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Some player actions seemed completely unnecessary, such as destroying the pillars of light on the 2nd mesa, or the statue on the 3rd mesa. I don't know what those actions did - having those options with no apparent purpose just adds unresolved questions that make the story less enjoyable.
I'm really not much of a storyteller, so don't take my opinion too seriously here: I feel that either the story should be simplified so that it doesn't feel like I'm missing anything, or you should find ways to fit more of the story into the game. So basically, either don't allude to each character and race having a complex backstory, or make sure that most of the backstory is explained in the normal course of the game.
I think there are 4 issues here: The initial spells were too weak & short-ranged to make me want to use them. Mana was too scarce and unreliable a resource to make me want to base my strategy on it. Using TK directly on enemies was too easy and too powerful. And when I got stronger spells later in the game, nothing until the ghosts and the end boss prompted me to re-evaluate my strategy. Also, what can sand do? I honestly don't know how to hurt enemies with sand.
You mention picking up rocks and shooting them was the most effective way for you to fight. I am wondering what lets you come to this conclusion? Because we actually designed it to be the weakest way to fight ;-) [spells, elemental enhancements, SAND, weapon TK, spell combinations are all a lot stronger in terms of damage and effectiveness]