39
Products
reviewed
1218
Products
in account

Recent reviews by Garrison

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Showing 1-10 of 39 entries
No one has rated this review as helpful yet
41.7 hrs on record (8.3 hrs at review time)
Great demo. It's a sort of "The Bazaar" but with 2D placement, and hopefully less broken combos. After 8 hours, it feels like, at least for now, that the focus is more on adapting to your luck and rearranging your ship. Very fun indeed.
Posted 9 March.
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No one has rated this review as helpful yet
1 person found this review funny
12.8 hrs on record
A great game which ultimately is heavily hindered by its slow progression, making it hard to keep it fresh fast enough.

Part deckbuilder, part city sim, part civilization, These Doomed Isles is a fun and engaging game.

In the Campaign, which serves as a long tutorial, you will learn the mechanics of the world.
Through card play, in the tradicional deckbuilding style, you will develop your city with an arbitraty goal depending on the map you are currently playing.

You build/create things on your island with cards you buy at regular intervals, and unlock new cards through research.
The island itself is a puzzle you have to manage due to the limited space and certain buildings needing optimal placement.
There is some light combat where units may attack different locations of your island with the goal of destroying your city. For defense, if you have the respective cards, you can convert a worker into a warrior, or build defensive buildings, or use damage cards directly on the units (invoking lightning).
There is a polyomino mechanic while placing buildings or using damage cards, which is another interesting puzzle.

The Challenge game mode feels more roguelite, as you start the game with a character of your choosing, each wiith different cards at their disposal, and as you make progress you unlock more cards for that character's deck.

Now, and this is my only complain so far, the progression is very uninteresting. A normal challenge run gives far too few credits, which you spend to unlock cards, also considering there are five handicaps you can choose from at the start of each run, which are credit multipliers. And this is where it misses the goal for me. The new cards shouldn't be so heavily guarded, because what's fun is to build different stuff and trying to pull out good combos in an already difficult terrain. I feel like my experience could be so much better *right now*, but instead I have to grind runs with stale cards so I can unlock the fun.

A note to the devs: If your game is based around cards, don't make it a chore to unlock them. It's the variety in the builds that keeps a player engaged, not the grinding of in-game currency to unlock the actual game.


Non the less, it's a very unique game with a wonderful art style at a good price and it's worth the try.
Posted 10 December, 2025. Last edited 10 December, 2025.
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4 people found this review helpful
245.3 hrs on record (233.3 hrs at review time)
One of the best board game adaptations I have ever played and, personally, a better experience than playing the physical version.
I've played other online versions and this is by far the best implementation.
Faster too; I play a 2p game in 45m and I'm not that fast

The game supports asynchronous play, meaning you can play over several days if you want. It also supports max time per player up to forever, meaning you can force a game to be as fast or as slow as you want.

Like the original, it works well at all player counts, and you can play solo against easy-up-to-hard bots, and the hard bots are indeed a challenge.
Speaking of challenges, there are also several challenges you can play solo, which are games where there are mutators to the original rules or a particular handycap.

Its graphics are helpful for new players, and it has achievements, if you care about that.

Also, the devs STILL UPDATE the game and are the real MVPs around here, I can't praise their work enough.
Posted 2 September, 2025.
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1 person found this review helpful
0.0 hrs on record
One of the best board game adaptations I have ever played and, personally, a better experience than playing the physical version.
I've played other online versions and this is by far the best implementation.
Faster too; I play a 2p game in 45m and I'm not that fast

The game supports asynchronous play, meaning you can play over several days if you want. It also supports max time per player up to forever, meaning you can force a game to be as fast or as slow as you want.

Like the original, it works well at all player counts, and you can play solo against easy-up-to-hard bots, and the hard bots are indeed a challenge.
Speaking of challenges, there are also several challenges you can play solo, which are games where there are mutators to the original rules or a particular handycap.

Its graphics are helpful for new players, and it has achievements, if you care about that.

Also, the devs STILL UPDATE the game and are the real MVPs around here, I can't praise their work enough.
Posted 2 September, 2025. Last edited 2 September, 2025.
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No one has rated this review as helpful yet
13.8 hrs on record (13.2 hrs at review time)
Excelent game. Does what it's supposed to and I think everyone should try it you like the concept. One of my all time favourites. 10/10
Posted 21 January, 2025.
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No one has rated this review as helpful yet
26.8 hrs on record (7.7 hrs at review time)
I believe the best way to describe this game is "Slay the spire with multiplayer,"  and the multiplayer works wonderfully well. This is a good thing.
If you ever wondered how the experience would be, well, this is it. Perfectly implemented.
The game is very similar in core mechanics (attacks, skills, "enchantments,"  artifacts, etc.), but has some new game mechanics. There is a spatial component in near/far distance, AOE skills, and zones to manage, to name a few.

Playing in single-player mode, you will have access to 2 companions who will autonomously build their decks, and you will play your deck and these companions' decks. For this reason, but do notice I haven't played much SP, I felt each level could become a bit tedious, having to play the 3 decks against many monsters on each level. This is personal taste; I don't think there's a flaw in the design in itself.

But the multiplayer, ooh-wee... it's where the game makes a name for itself. You manage your deck, you coordinate (or not) with your team, and you kill baddies. Wonderful deckbuilding roguelite but with friends. That's it.

TLDR;
Singleplayer: Decent, on the same line as "Slay the spire" with a spatial component.
Multiplayer: If you want to play a deckbuilding roguelite but in multiplayer, then you buy this.
Posted 23 August, 2024. Last edited 25 August, 2024.
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3 people found this review helpful
94.4 hrs on record (76.2 hrs at review time)
Amazing adaptation of this fantastic game! The AI is brilliant. But the fun, let me tell you, is a 2 player game against a friend. HIGHLY RECOMMENDED
Posted 22 November, 2023.
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3 people found this review helpful
4.3 hrs on record
If you enjoy playing videogames then you should know this is one of the greats.

It's a sort of Hotline Miami but with a teleport mechanism, and puzzles.
The story isn't that great but the action is very satisfying.

I already said it's one of the greats, so you either believe me or don't.
Posted 2 August, 2023. Last edited 2 August, 2023.
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1 person found this review helpful
0.5 hrs on record
Die from artillery fire 1km away: Respawn: The Game

Recommended for anyone who loves logistics and/or hear english with different european accents.
Posted 16 December, 2022.
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1 person found this review helpful
33.9 hrs on record
One of the best.
Posted 16 December, 2022.
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Showing 1-10 of 39 entries