upgrades that make them go faster and defensive upgrades that make them harder and be more durable and then there's like a tier of many upgrades that is not functional but just visual and that's like the spoilers and other different upgrades like different tires and so on, that you'd think would work in a for instance aerodynamic sense but really don't as they are again purely "cosmetic" for the car but that do make the various cars look pretty unique and cool although I myself wish this tier was functional like the other 2 types of upgrades.

There are a lot of cars that you can buy and use online and in singleplayer and there are other ways you can get more cars like through playing different game modes. Like for instance playing the Championship against the AI or playing in multiplayer earns you credits you can spend on cars and upgrades but then there is also a separate game mode called The Tournament which you can earn points through and spend those points on Tournament specific and sometimes unique cars, which you need to accumulate a lot of in order to buy everything from the Tournament portion of the game, which is like a daily, a weekly and a monthly event rotation where you earn points through playing and winning against AI opponents. Apparently they also have seasons seeing as I've raced on snow for the past few weeks playing the game and that was memorable in its own way. Through these ways you can accumulate quite a collection of cars and this will keep you playing the game if you wish to get them all.

Game does have a sort of limited set of features which you will burn through if you like really like the game and as you grow to love it but the game also has Steam workshop support where you can find more tracks and cars in and you can also find other mods like night racing and so on, like a personal favorite of mine is the chase cam mod that stops the chase cam from spazzing out when you turn basically like in most other games that have a chase cam :/ I really love it when games support the workshop and mods in general because mods can add such great value to a game that it's almost indescribable unless you try some of the mods for some of the games out there.

Game has really great sounding cars I think. There's not much more to say about the sound, cars in general sound distinct and like really good as you rev the engine and while driving. Game also has some nice music but usually I turn that off while I play my games unless it's like ambient sound.

AI is good, but… They are a bit slow even on hardest difficulty. They will sometimes keep up with you and even overtake you at times but other times you'll just build up a huge lead so… It'd be nice to see AI being competent like for instance humans are in the multiplayer portion of the game, because some of the players are really super-fast while others kind of fumble around and try to wreck you. I'd just like to see AI be improved in games basically wherever there is AI in games because usually they are pretty bad behavior wise be that in shooters or often racing games where they can be frequently inconsistent but it's not a really huge disappointment in this game, it's pretty funny to see them have human traits like trying to Scandinavian flick you off the track when they are racing next to you or when they try to like ram you off the track if you take the outside line or or when they make a mistake and crash into a telephone pole or whatever and lose the lead. These and such moments while repetitive have made me laugh quite a few times playing the game. It's ridiculously funny to see the AI go off track or be hostile to you but this can sometimes get hectic in the sense that you'll need to restart your race in order to get the lead but overall the game defined my expectations in some regards to racing and how the game looks and sounds, tracks and again car physics are all really very enjoyable and that's why I hope that Wreckfest 2 will top this game in many ways when it comes out (which is soon) but until then, this one will suffice because it's really enjoyable and unusual in the sense that you can either clean race or act a fool both online and in singleplayer.

I think this game is a worthy spiritual successor to the Burnout franchise too since that series is quite old by now and this one's just starting.



So, REV your ENGINES, and prepare for the Wreckfest!
Posted 7 March, 2025.
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2 people found this review helpful
6.5 hrs on record (4.4 hrs at review time)
I think it's a good if not really enjoyable singleplayer game despite being an older game and having some things that I personally don't like about it. Like I'm not particularly a fan of the drawn out boss fights in all honesty with mechanics that you have to like "brute-force" or "trial and attempt" through in order to figure out what needs to be done but they do add to the experience and charm of the games.

Like, I like design wise the realistic looking levels a lot and enemies that even through technological upgrades still seem plausible but I am also not a huge fan of how the weapons look for instance but they are functional so it's okay I guess.

Truth is I really always loved the Wolfenstein games since the first game which I always used to watch briefly people play, grown ups with their darn PC's and having started to really play the game from Return to Castle Wolfenstein onward I always thought that there was something about these Wolfenstein games that is really appealing in nature. Not just because they have a cool name and belong to a series of epic and often original games that go beyond just Wolfenstein franchise. For instance with the original game it was the fact that it was a shooter in the time that usually people played platformer games or 2D adventure / action games is something that made it stand out to me. Ever since RTCW and its multiplayer counterpart which I really enjoyed which was a little bit like Team Fortress with different classes and different gear kits. Things like a medic and a spy and so on was really great. An aspect that always appealed to me and one what makes these games stand out to me is the dark.

Darkness of these games has a lot to do with the story where Europe is divided and the whole world has basically fallen to the enemies influence and it combines this idea with the technological aspect that really makes it a scary reality and thought but the dark of the game also has to do with the atmosphere and levels of the game which are enjoyable in this morbid sense of basically there being danger around every corner of the game where you change between different play styles alternating from at times pretty intense like suspenseful stealth to like all out action combat and that is also something I enjoy about the game that it gives you this opportunity to stealth until you take out the able-to-call-in-the-reinforcements commanders found in some areas (which is a really cool addition to the game) and then are able to apply more force as you progress through a level or have to go loud as you find more dangerous and difficult enemies so there are like aspects of the game that mix things up gameplay wise and I like that because even though it's a pretty linear shooter with I'd say some hidden areas where you have to explore the levels thoroughly if you want to find everything they hide the way that you play it really is immersive in essence.

Game has elements of world exposition through various lore found in the game not just through cutscenes but also usually in levels through found documents which you have to take the time to read if you want to get up to date but I really found some other games like NecroVisioN to do this aspect a little bit better because if you would open a document in game, a voice actor would read it out loud and you could even close the document and move on in the game continuing to play it and then it would still be read out loud in often heavily accented language which also I think adds to the immersion, conviction and convenience because personally and on a side note when I'm playing an action oriented game be that a shooter or even to some extent an (A)RPG, what have you, having to pause my gameplay to actually read is something I found that I won't do often even though I admit sounding pretty stupid because of that, but regardless. It's like a flow breaking like interrupting endeavor that I don't mind being there but it could have been done a little better I think.

Wolfenstein games have to me always been enjoyable because of the dark and the grim atmosphere they provide with elements from storytelling and the setting and the gameplay and the game's themes and I have always liked to take my time and to enjoy these games because of that and because they are pretty much singleplayer action/story driven games that I appreciate playing because I can choose to take a brake from them, go do or play something else and then over time return to the world.

One more aspect I also like (a lot) is Blaskowicz banter when the player is traversing levels where he reminisces at times about the past or thoughts that he has where he'd like sort of whisper some lines about his life, thinking of the better times. It's some details like this that these games come really close to being immersive sims of sorts which are really my favorite types of games because of many reasons.

I'm playing this one at 144 fps and I'm really glad that the game has the ability even though having to be modded for this externally, and sometimes I'd have to revert back to its 60 fps standard as to be able to advance through some areas of the game but this is something I have to do but a few times and so in that sense I'm really enjoying my time playing it and you should too I think if you like the idea of such a game as I've attempted to describe here.

Truth is we have come relatively a long way from RTCW and NecroVisioN and sometimes I harken back to those moments lost in time where games had some sort of notion of having a soul to them and here is hoping that in the future still games will be made that contain traces of one and I think Wolfenstein games certainly have the character to categorize them as such, enjoyable singleplayer games with some good degree of substance through various ways.

Games with a soul.
Posted 3 February, 2025. Last edited 3 February, 2025.
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8 people found this review helpful
1
13.7 hrs on record (11.4 hrs at review time)
I really think that this is an excellent sniper game because they went with authentic realism with this one. Yes, the game is pretty linear, but that doesn't mean that it's bad or that it isn't enjoyable for what it is.

By authentic realism, I mean that it seems everything in the game is modeled in a very realistic way, from game levels and things that are and are not interactive. For instance, the vehicles in the game look real, like how they would be in the real world. Enemies and enemy equipment are also plausible, and then things that you have control over, like the sniper rifles and especially their scopes, are really well done. I do not like that in later iterations of the franchise, they deviated from this formula. For instance, the scopes in SGW: Contracts 1 and 2 really look bad and take up a lot of the screen when you use them. Whereas in this game, they look really good and have a good scale to them. Basically, many things in the game are rendered well in that regard of scaling because things in the game seem to be based on real things, making the game feel like you're handling real objects, as opposed to dealing with artistic impressions that you may or may not align with.

The graphics of the game are okay, and the gameplay is pretty good. I like the linearity of this game more than the semi-open world nature of its successor, SGW 3, because it's kind of tedious to have to drive around the map to get from place to place, and enemies just keep respawning each time you cross a line in the map at sights like various gas stations, enemy outposts, and ultimately mission destinations. So the linearity of this game is a welcome change to that formula, which they have admittedly improved on with the SGW: Contracts games. Sound is also pretty decent. I like how the 9mm sidearm sounds; when you shoot it, you first hear the bullet going through the silencer and then the click-clack from the slide action. Likewise, the silenced sniper rifles sound really good, but they are both too quiet in close quarters, like the enemies do not react to your weapons when you use them. But that's fine, really—just a little nitpick.

I like how the game portrays the life or duties of a US army sniper. Again, the authenticity seems to be really plausible, and I appreciate that a lot because all these realistic and plausible elements make the game very immersive. I have to emphasize once more that it's kind of a pity that they deviated from this formula in later games. Although a change is welcome, we don't really get a lot of games like this one—sniper games that are authentic to a level seen in this game. That is also one of the reasons why I wanted to write a review about it and recommend this game, even though the game does show its age in regards to the graphics and overall narrow level design. Nonetheless, it's a very enjoyable experience with pretty good and smooth gameplay. For instance, the bullets feel like they actually have some weight to them, meaning they are very effective and deadly, whether from the sidearm or the sniper rifles. If you like that from a game experience that is both immersive and fun to engage with, then do not overlook this game, because you'll have to experience it if you like these things I have tried to describe here.

Levels and missions are, I think, well designed; they are okay and functional, and pretty cool to go through in no small part due to the story, which can be perceived as bad. Whatever— to me, again, it comes down to authenticity. The game reminds me of why we enjoyed linear games in the past. There is just something special about the nature of such games that, compared to open-world games, is lacking because often open-world games just play out in the open and aren't really scripted in any particular way except to be a sort of sandbox. In open-world games, a lot of the buildings are often inaccessible, whereas places found in linear games just feel different. You can really notice this when playing games like Metro 2033 and Metro Last Light versus something like Metro Exodus or Ghost Recon: Breakpoint (though GR: Wildlands was pretty good for an open-world game). Again, in this sense, some progress is welcome in game design. Gaming has progressed from linear games into more open-world games, which is a nice thing, but open-world games aren't always as detailed as linear games used to be, which were sort of custom-tailored to really leave an impression on a person and make experiencing them a memorable experience because of the stories and environments.

I think Sniper Ghost Warrior is just that: a memorable experience that leaves me harking back to how games used to be (linear and scripted) in their design and makes me miss authenticity in some more modern sniper games. Relating to scripted game events, CoD games are full of them in single-player and are super popular with each iteration. This leads me to think that the nature of open-world games can't really touch on this aspect of interactivity and storytelling. In open-world games, AI behaves more dynamically and in a hive mind due to some apparent, noticeable limitations of AI in games. For instance, if you alert one enemy AI, all the enemies start converging on your location and start shooting. I appreciate that feeling from linear games where it feels more logical, like you are actually part of a story or ongoing events. Both types of games, open-world vs. linear games, have their distinct characteristics and appeal in their own ways, and Sniper Ghost Warrior 2 is one of those games I like precisely because it's linear but not necessarily limiting.
Posted 18 November, 2024.
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4 people found this review helpful
14.6 hrs on record
"Each of us has their own burden."

This game kind of broke me or it had made me stronger. That's a point of the angle of perception. It's probably the first one though.

I couldn't finish, or more specifically: play this game, after a point. Got too hard psychologically like emotionally. Very hard to understand, I know.

For what it's worth, it's an awesome game and hopefully one day, I'll be able to get back in and finish it.

It belongs in a museum of sorts or like an archive somewhere, I think.
Posted 13 November, 2024. Last edited 13 November, 2024.
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3 people found this review helpful
4.5 hrs on record (2.8 hrs at review time)
PC games are kind of plagued by various aspects like monetization, live service schlop, multiplayer... Apparently we as PC players NEED to be on PvP otherwise yeah, something is ''wrong" with us or it's them but no this game basically is a singleplayer hidden gem that looks really beautiful, has some really cool level / map / world design as well as some impressive and I find engaging storytelling.

It runs really great and plays very good. It's a action/adventure game with some nice action and worldbuilding like storytelling and what took me really by surprise is how good the animations are and especially facial animations. All of these things that I've mentioned are really well done and I think this has nudged me personally towards checking out more console games that are so well ported to PC like this one is.

I understand and acknowledge by the way that my review here is based on a very short playtime but you know what they say about impressions of a person? First impressions always last the longest so this sort of philosophy I also extend to games and gaming as well and if I am wrong in terms that if the game disappoints me later on, I can and will adjust my review based on observations later on but for now this game is solid and like I've said it's really good I think.

"A strong initial impact can shape our entire perception of a game."

This is a special game because it has a few if not many aspects about it that I basically can't remember last singleplayer game I played incorporated them and the emphasis lies here on sort of realism or plausibility like "plausible realism" in which the game portrays its world, protagonists and antagonists, and from what I've seen and now experienced a few hours in I got to say it has made me want to come here and shed a few words about it, so. Here we are.

Enjoy and oh yeah. Gives us more of these, pleasies. Zombie survival action-adventure games but especially single player (stealth) games because I for one yearn for more of such games.
Posted 29 October, 2024. Last edited 29 October, 2024.
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