7
Products
reviewed
0
Products
in account

Recent reviews by Lil Wolf

Showing 1-7 of 7 entries
21 people found this review helpful
2 people found this review funny
1
1.0 hrs on record
Early Access Review
not great
Posted 31 May, 2024.
Was this review helpful? Yes No Funny Award
 
A developer has responded on 2 Aug, 2024 @ 7:41pm (view response)
1 person found this review helpful
305.7 hrs on record (304.8 hrs at review time)
Awful game full of cheaters, the sheer amount of people that join FFA on two accounts is unbelievable. Nothing is done by developers to stop this, trash game don't buy
Posted 22 April, 2024. Last edited 25 April, 2024.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19 people found this review funny
3.2 hrs on record (2.5 hrs at review time)
Garry's Mod, a game where you kill water melons and bananas. Pretend to be friendly, and then shoot somebody in a face. You may think thats boring, thats only one game mode. This thing has game modes coming out every year or so, it's crazy I could log 1000 hours into this by a year If i wished to.

It is addicting you start you can't stop, some game modes get repetetive you don't know anything about this game. Even the people with 1,000+ hours probably haven't explored all the games full possibilites. Also this gives you a new code LUA! MMM Gets annoying at times but you can learn it and be a master of creating servers adding items to your server.
Posted 9 August, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19 people found this review funny
0.3 hrs on record
*Best Sniper Game.
*Better Than Sniper Ghost Warrior 1 & 2.
*Beautifull Graphics.
*Great Sound Effects.
-Mediocre Storyline

8/10
Posted 4 July, 2014.
Was this review helpful? Yes No Funny Award
1 person found this review helpful
19 people found this review funny
1,979.6 hrs on record (456.8 hrs at review time)
CS:GO Review
Death is a great teacher. Failure in Counter-Strike: Global Offensive is, as it always has been for this series, the greatest way to learn where you should have gone, what you shouldn't have done, and how you could have done better. Counter-Strike players spend a lot of time learning -- consequently, they are always getting better.

Growth is an important factor in Global Offensive, especially if you're coming into Counter-Strike fresh or after a sabbatical. This is an extremely hardcore, skill-based first-person shooter, and it forces you to think differently than other modern shooters. If you’re a Call of Duty player, you’re going to need to change your play style to succeed here. Counter-Strike also tries developing into something new here as well, despite doing little to push itself beyond what it’s always done best. Global Offensive modifies old maps to keep veterans on their toes, and introduces official new modes that encourage different play styles for the first time in almost 15 years.

For the uninitiated, Counter-Strike: Global Offensive is a small-scale, team-based first-person shooter with permanent death. When a counter-terrorist kills a terrorist planting explosives in a classic Defusal match, or a CT escort swallows a sniper round in Hostage Rescue, the victim is dead for good and doesn't respawn until the next round. As such, players on both sides must exercise skill and care. The bomb objective, meanwhile, gives everyone a purpose. Of course matches end when everyone on a team is dead, but a clever and coordinated terrorist team will give the CTs the slip, plant their bomb, and protect the bomb site. Between rounds, everyone spends earned cash on better gear and guns, and the cycle continues.

Pieces of the Counter-Strike formula are dated at this point, but the superb heart and soul of Global Offensive is timeless. Teams are small, guns are lethal, and rounds are short. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way. Call of Duty and Battlefield vets will wonder why they can't sprint to escape enemy fire or look down the iron sights to improve aim; Counter-Strike players will feel like they walked into their redecorated home. Certain map redesigns will catch hardcore fans off guard, but the changes are for the best -- the underpass choke point in de_dust, for instance, has a new escape route.

Even in the face of genre evolution, Global Offensive doesn’t care to adapt. CSGO is so dedicated to Counter-Strike's aging ideals despite market and trend changes that it brute-forces its way to success. Part of what makes it such an engaging competitive game is that killing in Global Offensive requires a wholly different skill set than other shooters. Everyone is limited to what they have and can see, with little room for character modification or on-the-fly advantages. Running and gunning is a useless play style, even if you've bought a helmet and kevlar that round, to the point that someone standing still is more likely to score the kill. Walking, crouching, or standing are your best bets to reduce the inaccurate spray of machine-gun fire.

Consequently, killing in Global Offensive feels good. There's a sickening sensation to dropping someone dead because you know they're not coming back. It's also satisfying knowing you used limited resources to play smarter than your victim. If players aren't watching corners, providing covering fire, or using smoke grenades and flashbangs, they're more likely to take a headshot from a more delicate and patient triggerman. The desire to experience that distinct feeling is a strong motivator to keep playing, even when you're getting steamrolled by an obviously better team.

If you've played Counter-Strike before, Global Offensive probably sounds a whole lot like Counter-Strike. Like Counter-Strike: Source before it, Global Offensive exists simply to modernize the look of the classic competitive shooter, while doing little to disrupt the core form and function. At the same time, it does enough to color outside the lines of tradition to justify your time and effort.
Posted 4 July, 2014. Last edited 24 January, 2015.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19 people found this review funny
54.2 hrs on record (12.5 hrs at review time)
For me, Terraria is a 2D Adventure-Story game. You start off as a simple human, overcoming many obsacles, until you can be the best dark or light magician spawning creatures to fight for you, or have the best sword currently in the game and slash stuff and be the king. You can choose your way in many ways. You can build, kill and even dig stuff. It doesn't have sotry elements, but killing the bosses one after another makes me do that by myself. The best part is this game is now alive again. It has had many updates since 1.2 which was the biggest update ever.
Music - Awesome, suits the game in many ways. Favorite: Underground Mushroom Biome.
Graphics - Very awesome, pixelated in a good way, the game looks much nicer in pixels than 1080p non-pixelated graphics.
World Design - The backrounds are awesome as well as interacting with the world (breaking objects) makes you feel inside it.
A.I. - The enemies are not stupid at all, they can see you. Amazing too.
There's no story or cutscenes, because it doesn't need to. It's too much awesomeness for a game. If you're looking to buy it, please, check the 1.2 trailer on this page and you will change your mind.

Terraria. Awesome game to spend your time, but better with friends.A masterpiece without the need of next-gen graphics. 10/10
Posted 4 July, 2014.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
19 people found this review funny
377.6 hrs on record (228.1 hrs at review time)
This is a well made, stylized, team based first person shooter. Teamwork is needed to win at higher levels of play, though lone wolfing is fine on lower skill levels such as on most public servers. There are 9 classes to choose from. Each class has unique weapons and abilities that allow each to fill a unique roll as part of a larger team. This provides for a challenging and rewarding experience when faced against opponents of similar or better skill levels.

There are two official modes of play: player versus player and 'Mann Versus Machine'.

Player versus player is a mode where one team of players battles against another team of players. Within this mode, there are different types of maps. Each type of map has it's own objectives for both teams to achieve.

'Mann Verses Machine' is a mode where a team of up to 6 players battles against waves of bots. Players collect money from destroyed bots. The money is divided equally among players in the team and can be used to purchase upgrades and abilities for the next wave of bots. The pay to play sub-mode, "Mann Up", gives rewards upon completing a "tour".

In addition to the official modes of play, there are several player made mods that introduce other modes of play such as 'Versus Saxton Hale', where a team of players battles against a player playing as a character named Saxton Hale; 'Dodge Ball', where two teams of players playing as Pyros must airblast rockets and other projectiles back and forth in order to stay alive; 'Zombie Mod', where a team of players must make it to the end of the map without dying to zombies that are played by other players; to name just a few of the many player made mods available.

In addition to game play, players will randomly receive free items from the game. Some of the free items given out are weapons, hats and crates. Hats can be worn by a class to change the appearance of that class. Crates can be opened with a key. Keys can be purchased from the Mann Co Store or from the Steam Community Market or traded for from another player. Most crates will list which items can be found within them.
Posted 23 May, 2014.
Was this review helpful? Yes No Funny Award
Showing 1-7 of 7 entries