7 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 4.3 hrs on record (3.2 hrs at review time)
Posted: 9 Apr, 2016 @ 5:12pm

Early Access Review
This game is so much fun. Playing this with the Vive versus looking at screenshots just does not do it justice. I was enjoying it so much I was unable to stop playing this until the game told me I was done, it's that good. It's definitely my favorite Vive game I've played so far.

What I loved:
- Great sense of immersion
- Great style
- Writing (on pieces of paper throughout the game) was pretty entertaining to think about the meanings of and well written
- Little touches - things like drawing the bow string back and getting a haptic tension feeling in the controller

Things that I think could improve or at least considered by the devs:
- Combat
I didn't dislike the swordplay and shield stuff, but I felt like I was flailing a bit more than I would have liked to or felt immersive. I couldn't quite learn what was working against the enemies other than sheer flailing. I could get a cut around the head on the base skeleton warrior guys, but it was hard to replicate it time after time. Sometime I would get blocked. Using the bow and arrow was awesome and, when I was in a bind, would usually be a reliable strategy. Still I would love to be able to feel like I was a master of the swordplay.

I was also wondering what sort of assumptions were made in the way the skeleton characters block that would be advantageous or disadvantageous to either a left or right handed player. I'm not sure if it makes sense, but maybe have skeletons that are left or right handed so there's a chance to even that playing field a tad.

- User interface
It would be great if there's an option to choose a left-handed inventory "belt" layout. As a lefty I was picking things up frequently with my left hand, but having to reach across my body to the end slot to put an item away. I'm a pretty skinny person, but sometimes reaching and looking would cause the "belt" UI to shift over to the right on me, making it a bit more tedious to put the item away than it already was. It would be great as a lefty to just be able to put things away without having to stare too much at the slot.

- Multiple item "belt" user interface
If a slot on the belt contains more than one item, maybe experiment with implementing a mechanic where the user can twist the controller once they've activated a slot and then twisting would cycle backwards or forwards through the items in that slot. Another option might be to show the items in some sort of list that pops out once you've activated that slot and moving the controller up or down moves through the items (only a few around the current one are shown)

All of those things said, I have to say this is the highlight game for me thus far on the Vive. Great job and great start!
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