8
Products
reviewed
348
Products
in account

Recent reviews by Qinji

Showing 1-8 of 8 entries
1 person found this review helpful
51.3 hrs on record
Been watching my friends play this game before I dived in and purchased it upon the final release out of early access. My thoughts on this game are torn between stepping into two sets of shoes.
Using Minecraft as a comparative, if you're into short duration minigames like MinePlex or Hypixel, you're going to love YLands. The game at point of release, or lack of game really, is focused on tools to build and script minigames and such for short term play and the current roadmap for the future development seems to focus almost entirely on these construction and scripting tools. This is great news for game designers or fledgeling developers or just those that like to tinker with the back-end of their favourite games.
Let's step into the shoes of a gamer that enjoy the exploration aspect of classic Minecraft, a la the base game of Minecraft, and have no interest in minigames. Those that will travel for miles to discover new lands and encounter fascinating points of interest like dungeons, caves, castles, etc. You're out of luck. While the minigames aspect of YLands is Free2Play, the exploration add-on is $20. But for $20, you get a tiny map to traverse with only 5-8 islands on average. Each island is tiny and doesn't differ enough to be exciting. Points of interest consists of tiny clumps of prefab structures such as a solitary tent with a solitary native that dies in two hits. Standalone statues in the middle of nowhere. A campfire with a log seat. etc. Boring.

Bugs:
- I've fallen through the world several times
- I've gotten myself stuck in walls unable to move
- placed items/walls become invisible and uninteractable until restart
- bed spawn points don't work

Game design flaws or oversights:
- Important monsters/enemies don't respawn.
- Ores and loot are very finite. You'll run out in no time especially with 8 players.
- water is static; if you break blocks around it, it doesn't flow into the empty space. You can ruin shorelines if you want to mine large amounts of sand for glass.
- NPC traders disappear forever if you were hoping to renew resources from there.
- Deconstruction consists of swinging your weapon at things which means you cannot take apart single blocks, you're forced to break everything in your swing arc just to fix a tiny mistake. This makes building a structure an absolute pain.
- If you've spent a long time building your large ship into a beautiful home on the seas, but you've damaged your hull trying to fix mistakes during the building process, or if you've damaged your hull in any other way, there's no way to fix your ship. Devs have announced that it would be repairable since 2017, fast forward two years into release and they haven't made good.
Which seems to me there's a lot of broken promises and misdirection over what pre-release backers expected. Many backers expected a fully fleshed out exploration mode. And for someone like me that purchased the exploration mode after release, I was expecting something more when I put money into a DLC called "Exploration", there was very little exploration to be had. I finished everything I could have experienced in that DLC in less than a few days. While the mini-games are fun, it shouldn't have been the focus of the post early access release. In the end, we wanted a coherent cohesive game...we didn't want tools to make a game, that was supposed to be the developer's job. The game had a lot of promise in the pre-release stage until they said, f-it we're done.
Posted 12 December, 2019.
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1 person found this review helpful
1 person found this review funny
3.2 hrs on record
the whole interface is a mess, it's difficult to do anything beyond moving.
everything is a grind fest, just trying to build anything requires you to spend an hour flattening land after you've spent several more hours before gathering materials for the simplest thing.

Doing anything just turns into a chore.

Posted 14 December, 2017.
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4 people found this review helpful
4.0 hrs on record
pointless 2d pixelated walking simulator
Posted 30 September, 2017.
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No one has rated this review as helpful yet
7,603.8 hrs on record (105.2 hrs at review time)
Early Access Review
This game is amazing. This is just like how a real zombie apocalypse should be, punishingly difficult but very satisfying. You need to manage everything about yourself, physical health, mental health, food, water, fatigue, sleep, carry weight, etc. Game is still in early access development, but the game is already huge and very playable. Take note that this is a survival as long as you can kind of game, there's no end game, no goal, and direction--after all, it is marketed as "sand-box". The only thing waiting for you is your death.
Posted 23 April, 2014.
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2 people found this review helpful
261.1 hrs on record
A game with infinite possibilites but none of them are realized. So much promise down the drain with this one.
Sims 3 feels like a massive step back from Sims 2: you get less content from the Sims 3 basegame than the Sims 2 basegame...and what Sims 2 was able to do in a handful of DLCs, Sims 3 does with a boatload with each DLC cost at $19-$39. Ridiculous!

But let's never mind that...the game is seriously broken. Slow load times, game crashes, frequently corrupted saves, glitches, glitches, glitches, glitches, glitches, glitches, glitches, glitches, glitches...etc!!!!

Hey, EA, how about FIXING your damn game before releasing the next DLC? It's frustrating to see glitches from 2012 still breaking the game while a million DLCs are being added since that time. Get off your fat stacks of cash and make the game playable as it's meant to be played, you can't rely on the modding community to fix everything--it's YOUR problem NOT ours.
Posted 5 April, 2014.
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3 people found this review helpful
301.8 hrs on record (137.1 hrs at review time)
Early Access Review
Don't listen to people when they say it's like Terraria. Well, it is...kinda...on the surface. Afterall, it IS made by the lead sprite designer on Terraria. But play it and you'll find that it is much much more. As per what the developers say: extremely playable and contains a vast amount of content...AND HOW!!! So much to see, so much to do...I've clocked 132 hours in a small number of days and I'm still finding new things to explore and discover, and that's not mentioning the creative aspect of the game either. And it's only in it's beta stage with a lot more content in the works.

Oh man, so addicted!
Posted 11 February, 2014.
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3 people found this review helpful
228.2 hrs on record (175.8 hrs at review time)
crack cocaine disguised as a game...
Posted 19 December, 2012.
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No one has rated this review as helpful yet
23.6 hrs on record
Ah, the style brings back so many memories of past adventure games from the early 90's. Great story, intuitive puzzles and interface.
Posted 5 August, 2012.
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Showing 1-8 of 8 entries