87 people found this review helpful
5 people found this review funny
Recommended
0.0 hrs last two weeks / 103.9 hrs on record (93.1 hrs at review time)
Posted: 1 Apr, 2018 @ 6:15am
Updated: 2 Jun, 2018 @ 2:21am

Ghost Recon... I've been waiting for a long time when Ubisoft will once again remember this series of tactical shooters and I was very happy when on E3 2015 they finally announced the Wildlands. However, the joy was short-lived and that's why.

Firstly, we see the completely redesigned concept of the game. Instead of traditional levels, we are sent to the big open world of virtual Bolivia. On the one hand, this is a plus, with the other negative. Advantage of the open world - we get freedom in the passage of missions, but not every developer can take advantage of this advantage.

In the Wildlands, the minus dominates the plus, as the developers could not think of anything better than filling the game world with the ctrl-c -> ctrl-v principle. This is easy to explain: we have 29 bosses, and to get to 21 of them (the rest will then appear themselves), we need to perform a bunch of monotonous objectives: kill, capture, clean the sector, intercept, destroy and sometimes overhear. I will not deny that in most modern games everything is the same, but these things are not repeated in one game several times.

The secondary objectives are presented with the same monotonous routine: defend the agitation installation, hijack a plane/helicopter with supplies, deactivate relations, intimidate the mercenary leader and all the time. As a bonus, players are invited to collect various documents that make up the history of the Ghost Recon Wildlands, skill upgrade points and weapons with gadgets. The last two things look really stupid, because it seems that Bolivia was not abandoned by special forces, but by regular infantry.

Tactical gameplay, which was the basis of the series ruined. The artificial intelligence of local dudes is even dumber than in Future Soldier, which makes it easy to eliminate them on the stealth, and no one will notice a puddle of blood or a shortage of personnel. The high difficulty only increases the accuracy and damage, as a result of which you will be killed even by firing from Uzi from the sky-high distances. And this is relevant both for the cartel soldiers, and for La Unidad soldiers (local police and army). The latter will be dangerous only at high wanted levels, because we will be regularly chased by helicopters and heavy armored cars.

As for the plot, it's secondary, as if the developers spent on creating live action trailers. I expected the story at least as in Denis Villeneuve's Sicario, but as a result, there was some crumpled narrative with a typical ending. I have long noticed the trend that the theme of Latin American cartels is one of the weakest in video games...

Of course, it's hard to evaluate Ghost Recon Wildlands. In my opinion, the series went in the wrong direction, and the ideal option is the Future Soldier concept, but not the open world. Perhaps, I wouldn't rank it as a flaw, but the game turned into a continuous routine, not to mention the ruined tactical gameplay. It's ridiculous to say, but even in Metal Gear Solid V virtual opponents had more tactical features than here. In Ghost Recon Wildlands, opponents can surprise you only with their stupidity and high accuracy, no more, and the plot is very mediocre. I put thumbs up, because there is no neutral evaluation. The game has potential, but implementation leaves much to be desired.
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2 Comments
Arashenstein 11 Apr, 2018 @ 9:33am 
at first I wanted to vote down your review because I was shocked how can a Ghost Recon veteran like this GTA Wildlands which has nothing to do with Ghost Recon but after I spent time reading your entire review I gave you a thumbs up but remember this should have been posted as "Not Recommended"...

This game has attracted a large community from Girl games like Borderlands and Payday and GTA, tactic and stealth means nothing. If you go stealth it is very bad because you gain no points to unlock the craps as it is the combat which rewards you. I bought this game only for PVP and PVP is even worse it has nothing to do with GRFS or GRAW series :(

In GRFS you could only score by doing the objective but in GTA Wildlands only and only killing is giving you score to progress. Doing the objective is impossible because of lack of respawn system and everyone camping for kills.
Arvaos ⚚ 1 Apr, 2018 @ 6:35am 
Great review.

Yes, the AI is better in Metal Gear Solid V and they will often investigate if a shot is heard from miles away or radio for back-up if they notice something suspicious. I hope the series can evolve but I have never been impressed by the AI of Ubisoft games. Assassin's Creed Origins did improve somewhat in that regard as enemies would signal for back-up and use range as an advantage but overall, the enemy AI is not great in the Ubisoft titles I have played.

Ubisoft create entertaining games and beautiful worlds but but they do leave more to be desired when it comes to developing complex systems and gameplay. The gameplay is often aimed at casual and raising the difficulty simply raises the damage stats instead of focusing on improving the AI.

The only Ubisoft title that had incredible AI was Splinter Cell: Blacklist, I hope the new Splinter Cell game will have advanced AI as well.
https://www.gdcvault.com/play/1020195/Modeling-AI-Perception-and-Awareness