1 person found this review helpful
Recommended
0.0 hrs last two weeks / 0.9 hrs on record
Posted: 13 Jun, 2025 @ 10:49am
Product received for free

Shows a lot of promise and is an interesting premise for a roguelite, reminds me of Patch Quest with the different playable creatures. Incredibly pretty visuals, feels quite good to control and plays well, no complaints on polish. I think what will determine Morsels' longevity is the amount of content it provides. That's the main "wait and see" aspect but I'm a bit skeptical given the high quality assets and lack of "room" layout variety I've seen thus far.

My only real quantifiable nitpicks is the esoteric nature of the game's stat/item system and that the reload cooldown makes the basic shooter creatures feel like a chore to play when you can basically only shoot 3/4 projectile volleys before needing to wait. The bomb and punching morsels felt far better than the starting gum and flower ones.

Another note is every time I fought the burger boss it seemed to be a pushover and go down incredibly quickly. I never felt like I needed to learn the patterns to engage with it but maybe I was lucky with my builds? Also I personally don't mind the Spelunky-like ghost time limit mechanic of the snake but it definitely should be more obvious when it spawns.

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