54
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890
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Recent reviews by firecrackers

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Showing 1-10 of 54 entries
5 people found this review helpful
4.9 hrs on record (3.2 hrs at review time)
Early Access Review
Excellent game and tight. Specially in Early Access, you dont get to see this often. The game is really fun, reminds me a bit of Creeper World, music and ambience are great. It does have old C&C aesthetics which I love. And it is deceptively simple. It's not. It is really not

Keep up the good work!
Posted 15 February.
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1 person found this review helpful
1 person found this review funny
3.6 hrs on record (1.4 hrs at review time)
Nice toy game! You do unlock all skills rather quickly, but that only adds to the experience, enlarging your world lets you add more creatures and introduce more complexity in each tier, or being able to place food in the air and if you place those near the water the creatures might just learn to fly.

Personally I found myself not babysitting the buggers and let them do their own thing. Shame that I cant get flying creatures to actually fly and not hover.

The only downside is that predators are premade creatures, while it would be nice that the creatures could evolve predation by themselves, but having made a simulation (100x simplified) led me to figure out that my NNs avoided becoming predators and I had to place them. Hm. Food for thought.
Posted 12 February.
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No one has rated this review as helpful yet
2.5 hrs on record
the desition to move this game to pc was brilliant. It's fun in VR but it's more fun on PC without all the gadgets. Games is nice, kind of early Populous games. The mechanics can be weird (interactions with resources and people) but they are not opaque, just not highlighted.

And its a god game, what can one expect from such if not with miracles of many kinds, you are just not a god of your people but of your world too so you can create interesting biomes.

I believe this game lends itself to mixmaxing a lot if you are into that kind of gaming.
Posted 3 January.
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8 people found this review helpful
39.5 hrs on record (30.5 hrs at review time)
This game along CW3 and CW IXE are yearly rituals for me at this point. That is, I play them at least once a year in succession. I delete all saves and start over. I don't know what keeps pulling me to this game, but its one of the few series that I also re-play yearly.

The change to 3D is very well done (all others were 2D) and offered more depth (yes) to the game since you have a whole new axis of creeper to deal with. I wish it was longer (the campaign) but knuckle games has a system that serves fresh new maps to try and play or go look for them yourself.

Do yourself a favor and buy the complete bundle of creeper world on sale. you wont regret it
Posted 29 December, 2025.
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2 people found this review helpful
1.5 hrs on record (1.3 hrs at review time)
dead game
Posted 26 December, 2025.
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No one has rated this review as helpful yet
16.5 hrs on record (4.4 hrs at review time)
we all yearn for the mines. earthly or otherwise. One thing I want to say out of the box is that the automation part of the game seems to appear "late" (not that late, but still annoying because you need to carry resources back and forth. Up to a point.

You do in the meantime have little bots that fly around that can have 5 different modes: Sales, Breaking up rocks, Transport, and one that feeds machines (never used it) the AI for these little things is pretty good so if you have some in the transport mode and go explore and pop up resources, be sure one of the bots is going to end up collecting what you leave behind. Pathfinding is really good

Still havent had the pleasure to see the rest of the game but I do recommend it and I do stress that this is not an automation game out of the gate. Kinda.
Posted 11 November, 2025. Last edited 11 November, 2025.
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8 people found this review helpful
3.1 hrs on record (2.0 hrs at review time)
Early Access Review
Qanga feels like it’s on its way to becoming what Starfield should’ve been. The sense of exploration alone is fantastic for starters, the game is built on layers of simulations that make the world feel alive. For instance, there’s an entire tram network that spans across the planet, operating independently of the player.

That said, the tutorial side is lacking. You get a basic movement tutorial, and then the main quest acts as your onboarding. Unfortunately, it sometimes bugs out, which can lock you out of learning certain systems. Once you get the hang of it, though, the gameplay loop becomes surprisingly intuitive.

Content-wise, Qanga is still light. At the time of this review, the developers are focused on building the underlying systems for missions and quests beyond the current one-off contracts. Despite that, the foundation is solid, you can explore the entire solar system, zoom around, fight, loot, and even build your own base.

One notable downside is optimization. You’ll need a fairly powerful PC to maintain good performance.

Even with its current rough edges, Qanga already shows incredible potential. If the developers keep expanding on what’s here, this could grow into one of the most impressive space sims in years.
Posted 15 October, 2025.
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No one has rated this review as helpful yet
5.5 hrs on record (4.7 hrs at review time)
Build-your-thing meets Death Stranding. It's really fun to figure out how to transport the different items the game makes you carry through very long distances and rough terrain, with all the fun physics that comes with it. The graphics style is simple yet amazing. I can't stop playing this game for real. I have other games where you build your bots or whatever (like trailblazers) that never ever got me to stay playing more than 30 mins.

Best played on the deck in my opinion.
Posted 3 October, 2025.
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14 people found this review helpful
7.1 hrs on record (6.2 hrs at review time)
Early Access Review
A non punishing game about chain supplies? I'm in!

The game looks great, the mechanics are tight-ish (economy wise, but this i think takes tinkering, i cannot in good concience buy 100 cut bricks for 100 gold. In Anno i'd have to mortgage my island to afford such a thing.

You draw districts much like Manor Lords, every parcel has space for residency, utility and production buildings. Each district has its own needs, and even within the districts each house would require a utility service nearby, be it church, marketplaces, water wells and the like.

You start the game with a gang of characters that take care of production buildings. Each type of work is counted as a skill, so if you put a worker in a farm, they'll level up their farming skills. Every production building needs a 'companion' to run, but after a while they get automated so you can get your buddy to do something else, or keep improving the building.

Luckily for me, resources products and food appear and disappear magically, i.e. no need to set up roads, which set themselves up between the districts and the other kind of production buildings that cannot be in a district (like a wood chopper)

All in all its engrossing, easy to lose yourself. The game doesnt rush you, you can do what you want and if you made a mistake the game doesnt punish you for that. I really appreciate a stress free city builder like this.

Can't wait for what else the devs have in mind!
Posted 27 September, 2025.
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1 person found this review helpful
4.8 hrs on record (0.4 hrs at review time)
Early Access Review
I’m retracting my negative review, but I still stand by my original criticism. The game plays more like an RTS than a true “god game,” and the villagers are still insufferable. That said, the devs have been on top of feedback and criticism since day one, and that level of commitment changed the way I look at the game.

You might still want to give it some time to marinate though the engoodening has begun

Big point: Holding this game up to Black & White is what will kill it. We’ve done the same with movie tycoon games by demanding they measure up to The Movies (tm) but why should they? Why does every “spiritual successor” have to be a 1:1 recreation? Every god game doesn’t have to conform to B&W. What about Populous?

Yes, we’ve been starved for a god game since B&W2 (or even the original, if you disliked the sequel). So when something comes along that feels familiar but isn’t B&W2, it’s easy to disqualify it. I did that. I refunded the game in frustration. But then I saw the devs’ quick response, their plans, and I bought it again. Maybe I’m bad with money, but I don’t want to rob the devs of a chance to make the game they want to make and that we might end up enjoying.
Posted 16 September, 2025. Last edited 20 September, 2025.
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Showing 1-10 of 54 entries