4
Products
reviewed
0
Products
in account

Recent reviews by DroFlexing

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
4.6 hrs on record
Probably the most relaxing game I've ever played. The puzzles get really tough, but there's never any penalty for failure. You are free to experiment and move any of your lines around on the fly, watching how the slightest tweak to a line's angle or position will alter the trajectory of the bouncing lights. The visuals, music and sound effects are gorgeous, completely absorbing and endlessly soothing. And the satisfaction of stumbling on a solution that you never thought would work just never gets old. Recommended to anyone who loves puzzle games.
Posted 22 May, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
21.1 hrs on record (19.3 hrs at review time)
UPDATED. Just finished the game, and my opinion is unchanged from my initial impressions. I adore this game and enjoyed very nearly every minute of it. Combat is a little awkward; there are a few glitchy things, and I crashed a few times... but it's all forgivable, because this game feels like it was made just for me.

This is the only game I can recall where the mythology was truly given a proper treatment. It's woven into the entire game and presented with care and affection. I've been fascinated with Greek mythology since I was a child, and am not used to seeing it presented with such fidelity in any entertainment medium. I enjoyed Disney's animated Hercules film, and the first two God of War games on Playstation, but in either one of those cases the mythology could have been swapped with entirely original characters and no one would have known the difference. Here, the mythology IS the story, and it's done very well. And I am in love with the visuals: the varied color palettes, the silhouetted Greek pottery art style complete with texture and lighting overlay and simulated imperfections. I could stare at it forever; it's gorgeous... and the music is wonderful, too.

Yet it's so difficult to unconditionally recommend the game, and the combat and controls are the reason. Using mouse and keyboard, the game controls like Terraria: Move with WASD, jump with spacebar, and control your weapons with the mouse, pointing the cursor around the screen to determine the direction you will strike. You will either be okay with these controls, or you will hate them. Personally, I thought they worked pretty well most of the time. I didn't love the apparent inability to choose how I was going to swing my weapon, but I didn't find it much of an issue on the normal difficulty, which is a little on the easy side. Now if I spent a few hours on Olympian difficulty, I might feel much differently. I haven't decided whether I'm going to attempt that yet.

Overall, though, I am thoroughly impressed with this game. Loved it, loved it.
Posted 9 February, 2016. Last edited 17 February, 2016.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
5.2 hrs on record
I adored this game. It's a love letter to cats and cat lovers, a work that obviously came from the heart. Made me smile from beginning to end. The controls take practice, and I've certainly played more elaborate platform games than this, but few games exude such affection for their subject matter, and so effectively tug at the heartstrings of their target audience. The game itself is a pretty lightweight experience, over in a few hours. But the experience of having played it, the wonderful and moving music, and the beautiful artwork, are things that I'll carry with me for much longer. <3
Posted 5 December, 2015. Last edited 10 March, 2016.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
12.1 hrs on record (8.0 hrs at review time)
A fantastic remake of a beloved 8-bit game. WayForward took what was a fairly simplistic, straightfoward platform game, and transformed it into a handful of mini-episodes of the DuckTales cartoon. It feels all the more authentic thanks to a fleshed-out script and full voice acting from many members of the original cast. Do the frequent cut scenes slow down the action considerably? Yeah. Is the game a little more shallow than you perhaps remember it being? Yes. But for me, these flaws were easily overlooked when I realized I was listening to Alan Young and June Foray (both of whom are in their nineties) performing the voices of Scrooge McDuck and Magica DeSpell again. It's the best nostalgia trip I've had in years.

It's not just the voices, though; the whole production is sublimely well done. The original idea to make Scrooge's cane a combination pogo stick/golf club was inspired, and the controls and feel of the NES game are replicated perfectly here even with the gorgeous new hand-drawn artwork. The developer retooled and modernized a few areas of the game, added in a new level here and a new challenge there, remixed all the original music, and topped everything off with reimagined boss fights that are both challenging and beautiful in 1080p. Hats off to you, WayForward... you're among the best in this business.
Posted 24 December, 2013.
Was this review helpful? Yes No Funny Award
Showing 1-4 of 4 entries