407 people found this review helpful
11 people found this review funny
7
Recommended
0.0 hrs last two weeks / 71.2 hrs on record (10.9 hrs at review time)
Posted: 13 Nov, 2016 @ 10:12am

I work as an engineer for a Formula 1 team, and what impresses me about this game is how it has captured the things which make a race weekend exciting while stripping away the stuff that would make every race weekend a chore (aka too much like a real job!).

For example, the short practice sessions - lots of complaints about those but I have to say there is probably no racing team that would ever say they've had enough practice - you always want more, and it's a case of prioritising what you want to learn about. The game forces you to make this interesting choice - do you work on setup or prioritise running laps on a set of tyres to squeeze out that last few % of performance?

In real life teams use a combination of experience and simulation to do the biggest chunk of setup work before the race - the practice sessions are just for fine tuning. The game gives you hints (and the track map should give you an idea) of whether this is a high speed / low speed circuit. I've found it's possible to get fairly close on your first go by taking an educated guess, but you won't get a perfect setup without long practice sessions, good driver feedback and a good starting guess - and nor should you! Getting a perfect setup is elusive just like in real life. And just like in real life you could keep a note of your setups and give yourself a better starting point for next year!

There are some things that could be improved - copying setups from one teammate to another would be handy, and at the moment there is a lack of strategy tools - you can't pre-plan setups for a particular lap (so you have to remember any strategies in your head) and it's hard to figure out whether a 2 or 3 stop is faster. Changing strategy on the fly during the race is made difficult because you can't get a list or a graph of your driver's laptimes since the start (at least I haven't found one) - this would allow you to compare and see if you have more pace / less pace than the guy in front and at what point your laptimes start to fall off the cliff (so time for a tyre change).

But overall I can promise you this is a really great (and fun!) impression of the real deal.
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18 Comments
sammychambers10 17 Mar, 2024 @ 8:26am 
you still an f1 engineer?
Sludgepunk 7 Feb, 2017 @ 5:21am 
Can you create race tracks in this game?
AoD_lexandro 26 Jan, 2017 @ 6:31pm 
I find it funny that people think that because peeps work in good jobs they cannot possibly also be gamers, and post reviews. And that an F1 team seems to consist of only a handfull of people, when the teams actually employ hundreds of people across the globe, and in the UK in particular since its home to several F1 teams.

Good review btw, pretty much nailed it.
TdM 25 Nov, 2016 @ 4:04pm 
Thanks for the great review. It's good to get an insiders view on this type of game.

For the commenters who don't believe this gentleman, do you honestly think that nobody has a good job? I've worked on projects that people didn't believe on the internet and, whilst I don't care if they believe me ordinarily, it's EXTREMELY annoying when you are trying to do something for their benefit and they don't believe you. Please try to be open minded, reasonable and grateful for the effort ScubaSam put into this excellent review.
TROCH22 18 Nov, 2016 @ 6:00pm 
Brazilian GP was crazy!!!! . .... oh wait, one of the engineers is here! Musr have been during one of the red flags!!
DayKay 18 Nov, 2016 @ 7:06am 
Nailed the review. Copying set-ups would be super handy. As would a bit of guidance on expected lap-times, preferred race strategy as to number of stops etc.

In all though there's a lot of fun to be had here. Hopefully something that can be improved over years to come in the same sense as other sports management sims.
Saviliana 17 Nov, 2016 @ 12:11am 
@johnbentley1986
Well.... Engineers work for F1 team can be also free during F1GP, if they are not in the primary team, engineers can also work for the team's trainee program, or in factory but also titled as F1 team engineer.
Tycondero 15 Nov, 2016 @ 11:35pm 
I really like the game. It is well polished too, which is sadly rare nowadays.

Something I miss is mentioned very well by your review here.
1) Copying car set-ups
2) More information about race strategy, similar to Formula 1 2016 where you can see an estimation (with overlaps) of the tire degradation. Fuel management is also sometimes a bit tricky.
Ray_Gun 15 Nov, 2016 @ 8:55am 
ha ha the reactions- i also work as an engineer. If you are an engineer in the UK, especailly in manufacturing; you can easily get a job in an F1 team...Mclaren were advertsing recently for machinsts... (a much higher paid and higher qualified person compared to a shelf stacker).... which makes me wonder, who the shelf stackers really are? hmmm .the comments also highlight a lack of knowledge from so called"motorsport" fans. That pit crew must be busy, having to design and manufacture all them parts, along with R and D, pit stops, building the cars, cstering especially, (and everything else the 100s of people do within their team)











GrindEP 15 Nov, 2016 @ 1:54am 
you can look up each driver's lap times mid race. just click on the data centre (upper right top) and go to the first tab on the bottom. then mouse-over over each node to get the lap time.