StormCatcher.77
I'm a level-designer, hobbyist. Working on maps for classic shooter games like Doom, Serious Sam or Prodeus. You can find most of my works or follow the progress of new ones in my VK public [vk.com] or Discord Server [discord.gg]
I'm a level-designer, hobbyist. Working on maps for classic shooter games like Doom, Serious Sam or Prodeus. You can find most of my works or follow the progress of new ones in my VK public [vk.com] or Discord Server [discord.gg]
Currently Offline
25 Oct, 2025 @ 6:47am 
Что правда - то правда
15 Sep, 2025 @ 9:11pm 
Твоя карта для Eviternity так понравилась мне, что я решил посмотреть кто автор. И вот я здесь)) Быть немного удивлен что ты из россии. У тебя очень крутой скилл для маппера-любителя.
12 Dec, 2021 @ 10:26pm 
Much appreciated on the reply! I imagine it isn't simple at all, but it is an interesting method.
12 Dec, 2021 @ 2:20am 
Hello, Tim! I used GZDB for prototyping at early stage, and then exported the geometry to .obj file. In the next step, I processed it in Blender and imported the result into the Serious Editor for texturing and additional detailing. There are many nuances in this method and everything is not so simple...
11 Dec, 2021 @ 9:14pm 
Hello. What did you need GZDoomBuilder for with your Machine Of Doomsday map for Serious Sam?
30 Jun, 2021 @ 6:46pm 
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