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Tercatat 2.0 jam
rez infinite really is 2 games : the original shooter and a brand new area (area x). they come from 2 era of different design, but both are excellent. amazing synesthasia experience. though i would give a slight edge to area x and wish there was more of it.

my only regret is not playing rez earlier.
Diposting pada 19 Desember. Terakhir diedit pada 20 Desember.
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Tercatat 14.4 jam (Telah dimainkan 11.8 jam saat ulasan ditulis)
it's half life with a fresh coat of paint. what half life does well this still does it well, but it also will not change your less favorite parts. i still hate on a rail and surface tension. the amount of fights still moderately annoys me. i still don't like xen but i admire the effort to remake it, so i can chalk that up to the feng shui being bad and xen being cursed no matter how it's remade. ultimately these aren't grievances with black mesa but moreso half life, they just carry over here. on the black mesa side of things, not a huge fan of how they remade the water (where it's basically impossible to see past the surface unless you're in it) but whatever.

it probably isn't going to convert you if you didn't like half life in the first place but if you want to replay half life but don't want to boot up the original this is a fine alternative.
Diposting pada 19 Desember. Terakhir diedit pada 19 Desember.
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Tercatat 3.7 jam
a solid experience. great stages that never hesitate to present a new gimmick backed by a phenomenal soundtrack. either can be played as a one-sitting game or as a scoring experience, but worth experiencing regardless. a transcendent experience.

i would say it loses a couple points because retrying stages with cutscenes isn't great, and there's no accessibility options. and by accessibility i mean, actual accessibility - do not play this game if you are photosensitive, there's no toggle of any sort for flashing lights and there are a lot of those!

do not regret playing this game but i do regret taking so long to play it.
Diposting pada 18 Desember. Terakhir diedit pada 18 Desember.
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Tercatat 8.5 jam
a drier baldur's gate 1, but with more combat to make up for it. playing all the infinity engine games together kind of highlights why icewind dale isn't talked as much as its contemporaries (balur's gate and planescape torment).

a perfectly fine video game if you crave more combat in that engine, a good companion piece to the other games, but other than that fairly unremarkable and an easy skip unless you have nostalgia for it or want to see what the whole shebang is about. especially because all the quirks of the engine (terrible pathfinding and finicky inventory management) are here in full force.
Diposting pada 14 Desember. Terakhir diedit pada 14 Desember.
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Tercatat 27.7 jam (Telah dimainkan 16.6 jam saat ulasan ditulis)
clever, witty and funny. a game better experienced fully blind committing to your choices and decisions. unfortunately i cannot do anything bad because i refuse to disappoint kim kitsuragi.

the best game i can't recommend spending money on because of what happened internally at the studio. if you get it, at least get it on sale.
Diposting pada 13 Desember.
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Tercatat 4.7 jam (Telah dimainkan 3.6 jam saat ulasan ditulis)
i prefer the changes made to the bfg edition but over 20 years later and it's still an outlier in the doom lineage of game. still think you should give it a shot if you never have!
Diposting pada 12 Desember.
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Tercatat 29.1 jam (Telah dimainkan 6.9 jam saat ulasan ditulis)
witchspring 3 refine kind of sits in a weird spot. while coming out (way) before the remake of the first game, at its core this is an upgraded version of a mobile game. you can absolutely feel everything that made it a mobile game. yet as i said it exists in a world where the remake exists (and is quite good), which is a way more finely-tuned version of everything on offer here, from the systems to the controls to the presentation.

if you played the remake first, this game will immediately be familiar to you in its systems. if you haven't, witchspring is a little weird because it doesn't work like a traditional rpg in terms of leveling - your rewards are stats. which is cool but also very funny because the game is tuned in such a way that it's very easy to outgrind the game. it can be an issue but i feel like it isn't, because if you are looking for a difficult RPG i can recommend you dozens of them, and this is not what the witchspring series is about.

so even all of that considered, is witchspring 3 still up your alley? well if you are considering it, it probably already is. there is still some jank present (controls sometimes are a bit finnicky and there's weird things like your character walking a bit forward after letting go, you cannot mash through dialogue, things are highlighted very much like a mobile game) but to me most of that is made up by the fact that the team behind these games loves doing it. and i find myself terribly endeared by the series and its characters to the point i am willing to overlook or work through the flaws.

if you aren't looking for the next massive rpg series that will blow up and are entirely fine with something restrained, especially at its lower price point, this will probably be up your alley. if you played the remake of 1 before this are considering this, you are in for a familiar experience - the training, the crafting, how the world functions... there is some clunkiness attached to it, but with a lot of the spirit that makes the series special.

i can only hope one day the other game in the series will at least be available on steam, if not get remakes on par with the first game. there's something a little special here and i like it a lot.
Diposting pada 12 Desember. Terakhir diedit pada 12 Desember.
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Tercatat 0.8 jam (Telah dimainkan 0.7 jam saat ulasan ditulis)
any criticism of AI aside, this game sucks. like, genuinely. you are thrown into levels with a 4 seconds loop audio while you stare at the piss filter, picking upgrades that do not matter other than arbitrary number go up and you get tons of levels while nothing feels like it comes together. so i can see this game being a homerun for a lot of people. the perfect game for the average gamer, completely devoid of any sort of thought put into it.

e: devs are trying to push this as a "steam deck issue". it is not a steam deck issue. the game is simply not fun. insanely disingenuous.

e2: since i feel like being kind (unsure why) i wrote down my full thoughts to people so i'll just copy paste them rather than a generic paragraph above that says the game sucks






I have tried the demo for this game.

Any criticism of the game using AI 100% (allegedly) aside, it fails on every single level.

I guess a bit of context for anyone that would read this and is not aware of the current onslaught of survivors-likes we see out there : in a post Vampire Survivors world, a lot of people have taken to make games similar to it, to varying degrees. Vampire Survivors works because of a variety of factors, ranging from map design, progression, weapons and visual design, and clones will mimic those to varying degrees of success.

With that said, the genre is a low-hanging fruit to copy, because it's not a terribly hard idea to make : pick skills that do stuff and kill ton of enemies. In a nutshell, you are making the WorldDestroyer69 build you would in an ARPG but in a 15-30 minutes format.

So, enter Codex Mortis. In a AI-gen world, and the desperate need everyone has to apply it to.... everything, AI generated games were inevitable. Well, at least an attempt to use it, of course.

This utterly fails on every single level. Where do I even begin? Visually, the game is a mess. good ole piss filter on everything. Terribly unpleasant to look at. Does not help that the UI is just... existing. I don't expect most lower-end games to have a "great" ui but at least a passable one. This one just sucks. Miserable to navigate. No real reason as to how things are nested. Very barebones. Stuff hidden in scrollable menus that do not seem scrollable.

A bad "art" style and terrible UI can be forgiven if the game is fun. I have played games with less than optimal UIs, either in presentation, design or layout, that were still great because the gameplay loop was great or the story was fantastic. Unfortunately, on this level too Codex Mortis utterly fails. A convention of the genre is that your character will have a starting spell, sometimes with matching attributes, to goad you to "build" them a certain way to make your flavor of WorldDestroyer69 build. For some unknown reason (I am being facetious, I know full well there was no reason because the package fails to understand what makes a game a game) you start with 1 weapon and you have to buy slots to slot them in before the game starts. So you start your run with your weapons, without the possibility of mixing them, and all you get are pure number upgrades. Terribly unsatisfying for the genre, but a thing I'm sure a lot of people will love because wow we sure love numbers. What matters for the WorldDestroyer69 build is only the numbers after all, not weird little quirky things like "gameplay feel" or "fun". No amount of fixing starting abilities or the number of them will fix this. The fun of the WorldDestroyer69 build is that it congeals together or fails to, prompting you to rework it. This game fails to understand that on a basic level.

Well, that's all good and well but what about how the game plays? Uh, not great. I tried various levels of tweaking (the game offers different spawn rates and difficulty levels out the game for some reason, instead of being unlockables) and I was just pushed to die and spend my currency to progress. Granted, you do eventually need to do that in other games in the genre but at least it feels like you have a fighting chance. Codex Mortis just tells you to go ♥♥♥♥ yourself and spend that currency because boy you are not going to progress without it. You aren't going to progress with it either because there's no tuning of the gameplay or enemies on any level here, but I feel like that's a bit of a tangent. This could be somewhat forgiven if I felt like I could -make- my own WorldDestroyer69 build but once again, I'm not even allowed to do that!

The cherry on top is the fact that you will hear a very short audio loop through the entire time you are playing, which I can only assume is because the thing is AI generated. Some weird guitar riff. Terribly grating!

Granted, all of this is just a demo as of writing this! So they could fix it. So, how do you fix it?

Well they could try to make a video game, for starters.
Diposting pada 11 Desember. Terakhir diedit pada 13 Desember.
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Tercatat 14.7 jam (Telah dimainkan 12.5 jam saat ulasan ditulis)
did everhood need a sequel? i don't personally think so. it was relatively well contained and didn't feel like it needed expanding upon. with that said, i still really like everhood 2. well, except for a major detail, more on that a little bit below.

biggest change (that i am a fan of) is the combat, pushing it to be more rpg-like opposed to the first's game adventure vibe. i think it works well compared to the first game and serves as a nice foil. where it gets crazier is the story : 1 definitely had a thread of thought going, and 2 does absolutely not follow the same line, playing more with an extended universe rather than focusing on the exact things 1 does.

so given all of that and how wildly different everhood 2 is in terms of story, it's not too surprising most people are relatively lukewarm on it or consider it inferior, especially because of a single massive thing no one or nothing tells you about : collecting the damn weapons. oh sorry you didn't collect them? go back to the beginning of the game and do it all over again. without going too in details about the rest, i still think it's fine and fun, but this really soured my experience!!!! even if you can wear a hot dog hat and even if soundtrack bangs!!!

like the first game however please don't even consider it if you are photosensitive!
Diposting pada 10 Desember. Terakhir diedit pada 11 Desember.
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Tercatat 0.8 jam
playing this in good faith, and any criticism of paywalling 90% of the game (instead of just one big up front price?) aside, the game is overwhelming visually and not terribly pleasant to get into as a novice.
Diposting pada 9 Desember.
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Menampilkan1-10 dari 685 kiriman