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Recent reviews by 𒄭𒀀𒊠𒊠𒀀𒂠𒑊𒁠

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Showing 1-10 of 18 entries
1 person found this review helpful
8.0 hrs on record
OH HOLY MOTHER OF MEDIEVAL MISERY.
WARLANDER.
Or as I like to call it:

“THE GAME THAT PROMISED EPIC WAR AND DELIVERED RUBBER SWORDS AND LAG.”

Let’s break this steaming pile down AVGN-style. Strap in.

THE IDEA

Warlander starts with a fantastic concept:

100-player battles

Sieges

Towers, robots, magic, cataclysmic idols

Deep combat, blocking, parrying, combos

It’s like someone whispered:

“Imagine Chivalry, Mount & Blade, and a little Overwatch in one glorious stew.”

And somehow
 they puked that stew back onto the floor.

THE COMBAT: “YOU’RE DEAD, THEN WHAT?”

Combat is supposed to be tactical, skill-based, satisfying.

What it actually is:

You swing your sword.

You hit nothing because hit detection is a cosmic joke.

Your target slides like it’s on ice while somehow magically killing you in one hit.

Every match feels like:

“Press buttons. Hope. Pray. Die. Repeat.”

Deep tactical melee?
Ha.
Deep tactical melee in Warlander is my controller trying to translate chaos into order while the game laughs in binary.

SIEGES AND OBJECTIVES: RANDOMIZED HELL

Sieges are meant to feel epic.
Instead:

Towers bug out mid-battle

Objectives capture themselves for no reason

AI teammates run in circles like drunk chickens

You could organize a perfect flank
 and the game decides you lose anyway.
It’s like the game itself is playing against you.

TECH ISSUES: FLOATY, RUBBER, AND LAGGY

Animations look like cardboard cutouts flailing in molasses.

Hit registration is a gamble

Rubberbanding is constant

Servers turn 100-player battles into low-res slideshow hell

There’s no satisfaction, no feedback, just floating disappointment in motion blur.

COSMETICS: “HERE, BUY YOUR GLORY”

Warlander doesn’t just fail mechanically.
It fails monetarily too.

Skins everywhere

Loot boxes disguised as progression

Powerful units locked behind grind or paywall

Want to swing a badass robot hammer?
LOL. Better grind 20 hours or open your wallet.

Because nothing says “epic fantasy battle” like microtransactions on top of chaos.

DEVELOPMENT: HALF-ALIVE ZOMBIE

The game launched incomplete.
Promised updates are glacial.
Bug fixes arrive slower than your dead teammates can respawn.

It feels abandoned
 even when it isn’t.
You’re left playing a “fantasy battle” where most of the game is just waiting for the game to work right.

FINAL VERDICT: WARLANDER

Warlander is a tragic cautionary tale:

Great ideas? ✅

Ambition? ✅

Execution? ❌❌❌

It’s:

Clunky

Laggy

Bug-ridden

Microtransactiony

Chaotic to the point of frustration

The promise of epic medieval fantasy warfare went straight into the dumpster.

This game isn’t just “bad.”
It’s a high-concept fever dream shoved through a blender, and the blender caught fire.

I’d rather:

Play Chivalry 2 with 30 FPS

Get headshot by a 100% invisible knight

Or watch my sword vanish mid-swing

Than touch Warlander again.

GREAT IDEA. WENT TO ♄♄♄♄. CLASSIC.
Posted 9 January.
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2 people found this review funny
3
28.1 hrs on record
OH ♄♄♄♄♄♄♄♄♄♄.
INSURGENCY: SANDSTORM.
The tactical shooter that started as “hardcore realism” and ended as

“PLEASE KEEP BUYING SKINS, WE SWEAR WE’RE NOT DEAD YET.”

This game is a case study in how to slowly give up while pretending you didn’t.

GAMEPLAY: STILL MISERABLE

Let’s get this straight first.

Sandstorm is STILL:

Slow

Punishing

Hostile to new players

You spawn, jog for three minutes, get instantly deleted, and learn ABSOLUTELY NOTHING from the experience.

The gunplay is “realistic,” which in this game means:

You die so fast you’re not even sure you were ever alive.

Gunfights don’t feel tactical.
They feel accidental.

KILL CAMS: TOO LITTLE, TOO LATE

Yes, they added kill cams.

And instead of fixing anything, they just made the game look wORSE.

Now you get to watch:

Desync in real time

Bullets coming from impossible angles

Enemies snapping onto you like they’ve got psychic powers

Kill cams don’t teach positioning.
They teach you that the game’s netcode is held together by duct tape and vibes.

And let’s not ignore the irony:
A game that screamed “REALISM” for years suddenly adds arcade replay cams because people were sick of dying to nothing.

So now it’s:

Not realistic

Not accessible

Just confused

MAP DESIGN: DEATH BY ARCHITECTURE

Every map looks like:

A beige concrete maze

Designed by someone who hates sightlines

Filled with 500 windows, 900 corners, and ZERO flow

Every step feels like Russian roulette.

There’s no “learning the map.”
There’s only memorizing where people can ♄♄♄♄♄♄♄♄ you from.

CO-OP AI: STILL TERMINATORS

The AI is still broken in the worst way.

They’re either:

Completely braindead
OR

Omniscient gods who snap headshots through smoke

There is no middle ground.

These bots don’t react.
They predict the future.

COSMETICS: WHAT THE ACTUAL ♄♄♄♄

Let’s talk about the SKINS.

This game launched as:

“Grounded, authentic, serious.”

Now?

Neon guns

Tactical cosplay nonsense

Operators looking like they fell into a surplus store blender

Nothing says “immersive military shooter” like:

A guy dressed like an airsoft influencer doming you from a rooftop.

You can practically hear the developers saying:

“We need money, realism be damned.”

ABANDONED DEVELOPMENT ENERGY

The biggest problem?

This game feels ABANDONED.

Updates got slower.
Communication dried up.
Real issues stayed unfixed.

Instead of:

Better onboarding

Smarter AI

Improved netcode

Better map flow

We got:

Skins

Minor tweaks

And a kill cam band-aid

This isn’t active development.
This is maintenance mode with a smile.

COMMUNITY SPLIT

The playerbase is fractured.

Half the community says:

“Skill issue.”

The other half is wondering why the game never evolved.

Any criticism gets hand-waved away because:

“It’s hardcore.”

No.
Hardcore doesn’t mean unfinished.

THE CORE PROBLEM

Insurgency: Sandstorm doesn’t know what it is anymore.

It wants:

Mil-sim credibility

Casual appeal

Monetization

And zero responsibility

So it ends up being:

Too punishing for new players
Too shallow for mil-sim fans
And too janky to take seriously

FINAL VERDICT

Insurgency: Sandstorm is:

A good idea executed halfway

A hardcore shooter afraid to commit

A game slowly bled out by neglect

Kill cams didn’t save it.
Cosmetics cheapened it.
And abandoning real development finished it.

This isn’t a living game.
It’s a corpse wearing tactical gear.

I’d rather:

Play Squad with a migraine

Get yelled at in ARMA for 3 hours

Or watch my character walk back to the objective IRL

Than pretend this game didn’t miss its chance to be great.

SANDSTORM DIDN’T FAIL BECAUSE IT WAS HARD.
IT FAILED BECAUSE IT STOPPED TRYING.
Posted 9 January.
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2
2
7
11.2 hrs on record
TOTAL WAR: PHARAOH – DYNASTIES
a.k.a. “WHO ASKED FOR THIS ♄♄♄♄?”

Ohhh GREAT. Total War: PHARAOH – DYNASTIES.
Because when I think “epic historical warfare,” I think of sand, sand, more sand, and guys named Amenhotep tripping over each other with sticks.

This game is like Creative Assembly looked at their burning dumpster fire of a reputation and said:

“You know what this needs? A DLC that feels like the base game wearing a fake mustache.”

THE SETTING:

You’re in the Bronze Age Collapse, which is historian talk for

“Everyone’s ♄♄♄♄♄♄, nobody knows why, and everything sucks.”

There are no iconic units, no variety, no “♄♄♄♄♄♄♄♄♄” moments.
It’s just spearmen, spearmen, slightly angrier spearmen, and—oh wow—
SPEARMEN WITH HATS.

That’s not unit diversity. That’s a costume change at Spirit Halloween.

THE GAMEPLAY:

This is Total War if you removed all the fun and replaced it with accounting homework.

You don’t conquer empires—you micromanage grain like a stressed-out Costco manager in 1200 BC.

“Oh no! My dynasty legitimacy is down 2% because my cousin sneezed wrong!”
WHO CARES?!
I’m trying to WAGE WAR, not host a ♄♄♄♄♄♄♄ family reunion simulator.

Every mechanic feels like it exists to:

Slow you down

Confuse you

Make you ask “why the ♄♄♄♄ is this even here?”

DYNASTIES MODE:

They hype this like it’s some revolutionary new feature.

What is it REALLY?

A menu with extra buttons.

That’s it.
That’s the feature.

You’re juggling heirs, bloodlines, marriages—
but none of it feels impactful. It’s like Crusader Kings if you removed all the personality and replaced it with beige wallpaper.

I’ve seen more excitement in a Microsoft Excel spreadsheet with conditional formatting.

THE MAP:

It’s HUGE.
And EMPTY.
Like a desert-themed parking lot.

You march armies across miles of nothing just to fight the same copy-paste army you fought TEN TURNS AGO.

No epic landmarks.
No famous cities that make you go “oh ♄♄♄♄!”
Just Mudhut #47 and Sandy Asscrack Province.

THE AI:

The AI is dumber than a sack of bricks left out in the sun for 3,000 years.

They:

Declare war for no reason

Break treaties immediately

Suicide their armies

Then act shocked when you annihilate them

It’s like playing chess against a pigeon that ♄♄♄♄♄ on the board and flies away.

PERFORMANCE & POLISH:

This game runs like it’s powered by two hamsters and a candle.

Menus lag.
Battles stutter.
Animations look stiff as embalmed corpses—which I guess is thematically accurate, but still SUCKS.

And the UI?
Good GOD.

Icons on top of icons on top of icons.
I need a Rosetta Stone just to understand what the ♄♄♄♄ half the symbols mean.

THE BIGGEST SIN:

This doesn’t feel like a Total War game.

It feels like:

A side project

A tech demo

A “please buy this so we can keep the lights on” release

No soul.
No passion.
No “one more turn” energy.

Just one more sigh.

FINAL VERDICT:

Total War: PHARAOH – DYNASTIES is:

Too boring to be epic

Too complex to be fun

Too shallow to be strategic

It’s like they took Total War, buried it in sand, pissed on it, and called it “historical authenticity.”

I’d rather:

Fight Rome for the 900th time

Play Medieval II on a toaster

Or bash my head into a pyramid

Than spend another hour with this dry, lifeless, sand-choked piece of ♄♄♄♄.

This game didn’t collapse because of the Bronze Age.
It collapsed because it’s BORING AS ♄♄♄♄.

Now excuse me while I go cleanse my brain with a real Total War game before I start worshipping the sun out of sheer despair.
Posted 9 January.
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17 people found this review helpful
0.0 hrs on record
Blood Angels are getting chapter pack, White scars are getting chapter pack. Dark Angels had Champion and Chapter pack. Same for Ultra Marines and Space Wolves. What does Imperial Fist get? one Champion and so do Salamanders.
Posted 30 May, 2025.
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51 people found this review helpful
19 people found this review funny
0.0 hrs on record
is it worth the price?
no.
I am to deep at this point.
Posted 14 May, 2025.
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7 people found this review helpful
1 person found this review funny
5
102.6 hrs on record (25.9 hrs at review time)
En jouant Ă  Planetside 2, je me suis trouvĂ© immergĂ© dans un univers oĂč la guerre semblait infinie, un champ de bataille numĂ©rique oĂč chaque victoire, chaque possession, semblait compter. Pourtant, derriĂšre cette façade de puissance et de progression, une douleur profonde m’envahit, celle d’une perte rĂ©elle, d’un vide intĂ©rieur que rien dans ce jeu ne peut combler.

Ce jeu propose une expĂ©rience intense, oĂč l’on dĂ©pense du temps, de l’énergie et parfois de l’argent pour amĂ©liorer son personnage, conquĂ©rir des territoires ou simplement ressentir un semblant de contrĂŽle sur un chaos apparent. Mais Ă  mesure que je m’investis dans cette lutte constante, je ne peux m’empĂȘcher de me demander : Ă  quoi cela sert-il vraiment si, au fond, tout cela n’est qu’éphĂ©mĂšre ? La mort et la perte rĂ©elle me rappellent que, malgrĂ© tous nos efforts pour bĂątir dans ces mondes virtuels, tout ce que nous accumulons ici reste fragile, sans valeur dans l’éternitĂ©.

Ce qui me touche profondĂ©ment, c’est la conscience que cette soif de pouvoir, cette course effrĂ©nĂ©e pour atteindre des rangs ou des possessions, n’est qu’une illusion. Tout ce que nous construisons dans ces univers numĂ©riques, aussi grandiose ou intense soit-il, s’efface inĂ©vitablement face Ă  la rĂ©alitĂ© de la fin. La gloire, la richesse, les possessions matĂ©rielles, tout cela n’a de sens que dans l’instant, avant que le silence ne nous engloutisse.

Ce jeu m’offre une expĂ©rience captivante, mais aussi une rĂ©flexion douloureuse sur la vanitĂ© de nos efforts. Peut-ĂȘtre que la vĂ©ritable sagesse rĂ©side dans la prise de conscience que rien ne dure, que tout est illusion, et que le vrai sens rĂ©side dans la prĂ©sence, dans l’amour, dans la paix intĂ©rieure. La guerre que nous menons dans ces mondes virtuels n’est qu’un miroir de notre propre combat contre l’éphĂ©mĂšre, un rappel que la vie elle-mĂȘme est fragile, et que la seule victoire possible est celle de la conscience de cette vĂ©ritĂ©.

En fin de compte, cette expĂ©rience m’aide Ă  voir au-delĂ  du jeu, Ă  comprendre que la vraie force rĂ©side dans la capacitĂ© Ă  accepter la mortalitĂ© et Ă  chĂ©rir ce qui est vĂ©ritablement prĂ©cieux. MĂȘme si la douleur de la perte demeure, elle m’enseigne que la vĂ©ritable victoire est intĂ©rieure, celle qui transcende les mondes virtuels pour toucher Ă  l’essence mĂȘme de notre existence.
Posted 13 May, 2025.
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277.6 hrs on record (192.0 hrs at review time)
Is Ă© RimWorld ceann de na cluichĂ­ insimĂ©adĂłra is uathĂșla agus is domhain a forbraĂ­odh le blianta beaga anuas. Forbartha ag Ludeon Studios, cuireann an cluiche seo tĂș i mbun bainistĂ­ochta ar choilĂ­neacht i bhfĂĄsach eachtrannach, ĂĄit a n-Ă©irĂ­onn gach cluiche ina scĂ©al nua lĂĄn le drĂĄmaĂ­ocht, tragĂłid, agus greann dorcha. Mar sin fĂ©in, cĂ© go bhfuil RimWorld ar fheabhas Ăł thaobh gameplay de, tĂĄ cĂĄineadh tuillte ag an gcur chuige trĂĄchtĂĄla atĂĄ ag gabhĂĄil leis – go hĂĄirithe maidir le praghsĂĄil agus breiseĂĄin (DLCanna).

BuaicphointĂ­
1. ScĂ©alaĂ­ocht idirghnĂ­omhach gan sĂĄrĂș
CruthaĂ­onn RimWorld scĂ©alta nach fĂ©idir a thuar, bunaithe ar idirghnĂ­omhaĂ­ochtaĂ­ randamacha idir coilĂ­nigh, an timpeallacht, agus imeachtaĂ­ seachtracha. NĂ­ bhĂ­onn dhĂĄ chluiche riamh mar an gcĂ©anna, agus tugann sĂ© seo mothĂș uathĂșil do gach feachtas.

2. A.I. Scéalaí
TĂĄ sĂ© seo ar cheann de na smaointe is cliste i ndomhan na gcluichĂ­. RoghnaĂ­onn tĂș “scĂ©alaí” a chinneann cĂ© chomh ciĂșin nĂł cĂ© chomh chaotic is a bheidh do thuras. Is uirlis dochreidte Ă­ seo chun eispĂ©ireas pearsantaithe a chruthĂș.

3. ModhnĂș cumhachtach
TacaĂ­onn RimWorld go lĂĄidir le modhnĂș, agus tĂĄ pobal gnĂ­omhach forbartha timpeall air. Tugann mods nua gnĂ©ithe, cĂłrais agus meicnic don chluiche nach bhfuil san eagrĂĄn bunaidh.

4. UasghrĂĄdĂș agus straitĂ©is chasta
Ó bhainistiĂș bia agus fuinnimh, go cĂłrais slĂĄinte casta agus sĂ­ceolaĂ­ocht na gcoilĂ­neach – tugann an cluiche deis duit dul chomh domhain agus is mian leat i do straitĂ©is.

Ach Anois – Na Lochtanna TromchĂșiseacha
1. PraghsĂĄil rĂł-ard don ĂĄbhar atĂĄ ann
CosnaĂ­onn RimWorld bunleagan cheana fĂ©in mĂ©id measartha ard (go hĂĄirithe d’fhorbairt neamhspleĂĄch), ach is iad na DLCanna is mĂł a chuireann imnĂ­ orm. TĂĄ Royalty, Ideology, agus Biotech mar shampla, ag cur gnĂ©ithe criticiĂșla leis an gcluiche – gnĂ©ithe a d’fhĂ©adfaĂ­ a bheith san ĂĄireamh sa bhunleagan.

Go minic, mothaĂ­onn sĂ© gur gearradh gnĂ©ithe amach d’aon ghnĂł chun iad a dhĂ­ol mar bhreiseĂĄin nĂ­os dĂ©anaĂ­.

2. Gan mórån gnéithe saor in aisce
Murab ionann agus roinnt cluichĂ­ indĂ­ eile (m.sh. Dwarf Fortress, nĂł fiĂș Project Zomboid), nĂ­ fhaigheann an leagan bunĂșsach de RimWorld mĂłrĂĄn nuashonruithe substaintiĂșla saor in aisce. Is cosĂșil go bhfuil beartas trĂĄchtĂĄla gnĂ­omhach ann a chuireann gach forbairt thĂĄbhachtach taobh thiar de bhalla pĂĄ.

3. Eispéireas easnamhach gan DLC
Gan na DLCanna, is eispĂ©ireas i bhfad nĂ­os boichte atĂĄ sa leagan caighdeĂĄnach. TĂĄ cĂłrais mar DNA oidhreachta, reiligiĂșin, teicneolaĂ­ochtaĂ­ ardleibhĂ©il, agus modhanna nua iompair i bhfolach taobh thiar de bhreiseĂĄin – rud a fhĂĄgann go mothaĂ­onn an cluiche "neamhiomlĂĄn" gan iad.

ConclĂșid: Saothar ealaĂ­ne faoi scĂĄth beartais trĂĄchtĂĄla
Is Ă© RimWorld ceann de na cluichĂ­ insamhlaithe is fearr atĂĄ ar fĂĄil – gan dabht. TĂĄ sĂ© domhain, andĂșileach, agus thar a bheith cliste. Ach cailltear cuid den draĂ­ocht nuair a thuigeann tĂș cĂ© mhĂ©ad den eispĂ©ireas atĂĄ i ndĂĄirĂ­re faoi ghlas taobh thiar de bhreiseĂĄin costasacha. Is trua Ă© nĂĄr roghnaigh Ludeon bealach nĂ­os flaithiĂșla, go hĂĄirithe nuair is lĂ©ir gur obair ghrĂĄmhar atĂĄ sa chroĂ­-chluiche.

Rátáil: 8.5/10 le DLC – 7/10 gan iad
Posted 23 April, 2025. Last edited 5 May, 2025.
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451.0 hrs on record (295.9 hrs at review time)
Skyrim – I pored mana, ostaje nezaboravan
The Elder Scrolls V: Skyrim je jedan od onih retkih naslova koji je ostavio neizbrisiv trag u ĆŸivotima igrača. Kada je izaĆĄao 2011. godine, bio je revolucija – ogroman otvoreni svet, sloboda izbora, magija, zmajevi, nordijska mitologija – sve to spojeno u igru koja je, uprkos tehničkim manama, uspela da osvoji srca miliona.

Za mnoge, Skyrim nije samo igra – to je uspomena. Bilo da si beĆŸao iz Helgena po prvi put ili zapevao "Fus Ro Dah!" u dnevnoj sobi, neĆĄto u vezi sa tim iskustvom ostaje lično i magično.

Dobre strane
Ogroman i bogat svet: Skyrim je ispunjen tajnama, tamnicama, legendama i zanimljivim likovima. Iako godina ima, njegova atmosfera i dizajn i dalje inspiriĆĄu.

Sloboda: Igra ti omogućava da budeĆĄ ĆĄta god ĆŸeliĆĄ – ubica, mag, vukodlak, heroj, lopov ili niĆĄta od toga.

Mod zajednica: Zahvaljujući hiljadama modova, Skyrim ĆŸivi i danas, često izgleda i funkcioniĆĄe bolje nego mnoge savremene igre.

Mane koje volimo da zaboravimo
Bagovi i tehničke slabosti: Od letećih mamuta do NPC-eva koji ơetaju unazad – Skyrim nikada nije bio tehnički savrơen. Ali ponekad, baơ ti trenuci su oni koje najviơe pamtimo.

Plitke mehanike: Određeni sistemi, poput borbe ili dijaloga, deluju povrơno u poređenju s modernim RPG-ovima.

Anniversary Edition – Nije bilo neophodno, ali je bilo lepo
Godinama kasnije, Bethesda je predstavila Skyrim Anniversary Edition, kao "slavljeničko" izdanje igre. U suĆĄtini, to je Special Edition sa dodatim Creation Club sadrĆŸajem – novim misijama, oruĆŸjem, pa čak i ribolovom.

Da budemo iskreni, niko nije traĆŸio Anniversary Edition. Bio je to viĆĄe marketinĆĄki trik nego revolucionarna nadogradnja. Ali – za one koji su ĆŸeleli povod da se ponovo vrate u Tamriel, bio je to lep izgovor. Nije doneo mnogo, ali ono ĆĄto je doneo bilo je solidno.

Zaključak: Skyrim je vremeplov
Ima boljih igara danas, sa dubljim sistemima i lepơom grafikom. Ali Skyrim ima duơu. On pripada posebnom trenutku u gejming kulturi – i ko je igrao tada, zna. Skyrim je i dalje tu, i dalje se vraćamo – ne jer je savrơen, već jer nas podseća na ono kad je sve bilo novo i ogromno.

Ocena: 9/10 – Legendaran, ne zato ơto mora da bude, već zato ơto smo ga takvim učinili.
Posted 8 April, 2025. Last edited 5 May, 2025.
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111.9 hrs on record (102.3 hrs at review time)
E
Posted 25 February, 2025. Last edited 29 November, 2025.
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144.7 hrs on record
OH FOR ♄♄♄♄’S SAKE.
DELTA FORCE (2024).
The game that dug up a beloved old franchise, looked it in the eye, and said:

“What if we turned you into a FREE-TO-PLAY CALL OF DUTY SEWER?”

Congratulations.
You didn’t revive Delta Force.
You SKINNED IT AND SOLD THE HIDE AS A BATTLE PASS.

FROM NOSTALGIC TACTICAL FPS
TO ADHD CONTENT SLOP

Delta Force used to be:

Slower

Tactical

Grounded

About positioning and teamwork

Delta Force 2024 is:

Slide-canceling crackhead gameplay

Constant UI popups

XP bars exploding every 3 seconds

Operators yelling cringe one-liners

This isn’t Delta Force.
This is Call of Duty wearing Delta Force’s name tag like it stole someone’s lunch money.

THE IDENTITY MURDER

This game has NO IDEA what it wants to be.

It wants:

The nostalgia crowd

The CoD crowd

The extraction shooter crowd

The esports crowd

The “PLEASE SPEND MONEY” crowd

So instead of committing to ANYTHING, it becomes:

A bland, overdesigned, algorithm-approved FPS slurry.

Every design decision screams:

“What’s popular RIGHT NOW?”

Not:

“What made Delta Force special?”

GAMEPLAY: FLOATY, SWEATY, EMPTY

Gunplay feels:

Weightless

Over-tuned

Designed for clips, not combat

Everyone is:

Bunny-hopping

Slide-spamming

Pre-firing every corner

There’s no tension.
No buildup.
No pacing.

Just CONSTANT NOISE.

Old Delta Force made you think.
This Delta Force makes you mash inputs like a caffeinated rat.

OPERATORS (OF COURSE)

OH LOOK.
OPERATORS.

Because God forbid we play as:

“A ♄♄♄♄♄♄♄ soldier.”

Now we’ve got:

Named characters

Special abilities

Backstories no one asked for

Nothing says “elite military shooter” like:

A hero character with a cooldown ability and a quip after every kill.

This isn’t tactical warfare.
This is HERO SHOOTER LITE FOR PEOPLE WHO THINK CAMO IS A PERSONALITY.

MAP DESIGN: CHAOS OVER CLARITY

Maps are designed for:

Constant engagement

Maximum chaos

Zero breathing room

Every map feels like it was built to support:

“NONSTOP ACTION, BRO.”

Which means:

No flanking routes

No meaningful positioning

No map control

You’re not outplaying anyone.
You’re just RESPAWNING FASTER.

MONETIZATION: THE REAL GAME

Let’s be honest.

The actual game is:

The store

The battle pass

The cosmetic grind

Menus are cleaner than the gameplay because:

THAT’S WHERE THE MONEY IS.

Skins everywhere.
Weapon blueprints everywhere.
Daily challenges everywhere.

The FPS part feels like the thing you do IN BETWEEN ADS.

TECHNICAL STATE: “IT’LL BE FIXED LATER”

Desync.
Hit-reg issues.
Jank animations.
Servers coughing up blood.

But don’t worry!
The store works perfectly.

Funny how that happens EVERY ♄♄♄♄♄♄♄ TIME.

COMMUNITY: SWEAT OR LEAVE

If you’re not:

Meta-slaving

Movement-abusing

Watching YouTube loadout guides

You’re cannon fodder.

There is NO space here for:

Slow play

Tactical thinking

Old-school Delta Force fans

This game does not want you.
It wants engagement metrics.

THE BIGGEST SIN

Delta Force 2024 isn’t bad because it’s modern.

It’s bad because it’s COWARDLY.

It doesn’t trust its legacy.
It doesn’t trust its audience.
It doesn’t take risks.

It just copies whatever made the most money last quarter.

This isn’t a revival.
It’s a HOSTAGE SITUATION.

FINAL VERDICT

Delta Force (2024) is:

Soulless

Over-monetized

Identity-less

Designed by trend-chasing executives

It took a franchise known for:

Tactical realism and grounded combat

And turned it into:

A free-to-play content treadmill for people with zero attention span.

I’d rather:

Play the original Delta Force at 20 FPS

Get sniped by a pixel from 800 meters

Or read the old manual

Than touch this corporate, focus-tested, nostalgia-exploiting piece of ♄♄♄♄ ever again.

DELTA FORCE DIDN’T NEED TO BE MODERNIZED.
IT NEEDED TO REMEMBER WHAT IT WAS.

Instead, it became just another CALL OF DUTY CESSPIT WITH A STOLEN NAME.
Posted 6 December, 2024. Last edited 9 January.
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