8 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 14.5 hrs on record
Posted: 25 Apr, 2015 @ 3:13pm
Updated: 25 Apr, 2015 @ 3:28pm

The music and art style are great, and I've been craving base building games, but I just don't find The Spatials fun.

The only difficulty in this game is figuring out the rules for how to optimize base building and combat. The rules aren't complicated, they're just not explained well through the tutorial or interface. Once you've got them figured out, the rest of the game is just grinding.

The grinding is really obvious too - enemies are just "Pirate (lvl 10)", weapons are "Phaser (lvl 10)", the buildings & activities have different names, but it's obvious that each level is just an improved version of the previous level. There's no complex supply chain, nor any high level unlockables that make the game interesting again.

Optimizing your base feels more like a chore than anything - if you try to make neat, isolated rooms, you're wasting 50% of your space and you won't make much profit. You're better off smushing everything together, and filling all the gaps with statues of a bald guy, because decor helps, but it doesn't matter which decor you use.
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