No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 35.5 hrs on record (29.4 hrs at review time)
Posted: 21 Dec, 2023 @ 12:12am

Roboquest is like if Doom 2016 and Borderlands had a roguelite baby.

Lots of secrets/routes, great weapon variety, fantastic class variety, satisfying gameplay, speedy movement, mechanical depth, secrets and alternate routes through the game - Roboquest has it all. You have a sprint, a slide, grinding on rails for extra speed, jumping on enemies' heads for melee damage while shooting other enemies or reloading. Enemies stagger after taking enough damage or Impact. You've got Borderlands-esque weapons with random effects/affixes of different qualities. You've got elemental damage systems. You've got some classes with rocket jumps, some with melee attacks, one that summons minions, etc etc. And, of course, items to grant you more buffs.

I played in Early Access until I had beaten everything that was available at the time, and have come back to it recently for the full release. I was surprised at how stellar the felt in Early Access, and the game has managed to pleasantly surprised me again somehow coming back to it now.

Probably my only gripe is that when you haven't picked up a weapon yet, you can't see how big the magazine size is from the stats pop up, only that it's a mag type weapon vs an energy type weapon. Unless I'm missing something. That is probably the worst thing about the game for me, and it's pretty minor.

Roboquest is probably a 9/10 game for me personally at the moment, and could probably grow into a 10/10 as I play it more and discover the rest of the game. Co-op is a blast, but most of my time has just been spent in single player.
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