Mister Dookey
Recent Activity
2,562 hrs on record
last played on 24 Dec, 2025
14.6 hrs on record
last played on 1 Sep, 2023
3.5 hrs on record
last played on 18 Jul, 2023
Jack Shephard 25 Jun, 2023 @ 3:44pm 
Hey my guy!

Not sure if you remember our villas in Rust from 2016-2019, however we plan on doing a reunion wipe for July 2023.
If you would like to play some Rust and catch up with me and the orginial guests we'd love to have you.

Here's a link & my Discord if you would like to join.
https://discord.gg/ZrpeuP8ZrX
Discord: jackshephard (Jack Shephard#0001)

Otherwise, we hope you enjoyed your stay!
Димон 17 Jun, 2021 @ 9:01pm 
Played Rust for over 2000 hours, hence loves male genitals. #sellgarage
Jet_BlackCat1738 14 Feb, 2021 @ 1:32pm 
BRO I THINK I GOT BANNED
Mister Dookey 25 Jan, 2021 @ 3:16pm 
alright, I'll check it out. thanks for sharing.
best of luck to you as well, I hope more of your stuff gets accepted, I'd love to see more of your TF2 and Rust items in-game.
Barno #SaveAlienSwarm 25 Jan, 2021 @ 2:57pm 
I usually sculpt in zbrush and bake with marmoset toolbag, although for this one i manually made a height map (the jackets topology was way too messy to bother making a proper high poly) and converted it to a normal with some program i have called MindTex (got it from the old steam auction thing) you can use something like xNormal for both of these instead (its free and very powerful but the ui is straight outta the 90s). I don't have any experience with blender so i sadly cant offer help there. Best of luck with your future skins though!
Mister Dookey 25 Jan, 2021 @ 2:51pm 
sorry for what? you didn't do anything wrong. I'm sure plenty of other people had similar ideas, but it's all about execution and presentation :steamthumbsup:

as a sidenote, how do you do your normals? for a few personal projects of mine I've tried using blender's normal baking, but it's always rather screwy for me.
is there another method you use? or should I keep trying with blender?