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Recent reviews by Ebony Duan

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10 people found this review helpful
55.9 hrs on record
It's time
Don't assume this rant comes from someone who didn't try. Oh, I certainly tried. I gave this game quite a considerable effort. Here's everything I did to try and make this game as fun as possible:
  • Record my experience, in both video and written form to document how the game has been.
  • Not using ANY outside media, no videos, social media posts, anything at all to sway my decision making and only play at my own pace with the game to let it introduce the fun to me and make me really think for myself.
  • Assigned a SPECIFIC BUDGET by which to play the game at. $20, no more and no less, allowing me the ability to purchase content and not come at it from a f2p perspective only and approach the game from probably what it wants which is a player who actually spends money on packs.

That's right. I gave myself a specific budget by which to spend on this game to give it the best chance of being fun. I have CREDIBILITY in saying how bad this game is.

The Lure
This game is an angler fish. It lures you in with an actually good game. No really, this game is so fun... Or is it?
Evolution is the entire point of the game. That's what sets this apart from all other card game. It's like the X-Factor this has over other titles, and Super Evolution is like a Super X-Factor. It's a step above the original. Btw, yes, the original game I already reviewed and that game sucks. Super Evolution sounds cool, as it's EVEN BIGGER and they are IMMUNE to dying during your turn, and on top of all that, if they attack and kill an enemy they'll even do... uh, 1 damage to the opponent. The mechanic is so big and cool and flashy, and it's bad??? As said, they trade with zero downsides, as they can't take damage or die. It's really cool mechanically for say cards that destroy your own allies as a huge cost for their powerful effects, as they just work anyway without you losing the ally. But like, nobody cares. The thing is that you trade into an opponent's unit instantly, do 1 damage to them, and they are basically forced to immediately destroy it or die, which they are probably going to do with their own super evolution and just trade back. Whoever has to commit evolution points to trade with the opponent first is at a distinct disadvantage, because the opponent can just evolve take back. Or, even worse, if they can find a way to forward their board state AND take care of your evolutions, you die. And then the way the game is balanced is uh, Storm. Units that can just attack face are the norm, that's how you USUALLY win in this game. It sucks a lot to be having this back and forth and then my opponent summons the big guy gives it an evolution to just barely get +2 attack, it has an ability to kill my Taunt units because of course and attacks for game. And this isn't just like, oh yeah that's just an every now and then, this is how the entire game was balanced. This was by design.
So even though the game looks fun, it lures you in with this overly flashy mechanic because like yeah it does look and is kinda fun to play with, even when you are taking the game lightly it will hit you so hard like, no, not just a brick wall, those bricks are shot at you with a railgun levels of, "What the ♥♥♥♥ was that? What happened?"
It is SO bad, even on a casual calm level, it is so annoying to just be exploded out of nowhere by the 10th attacks directly guy who got super evolved and AUGH.
And on top of that, the game tries to trick you with "generosity." Sorry Shadowverse believers, the game isn't as f2p friendly as you think. 1 free pack per day, 1 guaranteed legendary per 10 packs, at minimum 1 legendary every 10 days. Yippie, I'm glad it takes a minimum of an entire month to get playset 3 of a single legendary if I have the best luck in the entire universe. For one playset of a legendary. The temptation is real.

The Pain
Now that you've been lured in with such an amazing mechanic and gameplay offering, it's time for pain!
The casual lobbies are filled with people intentionally matching to get free wins against low skilled players, they get free reign for this and it's dumb.
I cannot believe I am saying this, but even Hearthstone, yes Hearthstone, a game that I DESPISE with every fiber of my being, makes it so your first few matches in multiplayer are actually still against bots pretending to be players to intentionally be bad and ease new players into the game. This game doesn't do that, your very first match could be against someone who sweats harder than RTS players over 20 dollars. In the beginner casual lobby. I will tell you that's the one and only thing I will ever praise Heathstone for ever, it's depressing that I even had to bring it up for this point.
And then, of course, the pain of collection. You want to get cards to play them, and you obviously want good cards to be better. Let's be real, the higher rarity cards are just better. As I said before, 1 free pack per day and 1 guaranteed legend per 10 packs. 2 legednaries for each of the 7 clans and 1-3 neutrals... And a crafting system.
You get duplicates of cards and when you get too many you can dust them for a fraction of their original worth. Bronze and Silvers are honestly nice how cheep they are they you can basically craft all of them, but just for Gold cards the price jumps up to an insane degree where I found it impossible to craft full playsets of just GOLDS, not even legendaries! The believers want to tell you it's just so easy to get what you want but it's like, sure okay, you're not supposed to get every card. Even though the game has the collection that directly encourages people to get a full collection, but yeah let's just say I want it for only 1 clan.
If I destroyed every single card in my collection then I could in fact craft full playsets of 2 legendaries for 1 clan of my choice. For 1 set. Y'know, because more card sets get released? They come more frequently than half a year, meaning you haven't collected many cards from the previous set before the new one.
Then on top of that let's add the daily rewards to try making this even slightly better. Doing all of the dailies took me around 2 hours, or 3 if it was an especially annoyingly difficult challenge like win 4 pvp matches ♥♥♥♥♥♥♥♥♥, and that would net me uh. 1.5 packs. So y'know, do work for 2.5 hours a day every say and you could in fact cut down the amount of time for getting what you maybe want by 60%! I'm telling you now, that is going to go from fun to an unpaid job real quick. Maybe it'd be more if I could go up the competitive latter, but to do that I would need to already HAVE all the good cards so, y'know, I can only make due with what I had.

The Cringe
Not something you see in these reviews very often, but this game has a social hub and clans. I'll admit, I did partake in it and tried to have some fun but omg bro what? It's the casual lobby but even worse because you have zero expectation of what's gonna happen when you match up against other people at tables. Nobody matches at tables unless to get their shadowrealm whatever specific quests done for more packs and it is hell itself to try and do those as a new player, whales have such an easy time since they just bought the noob-stomper 500 to get their rewards ez and they can just use cosmetics to look like a nobody and bait anyone in. They can also use the same beginner tags as anyone else to intentionally find people as easy prey it's like, what game is this?!
I made my own clan because yes I did actually make an attempt to get shallow friends because I assumed we could help each other out. It turns out, after not playing the game for a short while, I was DEMOTED from owner of MY OWN CLAN. Yeah, great design there.

Do not play this game
Don't even give it the microscopic chance of stealing your time. Do not play for any reason whatsoever.
Posted 4 March.
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2 people found this review helpful
11.5 hrs on record
I wish I could give this game a thumbs sideways.

Let's start with being nice
This is a nice game. It has a very cute art style with simple troop combat. The exp system is more fun than the standard merge three then merge three of the merge. The thing that makes auto-battler style games truly fun to ME is when the game provides you with pieces to a combo but never the full thing so you make due with interesting cross-type synergy.
"I got this succubus who steals defense but I don't have any of the other unholy troops that synergize with her, but I could use my big tanky guys from a completely different class and use their self-defense buffs to drain back into her."
This game does have that. This game gives you a lot of random pieces and the spells are extremely extremely random and cannot be forced at all. So in a very simple way, this game provides a fun experience which can be worth it to you, but only if you really like this genre already.


Now I vent
This game has a very distinct lack of content. There being only 1 arcanist at the lowest tier is depressing. I mean yeah these games are like, you're not supposed to build from the very start of the game and be like "Yup, this is my build forever" but it's like, at least some variety would be nice. I hate getting up a build using all the cool mechs and knowing in advance there is literally no capstone mecha at legendary for the build, I'm basically just relying on spamming as many of the Mecha as possible. Only to lose, because it of course sucks and doesn't have a capstone, hudoy.
I don't think it matters at all what you make as your build in the first two areas, as long as they can beat the bosses. On the higher difficulties (I couldn't beat insane just saying that now) I would eventually just skip every single elite combat because I never had a build that would tempo out strong enough to actually beat them. Losing to a boss loses the whole run so that's more important.
Speaking of bosses, there are only 3. The spider queen, the tentacle lord, and then big spooky sorcerer. These fights do not change per run, except in extremely minor ways if even. They are honestly quite easy for the most part, as I guess the devs were scared of doing something similar to other roguelikes where bosses end up being choke-points in runs, where here you are literally guaranteed in what you get so there's no possible way to ever get countered by them except by their overly inflated stats to an insane degree. Sure, I guess sometimes it does feel bad when you got an ultimate shiv combo in Slay the Spire and get matched against the Time Lord who automatically counters you, but I mean when that fight shows up you can account and plan around it for the rest of the area, and it wouldn't be as fun if the boss was just a pushover. Also that game came out 7 years ago and each area had 3 bosses, and this game has literally only one boss. But yeah in order to make up for that kind of difficulty, they just made the bosses here beyond simple so basically every build can beat them... but their stats are extremely overly inflated. It gets quite hard on hard but in impossible it feels like incline uphill higher and higher then wall, scale this vertical cliffside or fall and die. Ugh.
Enemy variety too. Enemies are very simple, but you fight the same ones over and over. The only ones that are entirely optional are elites, and even then you will see their non-elite versions basically guaranteed.


My own personal example of the run that made me just give up.
So I had one run where I got mercenaries pretty early, and I really liked the idea of having hybrid tank + damage dealers. The game gave me a pointer that I could use multiple instead of stacking all the levels into one and thus I did so. Then I also got succubus and was using her + the constantly boosting mercenaries to keep them tanking up while being drained for her own ability to solo-carry. It felt really fun. Then, I found princess. Then I found princess. Then I found spellblade and dark lord. I wanted to keep my original board but like, idk I'm not just gonna ignore the game giving me the crazy good stuff. By the end of the run, looking at the stats, my stack of mercenaries and succubus that I have been building up for the entire game since area 1 managed to do, I kid you not, less than 5% of my army's total damage and tanking. BOTH. None of what I did with them mattered in the slightest, all that mattered was I got a princess stack leveling each other up and leveling up everyone else and leveling up like crazy making the spellblade and dark lord repeatedly eating the spellblade way stronger than anything I have ever done. I literally could've sold everything the instant I got to the third area and I'm pretty sure I still would've just won anyway.


Let me be entirely honest here!
The game being simple is not actually a problem. The lack of content is really the thing that makes it feel like, is this game REALLY worth 15+ dollars?
Something I intentionally neglected to mention until the end is that there is actually a large amount of recolored sprites in this game. You might've been able to guess when I brought up that elites have regular versions you fight in normal encounters. One of the elites is straight up slapped as an ally troop but green. With so many recolors, I am shocked with how little choice there is in build variety in the game.

If you like a simple auto battler and don't care about the lack of variety and content per run, then this game may in fact be fun for you.
This is actually the reason why I wanted to give it a completely medium review instead of negative. While I had a negative time with it, and I don't believe most people would like a game wide as an ocean deep as a puddle, it has makings of a quality experience and it could be fun for people actually passionate about the game. I wouldn't recommend it for most people, it'd just be completely mid for them. You should only give this game if my negative examples here literally do not matter to you, because then of course it's just all positives!
Posted 27 February. Last edited 27 February.
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No one has rated this review as helpful yet
16.9 hrs on record
This game is beyond creative, the mechanics are incredibly fun, and the story is something else entirely.
It is a wholly unique experience, and an incredibly good one at that. Other games sacrifice all the story to have good gameplay, or have the best story but the game itself is fundamentally flawed. This game doesn't "strike a balance," it excels at both. It is amazing.

Instead of trying to convince further, I think the game does an excellent job convincing the player to wanna continue forward by the end from the very first act.
Posted 25 November, 2025. Last edited 6 March.
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1 person found this review helpful
88.7 hrs on record
Wait, I never left a review on this? Okay guess I get to absolutely rant.
I love Yugioh, but it does have flaws.
My problem with Yugioh is actually the problem that it's basically the card game version of a fighting game. In my previous group, I was in the middle. The person above me would basically always win easily and I felt bad. The person below me would always lose to me even when I'm running the absolute funniest Amazement Traptrix deck you've ever seen, and like next level it'd be too easy to beat and they'd feel EXTREMELY bad. Is the solution just to play worse? I accidentally bullied my friends out of playing the game with me by playing the game it's very sad.

This game has that problem to the extreme.

What's something you know about Yugioh?
It's that it's a best of 3 format, right? You see who goes first and then after the win people get a chance to use the side deck and pick for themselves if they go first or not. That means even if your deck does a flash in the pan instant win on game one, there's a chance you just straight up lose in the next two rounds because your opponent outplayed you with their backup cards or now that they know what you're actually doing, hand-trapping the correct cards. Or, your opponent doesn't draw any hand traps and only gets their starters and bricks and you win for free anyway let's save that for another time...
But Master Duel is not that. Master Duel is a best of one. You go on the latter, you lose the coin flip, give up honestly it's over requeue to make it faster. Maybe if you had hand traps? Oh no sorry the best decks now resist hand traps anyway so like yeah just stop trying. There's one hand trap they can't resist but uh, we'll get to that at the very end.

You might wonder why I had so little playtime. I basically ruined the game for myself.
If you somehow didn't notice despite the fact you reading this are probably someone who actually spent a lot more time in the game, anything you want to play is all URs. Everything is URs. In the past you would have most of your main combo be SRs, some URs are the one-off boss monsters in the extra or something like that, and then MOST of your URs are the hand traps you run in every deck. That's nice, you only need to get the really expensive high rarity cards that you'll just put into every profile to make them at the bare level playable in this landscape.
I played ghostricks and doll monsters. I spent all of my currency on those two decks and I only got the full deck for one of them, but not even the hand traps since I didn't know they existed because when I played it was my first time with Yugioh ever.
You HAVE to know in advance the good cards in Yugioh normally, kinda sucks but whatever I guess. Uh so I did permanent account damage to myself for pulling fully on a pack that I thought was cool and then never got the really really really good auto-include cards because nothing and nobody ever told me they were even a thing. The tutorial certainly didn't explain to me, "Make sure to craft some hand traps before heading out!"
Ghostrick also isn't a good deck. So what would it take if I, today, for some reason wanted to get right back into the game and play the new meta?

34 URs.

Excuse me, what?
In order to keep the sun in the sky shining or something, Konami has decided now that every single new archetype that comes out now is all URs. All of them, every single one, with the SRs being leftover cards from the past still relevant today, like idk 3 rares? If even? And then the only common card, one copy, in the entire profile is the archetypal trap card. I don't think I need to explain why that's extremely bad. I'll give my personal example of how bad that is in a second but let me sideline with something about balance here since I did say the whole "every match is a coinflip" and you might be wondering why.

So yes, the current meta is Maliss
They are extremely expensive and blah blah. What really upsets me is the fact they are the strongest. Master Duel most often gets their content drops last, after TCG and OCG. OCG gets pack reveals and their cards first, meaning there's room for issues and stuff with the random cards and stuff people get excited for yeah that's fine. TCG usually gets the same cards with some TCG exclusives months later, with content from the OCG redefining what happens in these packs allowing it to be more fair and fun for everyone. Sometimes, let's not forget the Bonfire incident. But in general that's multiple months to prepare for the next release basically using OCG as a testing ground.

Master Duel had so long to wait for Maliss. They had all the time in the world to see the deck was outperforming the competition and making people sad or mad and such. With all this extra time, they could prepare for the release by maybe like straight up holding off some of the cards from the deck until later? Like straight up not even print Dormouse (not a real suggestion but an example) so that the deck can exist but is in such an underpowered state that it will not ruin everything that exists here. It's a digital game, they control all fictional copies of cards and their availability. They could even have cards limited or semi-limited on release if they really wanted to. People would feel weird about it but they could've done anything.
So then can someone please explain to me why they still decided to release Maliss, full power, and it has dominated the meta of this game for I believe over four months now???? Are you actually kidding me? Is it so hard to just not have done that? Does releasing it in full power actually print that much money? It probably does because as I explained, decks are way too expensive to make now. Speaking of:

If I burn my entire collection, I most likely won't even get halfway there. Okay how about a less powerful deck like Diabellestar? Mix it with White Forest and Azamina, the full lore strategy, sounds pretty fun!
If I was crazy enough to not wanna do the default good cards you always include, I just wanted the playable cards for the actual deck of Diabell, it would STILL BE 28 ULTRA RARE CARDS.
Like, if I destroyed literally every single card I've ever pulled from packs, I wouldn't even have enough just to make the bare essentials like Ash Blossom, Crossout, Called By, Fuwalos or

Maxx 'C'
Big shock, I hate the card. I think it makes the game objectively worse.
"OCG has it and they're fine!" Best of 3 format. Do not. They don't even like the card themselves either! If you've ever bothered asking them, most OCG players actually despise it probably MORE than us because unlike TCG players, they actually do have to deal with it!
They at the very least have a chance to survive it, with a best of 3 format that makes it sometimes possible not to draw it. They really have so much going against them already but they can at least play the game over there.
Not over here! If you get Maxx 'C'ed, you have only the one round of this one game match to beat your opponent. Better pack it up, this isn't a coin flip on just who goes first anymore, it's an additional coin flip on who resolved Maxx 'C'. You finally got to go first, but your opponent baited your Called By with Fuwalos and now gets to Maxx 'C' you? Tough ♥♥♥♥, game is over. You can probably play like 3 cards and realize your opponent got better pot of greed into ash + imperm + nibiru + called by for their turn and you auto lose. Congrats. Oh so your opponent got to do basically full combo even through your hand traps and now its your turn, but they Maxx 'C' you off the top? It's over. Break their board and let them pick up their entire deck, sure.
9/10 times Maxx 'C' resolves, the game is already decided.

I love Yugioh. This ain't my Yugioh.
Posted 17 November, 2025. Last edited 17 November, 2025.
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2 people found this review helpful
1
452.7 hrs on record (379.9 hrs at review time)
Early Access Review
This is one of my favorite games of all time, and I highly recommend it.

Oh yes, I understand all the issues. I know the HQ wasn't the most well introduced concept for a hub. I know about the soft locks, bugs, and really funny jank that happens all over the place. As of current it's very early in its access and it's been like that for a very long time.
So? The game is so good. Jank is expected. Bugs are expected. Gameplay this good? Mindblowing.

The gunplay is such peak. Move while shooting to risk missing entirely. Stop moving to become fully vulnerable to get that pinpoint shot in. There are weapons that play with you as a player such as a sniper that straight up cannot shoot unless you stop moving or short ranged laser beams that are very funny to melt tanks with. Then you get an explosive fireball cannon which is the absolute mega funny, or a modified laser gun 3-burst that fires at mega speed and actually slows down the higher your heat is, making it a strange burst damage option. And then you find upgrade kits to drastically change that gun from burst into long range suppressive fire with bleed stacking then switch to your upgraded shotgun that gets crit chance on active reload and on crit fires bouncing laser beams.
Each class plays very different, and ones who follow similar archetypes do it in their own ways that make each feel unique and special. There's a world of a difference when comparing charging in to do an AOE stun vs telefragging the drone to explode it and then sending a mega blast wave of energy ripping everyone asunder. The enemies are (usually) well designed as they absolutely gang up on you.
Enemies without heads to shoot at are plentiful, and they are also interesting with their weird movement patterns or abilities. I don't know why I personally like fighting elites so much but if having "the same enemy but again but way tougher" is fun then clearly something is right. The maps are visually unique and pleasing, It's highly enjoyable using the strange natural cover of cars, giant capacitors, or actual junk to avoid rapid fire machine guns, giant hammer people, and straight up super dreadnought rail cannon max from deleting you. Bosses really might not be the *best* designed, but I do still like them, I will always remember the spider spamming lasers and the last defender being an absolute nightmare.

This game is made with a lot of passion. It shows quite well, and I'm very happy I get to experience that same passion for myself.
Posted 3 September, 2025. Last edited 3 September, 2025.
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8 people found this review helpful
18.4 hrs on record
Early Access Review
There's just like, there's no way this is an actually real game. There's no way someone sat down and designed this.
So I was doing my thing, looking at games I gave a bad wrap long ago and deciding to randomly give them second chances to see how they are in the modern day. Last time I played this game was years ago.
This game is almost nothing like what it used to be, other than being a card game with a hex-grid combat. Everything else is drastically different to the point of it being a new game, but if only this new game actually made any sense, like wow.
You think Hearthstone is pay to win? Shadowverse? Slave away to get gold only from your wins, your constant losses against opponents who paid more than you strictly preventing you from making any progress? This game takes that to a whole new level. At the very least AT THE VERY LEAST for these other dumb games where you can pay for better luck better cards, at the very least a free player has a chance to maybe pull out a win or perhaps get lucky without needing to pay. This game, oh boy, this game takes that to a whole new level.
On top of having to randomly roll for your cards, this game does it in a gacha style where you get a token to randomly roll 1 character and they want you to do 10 pulls, not only do you have to hope for something good, you have to play a lot for a massive collection IN GENERAL because you *UPGRADE YOUR CARDS TO BE STRONGER.* This is a card game where the shop sells you a sword to kill anyone it is nuts that this is a thing. I've seen games do this before too, it's so blatant it's surprising they could even have a maximum player count over 2 at any point in time ever.
In my first ever game, I was fighting an opponent who had +1 attack and like +10 total health over my character. On top of that, their passive was insanely boosted to where even if I was to deal with their armor, each of their units was able to 2-shot my PLAYER CHARACTER. NOT TO MENTION, this is a competitive game, and your cards do RANDOM AMOUNTS OF EFFECTS. When upgrading stuff because of all the free rewards, I had a unit that randomly did 2-3 damage and a spell that randomly gave +1 or 2 movement whenever it felt like it. That is CRAZY, there's NO WAY that's real. I am baffled beyond belief that this is a real game that real people have played.
I know I played for what like, 20 minutes? No thank you, I would like that time back please, and in spades. I need to be repaid for the damages this game did to my brain.

Also to add, just because the game is in early access doesn't mean anything. This game has been in early access for years and it is asking you for money right now to buy from like, 6 different battle passes or whatever and get their 4 different starter packs with buying some extra elite gacha rolls of course. So here, I have one thing I've said before for another game that fits here as well:
If you wanna play the game, pay enough to buy Elden Ring 100 times over to win.
Posted 8 January, 2025. Last edited 8 January, 2025.
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A developer has responded on 6 Feb, 2025 @ 9:09am (view response)
No one has rated this review as helpful yet
132.1 hrs on record (118.5 hrs at review time)
This is one of my favorite games of all time, and I highly recommend it.
I'll say upfront what this game does here so if you are highly adverse you can really measure up if the game is right for you.

  1. This is a rougelike with a story, and not just any story, it is very central and core to the entire experience. I'd say if you're willing to skip any of the story you're losing an entire half of what the game provides.
  2. Gameplay can get samey after enough runs, as each character has a small pool and each area only has so many enemies. The game tries helping add variety to this by making it so characters included into the party are randomized so your deck is made up of familiar parts that are shuffled and bosses play a key part in really bringing the game together.
  3. The true ending might take a while to get to.


Now for me to just go off. I'll start with
Gameplay
The game is very fun. I don't care that when I pick Huz I know I'm always trying to go for those 2-cost skills pretty much every time, I'm excited for whatever additional characters the game slaps me where I realize "Wait, this person has TWO weakening skills? Yes-" And then I find a combo of draw and debuff skills to stack 50% armor down to deal an overwhelmingly massive pile of damage after a turn of setup. Or I start the run with Pressel knowing I'm getting myself her just ez heal skills and first class tickets to heaven. Then the game surprises me by giving me a character I didn't think about and all of the sudden I have the ultimate crit build where Pressel is the main damage and I'm using my defenders to stay alive.
The basic enemies on the difficulty option I pick are still challenging so that I can't just turn my brain off for them, and then the bosses are just so so good I love it when the game throws a clock at me and says "Oh yeah? Your barrier build? Now you have to consider the exact order everyone's skills are in." And I just feel so cool when I pull it off. Some people could see it as so easy, or so simple, but the game really makes whatever you've got most likely be fun.

Story
Here we go. This game has one of the best stories I have ever read. Yes I know there's translation errors. Yes I know cliche is a word that exists. Those do not make this story anywhere close to bad, it's so expressive.
The very first time playing immediately got me hooked, I knew the game had something else to share despite this concept being done before many times of course. I share people that hook to tell them that's what this game is all about. This fantasy world isn't real, it's all a simulation to be safe from an apocalypse. Every time I see the notice above the bed that a new cutscene is available, I would stay up at night to hours past the morning just to watch them all because I've never been so invested. I will say the actual greatest hook happens after the player gives a bit of investment: The recall back to an early run before the player started the game where things go wrong, right, and horribly wrong, it's such a roller coaster of emotions and a great hit of the surprise villain to make the rest of the story really follow through.
I'm actually a big fan of individual characters. I called some by name because of spoilers, I've got max friendship for them and what they said was just bonkers and made me really think. One of the two in particular was very very uncomfortable considering my own lifestyle but if I'm never challenged then I've never really lived it. Seeing what each character stacks up to over the course of the story and then the culmination for their stand against the finale. I love all of them, some more than others but y'know that's just how it be, some are better written. The small things and the big things come together to absolutely immerse me into the story.

So yeah I appreciate this game I hope everyone who plays it will love the story.
Posted 28 November, 2024. Last edited 3 September, 2025.
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No one has rated this review as helpful yet
1.2 hrs on record
Change language: No
Play game: No
Change account: No
Change options: Sure
Whatever the middle settings button is: Error that I cannot read
Quit game: No
Discord: Sure
Twitter: Sure

I asked the discord for everything. I disabled all my default system security, I ended all non-essential processes, I tried my different routers, I changed steam accounts.
Nothing. Ever.

I was honestly interested in trying it because so many people were complaining about what it used to be. I couldn't care less, I wanna know what it is now. What it is now is a wasted hour of my life.
Posted 19 July, 2024.
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No one has rated this review as helpful yet
352.8 hrs on record (341.2 hrs at review time)
#FixTF2 #SaveTF2
I'm not changing this to positive until I get confirmation, but the sudden direction things are going is looking way way better.
Isn't it exciting that we are actually able to change things? And we're not even done yet!
Posted 5 June, 2024. Last edited 17 July, 2024.
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No one has rated this review as helpful yet
226.7 hrs on record (69.3 hrs at review time)
DEMOCRACY WINS AGAIN WE WON THE WAR

Helldivers is a really fun game.
This is some of the most fun there is. Diving through the air with a sniper to take out a high-priority threat then quick-swap to shotgun to take out the rapidly approaching bruisers. Dropping an airstrike on an enemy brigade to run in and grenade the fabricators before a beast of communist hatred arrives to decimate our team. Trying to tactically comb the deserts for every secret in little squadrons or solo to cover ground, then rushing all together for when ♥♥♥♥ really hits the fan.
This game is a massive improvement on Helldivers 1. It is so exciting. There is real investment in playing this game with the strategies to be built.

Arrowhead I love you. I hope nothing this scary ever happens again.
Posted 5 May, 2024. Last edited 6 November, 2024.
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