20
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0
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Recent reviews by CrossBread

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Showing 1-10 of 20 entries
5 people found this review helpful
4.7 hrs on record (3.4 hrs at review time)
If you love the the chill nature of Idle Clickers, but sometimes find the idle just a tad too boring, Black Hole Fishing will scratch that itch so hard you won't know where your afternoon went. I've been watching this one for a long time and after getting that core loop feeling nice, the solo dev just kept adding LAYERS of more systems to tinker with to maximize your fish value.

I won't spoil it, but for a game launching under $5, you'll have hours and hours and hours worth of coaxing fish into your black hole, hunting for new fish with new traits to add to your pond, and a bunch of activities that spiral off from there and of course a prestige system. If this showed up in your store because you've played similar, yer gonna have a good time.
Posted 7 April.
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2 people found this review helpful
39.8 hrs on record (1.4 hrs at review time)
This one caught my eye a few months ago and I'm glad I circled back!

If you're a roguelike / roguelite fan, give this a spin. It's a familiar formula with some flavors mixed in I've never seen before. For example, after passing a room you select one of 3 random abilities to augment your run each with a trigger condition and effect (like you've come to expect). BUT Amy Hates Robots mixes up the formula by letting you swap around abilities and trigger conditions. So you unlock "when airborn, shield depletes slower" but a few rooms later you unlock "when shield is deployed, move faster". You can pop open your inventory an reconfigure the shield depletion perk to trigger when the shield is deployed as well. This unlocks a lot of freedom to experiment and stack abilities with triggers that morph a bland build into something OP. That type of creative build swapping leans more towards what I saw in Clair Obscure, not what I was anticipating to find in a roguelite. :-D Especially since it doesn't punish you for experimentation.

There are plenty of enemies with unique behaviors to keep you on your toes dashing, double jumping, wall climbing, and firing away in all direction to clear the room. Definitely some unique layouts as well. It's not all just a block maze. I think I just tumbled through a bar chart on my last run.

Immediate Mitchells vs the Machine vibes with something that tugs my heart strings for that Brave Little Toaster scene where the apartment appliances turn on them and start dancing before throwing them out the window.

It's got quirks, but its cheap, its fun, its got style, its got builds, incremental meta, actual characters, and a printer that's kicked my butt twice now. It's a good time.
Posted 27 February.
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No one has rated this review as helpful yet
1.1 hrs on record (0.5 hrs at review time)
An enjoyable little game at the end of a long day. I think it's a good sign that when my mind wandered to wondering when the demo would cut off, I didn't want it to finish yet.
Posted 18 July, 2025.
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1 person found this review helpful
0.3 hrs on record
Here after seeing Thomas Brush play test the game and pass on quickly, I wanted to give it a closer look. I'll recommend it because it is in an early state and I think I can see through the work in progress to the desired end goal which seems interesting.

Things that work:
Definitely sets a mood.
There are little things to discover in the UI.
Feels somewhere between a sim and an arcade mech shooter.
Lots of intricate UI buttons and textures fit the theme/mood.

Things that are working against the game:
The shader used on the atmosphere feels like you're under water and is kind of nauseating.
This also makes it harder to tell what ground is basically flowing sand that insta-kills you.
Lethal ground isn't shown on the radar.
The radar is in the opposite orientation of normal because it is on the ceiling.
The player starts facing a direction where walking forward kills you and there's no understanding why.
Button idle states don't communicate they are a button, a subtle glow in a different color would help teach the player what is interactible.
It is hard to tell what is important in the UI and what is decor.
Mouse sensitivity setting is unclear and hidden in the menu
When you die and click return to base, your mouse starts over the exit game button so an accidental click looks like a crash (which happened to Thomas after dying the first time). Positioning the mouse over whatever lets you play again would help.
The motion on the menu screen is kind of nauseating and it isn't clear why you are moving.


Make the start demo button blink.
Make the launch button blink.
If the lethal sand were glowing lava, the game would onboard much better.
If objective markers that are not visible on the scope at least gave an arrow marker, you could find your way to points of interest.
There are lots of little cameras and displays, but it would be really nice to know where your feet are landing while hovering.

I like the direction as a demo, but in the current state the actual game would be very difficult to release and avoid refunds.
Posted 26 November, 2024.
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No one has rated this review as helpful yet
0.7 hrs on record
A fascinating little game. The levels take a bit of though, dexterity, and timing. Worth a look if you enjoy challenging platforms.
Posted 19 November, 2024.
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11 people found this review helpful
1
2.4 hrs on record (0.7 hrs at review time)
I've had my eye on this one for a while. Super Buster Bros (SNES) was one of my favorite games to play with my dad as a kid and this is the first game I've seen since to revisit that glorious co-op gameplay. Do yourself a quick favor and check it out the full trailer and if it brings a smile to your face, drop a quick share on your socials to support this kind of quality indie dev. At $10 this is a steal, no reason to wait for a sale. Charming art and soundtrack plus a nice balance of challenge, fun, and wackiness. Definitely some 2D boy / Tower of Goo vibes in the aesthetic.

Speaking of nostalgia, look at that World 1 map. ❤️ ❤️ ❤️

It's an easy core loop to pick up with new twists every level plus high score arcade survival modes that get absolutely crazy. Looking forward to playing the rest of the way through. 😁
Posted 12 September, 2024.
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1 person found this review helpful
5.6 hrs on record (3.8 hrs at review time)
Early Access Review
BUTTON is a rare gem of amusemenT. WHat you see on the surfAce is misleadiNgly plain and ordinary. In this, BUTTON is not only a metaphor for life and the people we are impressed upon within it, but BUTTON is a metaphor for itself. A... meta-metaphor, if you will.

Is the world feeling a little too weighty today? Too many pressing matters? TaKe a moment for yourSelf. Sit Down somewhere where you cAn see or preferably even touch grass, grab your heaDphones, and reflect.
Posted 23 July, 2024.
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A developer has responded on 23 Jul, 2024 @ 10:16am (view response)
No one has rated this review as helpful yet
77.0 hrs on record (4.3 hrs at review time)
Early Access Review
Right in the same vein as Deep Rock Galactic with familiar guns, classes, and phrases. Well adapted and re-imagined in top-down Vampire Survivor like style. Even in early access there is easily 10-20 hrs worth of unlocks to keep you happy and engaged.

Note that the failure rate seems much higher here than in the FPS version of DRG. But keep in mind that in this version, you keep your upgrade minerals, and gold, even when you fail, so don't expect to win every run right off the bat even as a veteran player. You can make decent progress only completing 25% of your runs.

At the full $10 price it seems a fair purchase, on sale it's a great deal.
Posted 29 March, 2024.
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23 people found this review helpful
1 person found this review funny
1
8.0 hrs on record (5.9 hrs at review time)
This game is as COZY as cozy games get. No threats, no timers, no "exhaustion", just places to explore, charming characters to meet, and that sweet sweet feeling of starting with nothing and building (and decorating) it into something you're proud of. In this case, that's expanding a place for your little bug friends to live, kind of like a zoo or aquarium, where townspeople come and pay to see your growing collection. It's a fun core loop.

It's a little like Pokemon, but without the combat. So, you've got almost 200 bugs to collect in a hand full of environments with day/night cycles and seasons influencing what bugs you might find. Also, this is NOT an asset flip. These are all unique handcrafted pixel art bugs, most of which I've never heard of before. It's a genuinely hard decision to pick which ones to sell to earn the money to get more tanks for the others because I don't want to let go of a beautiful bug not knowing if I'll find another one like it again soon.

There's inevitably a comparison with Stardew Valley and other farm/town sims, so if you want to balance lots of complex systems, manage energy, production pipelines, and that nagging feeling like you didn't quite get enough done in the day... this game may not be for you. 😜 However, if your favorite part of Stardew was getting to add on to your house, and explore the town and surrounding areas, Bug & Seek does that really well with some peppered in quippy comments from NPCs that give me a chuckle.

The graphics appear to be simple pixel art at first glance, but there's a lot of life and polish in there when you're in-game. The trees wiggle like you tickled them when you're looking for bugs, the flowers and tall grass dance when you wander through (which, btw, is a great way farm bugs quickly with so many checks in a row), and there are little flourishes all over. Little fireflies zipping around, pleasant animations on transitions. It feels nice and polished, but will still run on your potato of a PC if that's all you've got to work with.

Finally, this is a labor of love from a husband and wife team with help from their kids. It's not just a beautiful thing to support indie dev like this, but several of my favorite indie games have turned out to be from couples making games together. There's just some special secret sauce that gets added to the mix.
Posted 6 December, 2023.
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No one has rated this review as helpful yet
6.9 hrs on record (4.1 hrs at review time)
Harkens back to Sim Tower, but with some modern quality of life improvements and layered systems and challenges. It is well balanced,

I actually found myself scouring my expense statements to figure out where I could cut costs and survive the day. Had $10 left in my account and maxed out loans (feels like real business in that regard) but there was a way through. I bulldozed a high upkeep cost service and adjusted rent just enough to upset my tenants, but not cause them to leave right away. The turn around gave me just enough to afford one more office build out. That was able to snowball back up to $4k / day in profit. Feels great.
Posted 1 July, 2023.
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Showing 1-10 of 20 entries