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Recent reviews by GenreChowderStudios

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
0.6 hrs on record
This is a very thought-provoking game. Quite well done. The way the character changes over time feels natural. Really makes you think about how relationships and long-distance ones, especially, can go. I've only done one playthrough, but it was moving to say the least. It reminds me of how all my friendships went. And now I have a sad.
Posted 22 November, 2015.
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No one has rated this review as helpful yet
15.6 hrs on record (2.4 hrs at review time)
I originally got this spell-a-word game on iOS and loved it. The progression was good, the different powers were great, and the look of the game was polished and had a real charm to it. One of my favorite things about it was that the different power-ups could be adapted to certain playstyles instead of just having one set strongest thing. When I saw it was on Steam (and remastered!), I knew I had to pick it up. I was not disappointed. It's just like I remember but better with added stuff. If you like word games, I'd say get it, even though it's $8. It has enough polish to be worth it, I think. If you've played Letter Quest before, I'd still say get it.
Posted 1 October, 2015.
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No one has rated this review as helpful yet
2,432.4 hrs on record (878.6 hrs at review time)
One of the better RPG-esque clicker games on the market (more or less, as it's free~), next to Time Clickers. I don't think I've ever been more excited to restart a game. If you like clicker games that offer loads of content, this is a game you'll want to pick up, certainly.
Posted 26 September, 2015.
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No one has rated this review as helpful yet
4.6 hrs on record (4.0 hrs at review time)
As someone who is doing a comic involving various guns and gun-like weapons, I find this game exceptionally useful, informative, and more than a little convenient. There's high-quality detailing on the many, many guns provided for examination, a clean 3-D environment to examine them, and plenty of text info for those who wanna read up on the history/specifications of the guns. Parts are named, and once you get into the more thorough disassemblies, you can see every last ruddy piece of the gun of your choice. Actually, now that I think about it, even if you're not into "gun culture" (I'm not), the assembly/disassembly levels provide dozens of puzzles for those who like a brain game.

If I were to offer any criticism, it's that the music can get a little grating, and the act of taking X apart and putting X back together can get really repetitive. But really, it's worth it. I couldn't tell you how happy I was to find this game. Check it out. Regrets will not be had.
Posted 5 July, 2015.
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2 people found this review helpful
327.8 hrs on record (5.0 hrs at review time)
If you've heard people call Battle Nations essentially a FaceBook game... it is. Sort of. Worth more than those things, but that comparison is not at all far off.

I would say that its strengths come from its characterization of the atmosphere. The actual characters in particular are written in fairly interesting ways and have vast amounts of dialogue. Some of it is quite funny, most of it quite engaging. Items and actions often have amusing descriptions, and there are a number of things to do during a play session. If you're a fan of resource-collecting, I suppose there's something you'll find here. There's lotsa that. The combat system was something I found to be very fun. If you've ever played Final Fantasy: Tactics or other tile-combat-ish games, they hold many similarities. Plus, if you like Team Fortress 2, apparently some of the more notable characters, i.e. the Heavy and the Pyro, are in Battle Nations. I suppose that's not much of a selling point, but I thought I'd mention it 'cause that's pretty much the only reason I got Battle Nations in the first place.

But weaknesses? There are a lot to be sure. While there's no arbitrary energy system like in many city-building FaceBook games, there are many moments when you just have to either wait and do absolutely jack-diddly or do a few repetitive tasks, i.e. waiting five minutes for cabbages. Yeah, it's a real-time game. Set something up and wait actual minutes for it to finish. I personally like those because of how I play games, but I know a lot of people don't. Granted, there are a lot of timers that are fairly short, taking literally what barely makes several seconds (building some things only takes three seconds), but there are a number of things that also take a whole ruddy day to finish. The humor, if you play it very often, can get wearing after a time. The art, while I appreciate its uniqueness, is kind of bizarre and definitely is not gonna be everyone's cuppa. I rather like it, but even then, it's more of an "Oh, it's neat that it looks like that" than an "I really like the way that looks." I'm talking mostly about the talking heads, but the rest of the art falls into this category too at times.

In addition, I don't know if anyone else has this problem, but I can't complete of the missions in the game because the game decides to have a crash whenever I look at the forces' Unit screen. I rarely run into game-breaking bugs, and I don't know if this qualifies as such as I can still play the rest of the game pretty alright, but that's a whole mission I can't complete. And because it's a whole screen I can't access without the game crashing, that's a whole level of functionality lost, which may indeed lead to game-breaking-esque issues, 'cause I can't level up my characters, at least not in this way. And missions often only show up after you've completed other missions, so whatever this particular mission (I don't remember the exact name, but it's something about promotions) is hiding will stay hidden for a good while longer, it seems.

Overall, I still enjoy playing Battle Nations. Probably will for a while to come, too. I like that it's more or less part of the TF2 universe and the fact that the vast majority of the characters look like specialized Pyros. It's neat to imagine that I'm building what BLU's HQ looks like or something. It's very much a casual game, not meant to be played for long periods of time, as far as I can tell. For what it is, it does its job quite acceptably. When it doesn't its job, it's bearable but only just. It's very close to being a FaceBook game but maybe a very well-executed FaceBook game yet a FaceBook game to the end. I can't whole-heartedly recommend it because of its issues, but I'd imagine it'd be worse just saying don't even check it out. I say get it. It's not a bad game at all and can be pretty enjoyable. It's free, anyhoo. Why not?
Posted 3 October, 2014.
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No one has rated this review as helpful yet
543.6 hrs on record (109.8 hrs at review time)
Extremely fun and unique game, especially for an FPS. The art style, environments, character designs, and voice acting are refreshing, to say the least, and enjoyably different from most of what else this genre offers. It's easy to get in and out for either a quick game or a several-hour session. Plus, any game that manages to be funny because of how flawed it can be is worth a buy. And this is a free game, so even better, I say.

Of course, perfection is not possible. Like I said, there are issues like overpriced store items, limited one-player modes, and whatnot. Granted, as this overall great game is FREE, I'd expect them to make money somewhere. Still, though... In addition, it can get a little repetitive unless you go in with some mindset other than just to play casually.

I recommend this game both on gameplay and the basis of its being free, but really, where it shines is in its originality in design and characterization. So go spend zero dollars, yen, euros, or whatever, and get a pretty sweet game.
Posted 27 September, 2014.
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Showing 1-6 of 6 entries