72 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: 7 Sep, 2020 @ 3:57am

In 54 minutes I got 100% of achievements and #5 on the leaderboard. I'm pretty sure I've seen all there is to see in the game.

There's only one objective - build enough parks to get enough points for Grandmaster rank by the end of the round. There's no replayability - only one map, only one objective, only one way to achieve it. In addition, the controls are awful - you'll spend more time clicking through the horrible build menus than making strategic decisions.

I don't understand why the game was sold for money like this. This is a minimum viable product. A single vertical slice. A prototype you take to a publisher so that you can ask for more money to make it into something greater. It feels like there's a lot of potential behind these gameplay mechanics, but they go completely unexplored.
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2 Comments
BinarySplit 27 Sep, 2020 @ 6:28am 
@Warprime There's 2-3 hours of content in "Minit" - a game with 1 minute round times. Half Minute Hero is even longer - I spent 14 hours on it and I don't think I actually finished it...

Dejobaan Games has always had cool genre-bending concepts, but in all their previous games they've taken an idea and kept expanding upon it. Like, AaaaaAAaaaAAAaaAAAAA!!! is a game about plummeting from the sky, but there's enough variety in it that you can easily get over 10 hours of enjoyment from the frantic 90-second rounds.
Warprime 26 Sep, 2020 @ 5:06pm 
lol....you could have made a pretty easy logical leap by the title of the game that it wasnt going to be the next deep and engaging city builder. :stress: