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Your game lobby being public is fine, assuming people can actually join successfully. Before, I just kept failing to join, which was honestly really frustrating.
Anyway, thank you again for taking the time to reply to my messages. I truly appreciate it.
As for the report situation, it’s basically an eye for an eye, a tooth for a tooth, so well done. If the original creator has an email address, you could also consider sending them a message directly. Since YouTubers often work with sponsors and make money through brand deals, they usually communicate through email anyway.
However, that's an "intentional" softlock.
An "unintentional" (actual bug per se) softlock would be, for example, the second (first, in reference to Tarantino) day of the reservoir dogs heist, if your civilian buddies (who get killed later on) won't get near the counter. That softlock is so bad, that restarting the day won't fix that - and you have to re-host the whole heist.
I doubt that we'll get fixes for that in the near future (looking at how the civs stuck in the idle animation still aren't fixed), yet a slightest chance is still a valid possibility.
My lobby is always open. Feel free to join any time you like. =)
Sometimes, when you pick up an item in the exact moment someone else does it - it can show up in your "inventory", whereas it really was given to that other person.
And, if you're the host, and someone else takes an item (say, a crowbar or a keycard), and then leaves the lobby (or goes into custody) - those items are transferred to you (the host). Or, if you're in custody as well - to the "next" player (blue->red->orange).
It's a game feature, so that the heist won't softlock itself.
Even though, some heists can still be softlocked, sadly.
Like the biker heist, for example. If you open a door (with a safe and the skull inside) early on (before the mechanic triggers that) - the heist won't progress any further.