No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 22.2 hrs on record (10.8 hrs at review time)
Posted: 10 Dec, 2023 @ 4:45pm

Fun game that provides a lot of different combinations of play styles with strengths and weaknesses. You can see a lot of teams feel like they've found some winning combo using one type of build for all three players, but the game seems to provide a lot of counters for everything. Have folks zipping around you? Drop gas or fire. I've enjoyed every class I've played so far.

I'm sure there will be tweaks to things, but I'm having a lot of fun with my friends and even when we lose it feels like we still learned more about how to play the game together and get better individually and as a team. It's hard to say the last time I was able to see my mistakes so easily and course correct in subsequent matches. The one thing I don't feel like there's much of a counter for is the sniper rifle. Especially on the rooftop match where you have to cross the span outside without any protection. It just seems like the sniper rifle does too much damage to have a ton of recourse. You're basically playing to have one team member survive so you can respawn on them and that doesn't feel too fun. Maybe if there was some sort of barrier or distraction you could trigger in the level. I'm probably not seeing the pickups I need to use in that area. The sniper rifle just hits HARD.

I also like how easily it can be for multiple teams to mix things up. I've seen teams drop in on my team and wipe us out, but in the middle of trying to steal our payout, two or three other teams descend and keep everyone occupied long enough that we still got credit. It feels like you can read the other teams a bit and play them against one another or adapt your strategy to avoid how they're playing and get to the deposits in a more clever way. I love a game that can mix skill and a bit of mind games.

The game oozes style, with skins that give a lewis gun drum the appearance of a roulette wheel, a cat that does nothing but sits on your shoulder and wears a tin-foil hat, silly character animations. It just feels fun and pretty fresh and most importantly, sincerely executed. A lot of studios think just making tons of skins is the way they'll make money, but don't focus enough on the quality of all of them. This game doesn't have as many looks, but imo they look incredible.

I'm cheering for this game. It seems like there's a lot of promise here and a fair amount of it already well realized.

My wishlist for improvements:
- More maps: I do think that the maps might get a bit stale after a while so I'm interested in seeing what they add to what is there now.
- Speed: it feels pretty good, but some of the spans of traversal on maps feels a bit sluggish. It isn't all of them and it isn't all of the time. Perhaps it's certain pathways. I found that the Vegas style map can be frustrating without a heavy to knock through walls. My advice in general for folks feeling like it feels slow is you're probably not looking around for access to zip lines enough, which is a pretty critical part of the game to traverse quickly. Get up high and then you almost always have access to cross 1/3 of the map in seconds.
- Give us more overarching narrative. There's an interesting and pretty world Embark has built, but it's hard to know anything about it in how quickly the game plays out. I think fleshing out and presenting the lore to players will help everyone stick around the game for longer.

Keep up the good work devs! (A former BF1 and BFV player).
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.