17
Products
reviewed
301
Products
in account

Recent reviews by Ais

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Showing 1-10 of 17 entries
No one has rated this review as helpful yet
163.3 hrs on record (21.4 hrs at review time)
This game is bizarrely addicting. I went into it expecting it to be such a simplified version of fantasy as to be unable to scratch that itch. Well, I must say that after 20 hours of free 2 play I've opted to buy all the dlcs because this game is super fun already. The roguelite campaign with your warband is really fun, Id love a longer one. There are certainly somethings I wouldn't mind seeing changed. Deeper deployment options and making a stand and shoot and flee action.

Also the art work is servicable but I would love to see a proper artist get invovled in particular something to make out blocks more interesting and fitting.
Posted 25 August, 2024.
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3 people found this review helpful
269.3 hrs on record (112.2 hrs at review time)
I bought this game way back in EA when it first came out. For two reasons, 1) I love Northgard and the hybrid lite-4x + RTS style gameplay. 2) Love Dune!

However, i wanted to wait till at least launch to leave proper review, at the time that occurred I was enjoying the game but it felt a bit flat, specifically combat felt bland. As of the newest update that coincides with the first DLC release (House Vernius of Ix) I can confidently say, this game absolutely is top tier.

-=-Pros-=-
- More complex than a standard RTS: it plays more like a real time 4x-lite game. Think something like Sins of a Solar Empire, a bit like Stellaris but less complex, or Shiro's own Northgard.

- 5 victory conditions: all but one can be turned on or off they are as follows. Domination(kill all your enemies, always on),
Hegemony(get to a certain amount before anyone else), Governor(hold charter office for 30 days), Economic(get 50% of CHOAM shares), Assassination(self explanatory)

- Visuals and audio nails the Dune universe: Arrakis somehow isn't boring to look at after hours of gameplay and maps are randomly generated. Of note is this pulls from what some define as the expanded universe, I.e. some of the factions or character names are from either from Frank Herbert's sons work, or inspired by the Villeneuve films.

- 6 distinct factions in the base game: House Atreides, House Harkonnen, Smugglers, Fremen, House Corrino, House Ecaz Each one can be further tweaked at the start of a game by selecting 2 of 4 councilors. These will alter how you will approach victory and the game as a whole, some may make some types of a victory easier than others, or give you a leg up in combat or the spy game. Each faction comes with about 7 unique units, ranging from melee & ranged troopers, some drones, aircraft and even support oriented units, with further few units being mercenaries or generic recruits. Additionally, each faction can unlock mutually exclusive heroes at 10k hegemony, these heroes can further boost different combat units or help refine your play style.

- Conquest/Campaign: This takes the campaign map conquering you may have seen in things like Dawn of War: Dark Crusade, Company of Heroes 3 Italian Campaign, Total War. It's fairly small for now, and not all factions can be played on it, I hope Shiro finds a way to make more unit factions work on it. As you take sectors you can earn buffs that will impact you on future missions, additionally, some missions have modifiers that you won't normally see in skirmish mod. These can definitely lead to some interesting setups and may require you to change up your normal strategy quite a bit.

- multiplayer!

- speed controls: 1x, 1.2x, 1.5x, 2x. as well as pausible

-=-Mixed-=-

- matches can be long even sped up 1-2hours+, again this goes back to its real time 4x-lite status. I personally prefer it but I think it's important to list it so people can be aware that this is 15-25 min RTS matches. Once you get better at the game it will cut down the time for sure, you can save though.

-=-Cons-=-

- no real cons for me, only thing I could think of is if Shiro might be wiling to get a bit crazy and explore some different things in the wider dune universe. While Arrakis is the focus of the novels, other conflicts have been mentioned in the expanded writings and would be kind of neat to see that stuff explored.
Posted 11 March, 2024.
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No one has rated this review as helpful yet
221.3 hrs on record (38.6 hrs at review time)
Witnessed someone drive an ambulance through the frontline blaring toyko drift over VoIP (both sides can hear it). It caused utter chaos and they ran over more then a few enemies (and likely friendlies).

12/10 would witnessed blitzkrieg ambulance again.
Posted 30 October, 2023.
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No one has rated this review as helpful yet
204.1 hrs on record (135.3 hrs at review time)
Early Access Review
Wish Airship the best, but this is just not what i went in for and it's a shame.
Posted 26 August, 2023. Last edited 2 June, 2024.
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No one has rated this review as helpful yet
1
240.9 hrs on record (84.0 hrs at review time)
As it stands the game is in a better spot. It is far from perfect and has room to improve for sure. However, I do enjoy the game enough in the current state to switch my review to positive.

Graphical improvements, a few more maps (still needs more), and some audio tweaks (needs more) have all helped improve the experience.
Posted 2 April, 2023. Last edited 25 December, 2023.
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No one has rated this review as helpful yet
200.8 hrs on record (24.0 hrs at review time)
UPDATE: At this point the games stability and ability to play games consistently has absolutely improved. They have made the MTX system more approachable, so while still not perfect it's less predatory. In the unfortunate reality that MTX are here to stay it's tolerable, i still don't think 'legendary' cosmetics should cost ~ $7.50 usd and be limited per player.

I am flipping my review to positive as I have been consistently playing and enjoying it. I do want proper league play and admin support. Reconnect absolutely needs to be fast tracked, but now that d/c are less common its tolerable.



OLD PRIOR TO STABILITY PATCHES: Game isn't ready, missing core features it should launch with. Reconnect isn't even coming with the first season....

Cosmetic shop works just fine.... but every cosmetic is per player.

Game is a buggy, MTX filled mess and its a shame. The core is great, but blood bowl is a fantastic tt game. The new rules are great, and bb3 does use the new rules, but I cannot in good conscious recommend this at this moment. Maybe in a few months.
Posted 23 February, 2023. Last edited 16 March, 2023.
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A developer has responded on 9 Mar, 2023 @ 8:05am (view response)
No one has rated this review as helpful yet
362.2 hrs on record (163.9 hrs at review time)
Honestly, one of my favorite RTS games, it's charming artstyle and it's VERY lite 4x/turn-based style of exploration makes it for a bit more slow paced. In fact, as you get comfortable you might equate it to glacial. That said, in multiplayer games are much quicker usually.
Posted 6 May, 2022.
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1 person found this review helpful
2,633.0 hrs on record (228.9 hrs at review time)
1.2 is here. The game is still not perfect. No immortal empires yet, however the game is SIGNIFICANTLY better. A few mods to tweak the RoC campaign and you have a solid experience till we finally get 2.0.

Personally, I think the game is worth buying in its current state and I have changed my review accordingly.
Posted 30 April, 2022. Last edited 17 May, 2022.
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No one has rated this review as helpful yet
118.1 hrs on record (10.9 hrs at review time)
Early Access Review
I've been a big fan of Shiro since Northgard, still one of my favorite 'casual' rts around. As soon as I heard about Wartales I was excited to say the least.

Firstly, this is EARLY ACCESS, do not buy into this game if you expect a full finished product that won't change. If you don't like early access than wait until the game comes out.

That out of the way, this game has some serious promise, it is already enjoyable in its current state however a few big things to help bring it up would be more immersion like voiced npcs and more customization, which we already know is happening due to the road map.

I would like to see some QoL changes as well, like if I click on a mountain my band of mercenaries should automatically path around or it instead of faceplant. Generally, movement is a tad finicky but mountains/heights where normally you could walk around fairly easily definitely could use some better pathing.

Inventory sorting would also be greatly appreciated!

Posted 7 December, 2021.
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No one has rated this review as helpful yet
192.1 hrs on record (32.4 hrs at review time)
Absolutely incredible addition to the Total War series. I really hope a lot of the improvements make their way into Warhammer 3.
Posted 30 June, 2019.
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Showing 1-10 of 17 entries