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[list]
[*] Consumable items that ensure the next upgrade dropped is for an equipped weapon / employee
[*] Once you hit PLAYER level* 4(?) you can 'focus' a weapon or grenade so that upgrades for that drop much more often than others.
[*] Once you hit PLAYER level* 10, you can take the materials you've been getting from scrapping upgrades you don't want / already have to craft other upgrades. You can even make sure it's one you don't have by spending a currency you get from playing on the higher difficulties
[/list]
Also true with the halt in progression, the beginning is good then slows to a crawl and you don't get to the REALLY fun stuff until much later on but the journey to that point is a slog