12 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 12.5 hrs on record
Posted: 9 May, 2023 @ 3:53pm
Updated: 9 May, 2023 @ 4:04pm

As someone who played 60+ hours on FTL and a big lover of co-op games, I was stoked to see this game coming out. After playing for more than 15 hours, I concluded that I cannot recommend this game, unfortunately.

There are 3 main reasons.

Firstly, the difficulty is unbalanced and is probably mathematically impossible to beat on hard or nightmare. You start with 2 weapons, but cannot add more throughout the run (unlike FTL). On the other hand, the enemies will start with 1 and get more as the run progress, to a max of 5. On top of that, the HP of said enemies weapons will start at the equivalent of 1 attack and will increase every encounter, which, eventually, will require 5 or 6 attacks. Even with a maxed-out DMG perk character and a blue or purple or golden weapon and upgrades. Keep in mind that repairing (for enemies too) takes the same amount of time even if it's for 1 HP or 40 HP. So the difficulty is not linear, it is exponential.
If you doubt what I'm saying here, just go ahead and check how many people have the achievement "Nightmare: Defeat the final boss on hard"

Secondly, AI is terrible. I could elaborate, but just read other reviews and you will get an idea. As an example, the bots use and waste buffs between encounters while not even being in combat. Why? Another example is when they use bombs, they shoot randomly which sometimes make them land directly at the incinerator, basically making them useless.

Thirdly, the upgrades and loot feel a little bland. It would be cool to add some systems like door upgrades, cloaking, physical combat, etc., just like in FTL.

The game has HUGE potential, and I really wanted to love it. I like running around and repairing stuff. I like the overall chaos, just like in overcooked. The mini-games between combats are fun.

But not being able to complete a single run after 15 hours, even at easy difficulty, is such a bummer and not fun. I cannot even get to try the other scenarios...
At the current state of the game, I cannot recommend it.

Also, why can't I play with my buddy with Steam remote play together and choose online mode so we can fill the match? It's possible in other games like Plate-up.

Will update my review if it get patches for new content or balance changes.
Was this review helpful? Yes No Funny Award
Developer response:
Outlier  [developer] Posted: 11 May, 2023 @ 1:56am
Hi, thanks for your comments. Appreciate you taking the time to share your detailed thoughts - it's super helpful for improving the game!

Difficulty is definitely something we're thinking about, though is a really tricky one to address as there's such a range of expectations. The current difficulty levels have been tuned based on player feedback during Early Access. It's designed as a challenging game - if players could breeze through it would mean most would never see 90% of the game. The game is definitely beatable (on all difficulties) - check out players sharing their run stats on Discord: https://discord.gg/qweF5Px

TMW's mechanics are quite different to FTL, and it currently the game doesn't do a great job of articulating what a "good" strategy looks like. It's more a game about disrupting enemy bots than it is about damaging enemy ships.

Here's a post from the community with some tips: https://v1.steam.hlxgame.cc/app/1269300/discussions/0/3830918635774778850/

Points 2 and 3 are definitely something we'll look into going forward!

Hopefully that gives you a few ideas for your next run! You can also chat to other players (and us) on the Discord, or watch playthroughs on YouTube. You'll be blasting to the final boss in no time! We'd really appreciate you giving the game another go and hopefully updating your review 🤞